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📄 main.c

📁 旋转16个LED灯控制程序
💻 C
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    // We have not seen the magnet in a while, so turn off the    // pixel timer...        // *** PORTA |= 0x2;    // Turn off this pixel timer    // Question: this is different from the code in SIG_INT1.  Why?        cli();    TCCR1B &= ~0x7;    sei();    // Turn off all but one LED        set_led(2);    // *** PORTA &= ~0x2;  }  // *** PORTB &= ~0x2;  }// Interrupt 0 executes when the button is pressed.// QUESTION: unlike the pixel output interrupt, this one// doesn't sei().  Why?SIGNAL (SIG_INT0) {    uint16_t timer;  // *** PORTB |= 0x4;    // Twiddle our thumbs until the user releases the  // button - but measure how long he takes...    timer = 0;  while (! (BUTTON_PIN & _BV(BUTTON))) {    timer++;    delay_ms(1);  }    // A short (<500ms) press will just restart the watchdog  // timer.  I think this explains the structure of the  // main() function; it doesn't have a loop to keep it  // listening for commands if it times out, but pressing  // the button will restart it.    // We do expect that the button will be down at least  // a small period of time...    if (timer > BUTTON_DEBOUNCE) {    	// If a quick press...  	    if (timer < 500UL) {            // Re-enable the watchdog timer, then loop until      // it fires off.            WDTCSR = _BV(WDE);      while (1);          } else {            // We want to shut everything down.  Setting sensor_timer      // to the pin value will cause both the communications      // loop and the regular timeout loop in the main() to      // give up, which results in the device going to sleep.            sensor_timer = 0xFFFF;          }  }    // *** PORTB &= ~0x4;}// Interrupt 1 executes when the hall effect sensor fires// QUESTION: unlike the pixel output interrupt, this one// doesn't sei().  Why?SIGNAL (SIG_INT1) {    uint8_t cLine;    // *** PORTB |= 0x8;  // The first issue we need to deal with when the hall-effect  // sensor tells us it sees the magnet is to avoid doing any  // processing if we get an interrupt too soon after the previous  // interrupt.    // hall_debounce is incremented by TIMER0, which fires every 3ms  // or so.  At the current setting of 4, this means that at least  // 15ms must elapse per trigger, which translates to about 4000  // rpm.    if (hall_debounce > HALL_DEBOUNCE_THRESH) {  // We know the number of ms since the last hall sensor trigger  // and there are 128 radial 'pixels' per sweep so divide to get  // the necessary ms between the pixel interrupts      // QUESTION: 128 or 256?      // Then we just make TIMER1 trigger at that rate!      // Reset the Timer Count Register for TIMER1 to 0, so it will  // begin counting up.      TCNT1 = 0;      // sensor_timer contains the number of TIMER0 interrupts since  // the last time we updated TIMER1.  If it has a reasonable  // value, then we use it to reset the TIMER1 clock.      if ((sensor_timer < 0xFF) && (sensor_timer > 0x3)) {        // TIMER1 works differently from TIMER0.  It's a 16-bit timer    // that apparently increments at the system clock rate.    //    // Because TIMER0 increments at 1/256 of the clock rate, and    // fires the interrupt only when it overflows, sensor_timer    // is incremented once ever 256*256 cycles.    //    // We want TIMER1 to fire off 256 times around the loop, so    // we can display 256 lines of pixels.  We do this by putting    // sensor_timer into the high byte of TIMER1's comparator    // value, and the residual of TIMER0 (what it's counted up    // to since the last time sensor_timer was incremented) into    // the low byte, effectively a fractional value!    //    // Since TIMER0 is incrementing at 1/256 of the rate of TIMER1,    // this results in TIMER1 firing off 256 times per rotation,    // with excellent time resolution.    //    // I was quite touched by the elegance of how this works out;    // it may be able to handle the extreme RPMs of BrightSaber    // without modification...          // Set the TIMER1 comparator value          OCR1A = (sensor_timer << 8) | TCNT0;          // Clear the residual of TIMER0          TCNT0 = 0;          // Check the line timer; if it has reached a particular value    // then increment line_shift.  When that reaches 16, wrap it    // and increment cur_line.  This system lets us be a little    // more flexible in our timing system, and permits long delays    // in the scrolling.        if (line_timer_l > 15) {          line_timer_l = line_timer_l - 16;		// reset in a safe way that retains any residual      line_shift = (line_shift + 1) & 0x0f;	// increment line_shift            if (line_shift == 0x00) {	    // Move down 1 line in the line list, wrapping around	  	    cur_line = (cur_line + 1) % NUM_LINES;	  	    // move the new first line into topLine.  We must shift	    // the line number 4 bits (x16) to index the correct line.	  	    memcpy_P(topLine,lines+(cur_line << 4),16);	  	    // get the second line, which may wrap..	  	    cLine = (cur_line + 1) % NUM_LINES;	  	    memcpy_P(botLine,lines+(cLine << 4),16);#ifdef SMOOTHSCROLL	    // get the third line, which may wrap..	  	    cLine = (cLine + 1) % NUM_LINES;	  	    memcpy_P(scrollLine,lines+(cLine << 4),16);#endif      }          }          // Set the character and pixel numbers so they will overflow    // on the next pixel interrupt, and cause the correct data to    // be loaded.        charNum = 15;		// will wrap to 0, the first char    pixelNum = 15;		// will wrap to 0, the first pixel    clean = 0;			// flag that we changed things              // Start TIMER1 on its merry way...          TCCR1B |= _BV(CS10);		// increment at clock/1    TIMSK |= _BV(OCIE1A);		// enable interrupt when it matches OCR1A      } else {        // Since we don't have a valid setting for the rotation    // speed, set a couple of LEDs to let the human know we    // aren't dead yet, and turn off the timer.          set_led(2);          TCCR1B &= ~_BV(CS10);		// no incrementing = no interrupting        // reset the line timers so that when we get a valid spinup,    // they will start clocking the lines across the display        line_timer_l = SCROLLSPEED;		// delay figure, will trigger wrap    line_shift = 0x0f;				// subcharacter shift, will trigger wrap    cur_line = 0xff;				// will wrap to first line      }         // Whether we're displaying or not, we reset sensor_timer so we can  // time the next revolution.      sensor_timer = 0;  }    // Finally, reset hall_debounce so we won't execute the timer reset code  // until the Hall Effect sensor hasn't bothered us for a reasonable while.    hall_debounce = 0;    // *** PORTB &= ~0x8;}// Initialize the IO pins on the ATMEL.void ioinit(void) {  // Set the data direction for the PORTD and PORTB pins; see the  // circuit diagram for more information on this.    DDRD = 0x73; // input on PD2 (button), PD3 (sensor), all other output  DDRB = 0xDF; // input on MOSI/DI (for SPI), all others output  // Deselect EEPROM.  Not being an