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📄 main.c

📁 旋转16个LED灯控制程序
💻 C
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    #else      // we could do this just once when the app initializes, but      // for now, let's do it here.  Later we'll move it.    	  cur_line = line_shift = 0;	  memcpy_P(topLine,lines,16);	  memcpy_P(botLine,lines+16,16);		  #ifdef DYNAMIC	      	    dCode = pgm_read_byte(dInfo);	        	    if (dCode != 0) {	       newDynamicPtr = topLine + (dCode & 0x0F);	       dynamicType = dCode;	    }	        	    dCode = pgm_read_byte(dInfo+1);	        	    if (dCode != 0) {	       newDynamicPtr = botLine + (dCode & 0x0F);	       dynamicType = dCode;	    }	        	  #endif	    #endif    // Set the character and pixel numbers so they will overflow    // on the next pixel interrupt, and cause the correct data to    // be loaded.        charNum = 15;		// will wrap to 0, the first char    pixelNum = 15;		// will wrap to 0, the first pixel            #ifdef USE_LOCAL_TIMER1      clean = 0;		// flag that we changed things    #endif        // Start TIMER1 on its merry way...          TCCR1B |= _BV(CS10);		// increment at clock/1    TIMSK |= _BV(OCIE1A);		// enable interrupt when it matches OCR1A      } else {        // Since we don't have a valid setting for the rotation    // speed, set a couple of LEDs to let the human know we    // aren't dead yet, and turn off the timer.          set_all(~0x03);          TCCR1B &= ~_BV(CS10);		// no incrementing = no interrupting        // reset the line timers so that when we get a valid spinup,    // they will start clocking the lines across the display        line_timer_l = SCROLLSPEED;		// delay figure, will trigger wrap    line_shift = 0x0f;				// subcharacter shift, will trigger wrap    cur_line = 0xff;				// will wrap to first line      }         // Whether we're displaying or not, we reset sensor_timer so we can  // time the next revolution.      sensor_timer = 0;  }    // Finally, reset hall_debounce so we won't execute the timer reset code  // until the Hall Effect sensor hasn't bothered us for a reasonable while.    hall_debounce = 0;    // *** PORTB &= ~0x8;}// Initialize the IO pins on the ATMEL.void ioinit(void) {  // Set the data direction for the PORTD and PORTB pins; see the  // circuit diagram for more information on this.    DDRD = 0x73; // input on PD2 (button), PD3 (sensor), all other output  DDRB = 0xDF; // input on MOSI/DI (for SPI), all others output  // Deselect EEPROM.  Not being an EE, I'm not going to worry about  // how the ATMEL talks to the EEPROM.  It's black magic.    PORTB = _BV(SPIEE_CS);  // Just above, we set PD2 and PD3 to input.  If we now set those  // bits to 1, they set into pullup mode (again, not EE, claim  // ignorance), which is essential for them to work.  We also set  // the SENSORPOWER bit to 1, which sends out little dribbles of  // electrons to the hall effect sensor (see circuit diagram)  //  // Finally, we write 0's to the FRONT and BACK pins, which control  // which bank of 30 LEDs we are talking to.  Having both of these  // on at the same time probably causes horrible things to happen.    PORTD = (_BV(BUTTON) | _BV(SENSOR) | _BV(SENSORPOWER))      & ~_BV(FRONT) & ~_BV(BACK);  // Rather than poll to see when the hall effect sensor and  // button are pressed, we configure an interrupt handler.  If you  // look at the circuit diagram, you'll see that PD3 and PD2, which  // are wired to SENSOR IN and BUTTON IN, do double-duty as INT1  // and INT0.  They are both SUPPOSEDLY set to interrupt on the  // falling edge of a pulse from the devices.  (Page 63)    // POSSIBLE BUG: ISC0{1,0} seems to be being set to 00, not 10  // as ISC1{1,0} is being set to.  So ISC0 will trigger when  // the button interrupt line goes low.  Either this is a bug,  // or the original comment was not correct (likely, IMHO)    MCUCR = _BV(ISC11) & ~_BV(ISC01) & ~_BV(ISC00) &  ~_BV(ISC10);  // Activate the interrupts by setting the General Interrupt Mask  // Register (Page 63)    GIMSK = _BV(INT1) | _BV(INT0);  // The ATMEL has built-in timers that can trigger an interrupt.  // SpokePOV uses them to update the LEDs 256 times per rotation.    // Timer 0 is set to update at a rate system-clock / 256 and  // interrupt when it overflows (8 bit).  This means that it  // triggers every 65536 cycles.    TCCR0A = 0;				// normal, overflow (count up to 256 == num pixels)  TCCR0B = _BV(CS02);		// clk/256  TIMSK |= _BV(TOIE0);		// turn on overflow interrupt    // Timer 1 (T1) is the pixel timer, which is used to update the  // LEDs 256 times per rotation.  It's set up as a normal timer  // as well.  See Page 108&71; it is apparently being set into CTC  // mode 4.  This means that the counter is compared to a 16-bit value  // and interrupts when it reaches this value.  //  // Adjusting this value is how the SpokePOV compensates for  // changes in the rotation speed of the device.  //  // Note that at this point, the timer is initialized, but not  // activated.    TCCR1A = 0;  TCCR1B = _BV(WGM12);  // Clear the debounce values, which I haven't sussed out yet.    hall_debounce = 0;  sensor_timer = 0;  }// Delay for a specified number of milliseconds using some// assembly code.  Will this be dependant on the clock speed?void delay_ms(unsigned char ms){  unsigned short delay_count = F_CPU / 4000;    unsigned short cnt;  asm volatile ("\n"		"L_dl1%=:\n\t"		"mov %A0, %A2\n\t"		"mov %B0, %B2\n"		"L_dl2%=:\n\t"		"sbiw %A0, 1\n\t"		"brne L_dl2%=\n\t"		"wdr\n\t"		"dec %1\n\t" "brne L_dl1%=\n\t":"=&w" (cnt)		:"r"(ms), "r"((unsigned short) (delay_count))		);}// Turn on a single LED, turning off all the other LEDs//void set_led(uint8_t led) {//  fleds[0] = fleds[1] = fleds[2] = fleds[3] = 0xFF;//  fleds[led >> 3] = ~_BV(led & 0x7F);//  clock_scroll(0);//}// Set all the LEDs on a side to have the same// repeating 8-bit value (ie: 0x00 = all on, 0xFF = all off)// Added by RJW to permit a more comprehensive reset displayvoid set_all(uint8_t blockValue) {  fleds[0] = fleds[1] = fleds[2] = fleds[3] = blockValue;    clock_scroll(0);}// Test the LEDs on power-on.  Runs through them// quickly, then displays alternating LEDs, and// finally puts them all on.  This test sequence// is slightly modified from the original, and// makes it easier to see problems with the LEDs.void test_leds(void) {  // Set groups of 8 LEDs to the same value.  // Note that the LED state is the opposite  // of what you might expect:  //  // 0 bits = on, 1 bits = off!    // Light every other LED    set_all(0xAA);  delay_ms(100);    // Now light the other LEDs    set_all(0x55);  delay_ms(100);    // Now light all LEDs    set_all(0x00);  delay_ms(255);    // likely the 1-second reset timer will go off before  // this ends.  But no biggy, since if it does, it'll  // reset the LEDs..  }int main(void) {  uint8_t cmd;			// the reason we reset  // MCUSR is the MCU Status Register (page 40).  It tells us  // why we reset, and a reset is the only way to get here.    cmd = MCUSR;    // The first order of business is to tell the chip that  // we've got things under control.    MCUSR = 0;    // Turn on watchdog timer immediately, this protects against  // a 'stuck' system by resetting it.    // WDTCSR is the Watchdog Timer Control Register (page 45).  // We set it so that it'll generate a watchdog interrupt  // every second.  The idea is that if things mess up,  // the watchdog will kickstart us.    WDTCSR = _BV(WDE) | _BV(WDP2) | _BV(WDP1); // 1 second    // Initialize the various pins of the ATMEL, and set up  // the interrupts.    ioinit();    // test the copy from our PROGMEM string    // We saved the reason for the reset of the chip.  If  // it's a power-on, then we run a test pattern through  // the LEDs.  Note that because we've set a 1-second  // watchdog timer (in ioinit), if this test sequence  // takes more than a second, the chip will reset.  But  // since we'll know it isn't a power-on, the test  // sequence won't run...    if ((cmd & _BV(PORF)) != 0)    test_leds();  // display the reason for the reset on the LEDs.    set_all(~0x01);  // enable the interrupts.  I think this is not needed  // since it'll immediately be done by the loop, below.    sei();    // Loop until we timeout, at which point the ATMEL is  // put to sleep.  If the communications routine timed  // out, or the user pressed the button for >500ms,  // then sensor_timer will be 0xFFFF and we'll immediately  // sleep.    while (1) {      // Reset the watchdog Timer.    //    // QUESTION: What's with toggling the PD0 output line here?    // it doesn't seem to be connected to anything according to    // the circuit diagram...        // *** PORTD |= 0x1;    asm("wdr");    // *** PORTD &= ~0x1;	// If the sensor_timer (incremented by TIMER0) maxes out	// (in about 3 minutes), then sleep everything.	    if (sensor_timer == 0xFFFF) {            // Avoid pesky interruptions            cli();            // Turn off all LEDs - I guess LED 0 is one of the "invisible ones"            set_all(0xFF);            // Turn off power to the Hall Effect sensor.            SENSOR_PORT &= ~_BV(SENSORPOWER);            // Deselect EEPROM            SPIEE_CS_PORT |= _BV(SPIEE_CS);      // pull CS high to deselect            // Turn off Watchdog (must be restarted when we get the wakeup)      // Wakeup will be via the button interrupt.            WDTCSR |= _BV(WDCE) | _BV(WDE);      WDTCSR = 0;      MCUCR |= _BV(SM1) | _BV(SM0) | _BV(SE);            // Re-enable interrupts so we can get the wakeup!            sei();           // Go into sleep mode            asm("sleep");          } else {          // Do we have dynamic updating to do?            #ifdef DYNAMIC             uint8_t tBytes;						// Number of bytes to transfer        char *fPtr,*tPtr;					// transfer pointers                // Step 1, update the dynamicPtr                if (dynamicPtr != newDynamicPtr) {                  cli();								// unclear if I really need to turn off          dynamicPtr = (char *)newDynamicPtr;	// interrupts, but I'll play it safe for          sei();								// the time being                   }                // If we have dynamic data to display...                if (dynamicPtr != NULL) {                  switch (dynamicType & 0xF0) {                       case 0x10:								// Rev counter                          tBytes = 4;							// number of bytes we'll move down below              fPtr = (char *)dynamicCounter;              break;                                // gets put into dynamicBuffer in reverse order.                          default:              tBytes = 0;              fPtr = NULL;							// preset the pointers to what we                          }                     // Now move the bytes IF newDynamicPtr hasn't changed...           // This one we do need to insulate from interrupts                      tPtr = dynamicPtr;				// move                      cli();                      if ( (fPtr != NULL) && (newDynamicPtr == dynamicPtr) ) {                        // Remember, dynamicPtr points to the last byte, so we             // copy bass ackwards!                          for(;tBytes>0;tBytes--) {               *tPtr-- = *fPtr++;             }                        }                      sei();                     }                #endif          }    	  }    // *** PORTD |= 0x2;}

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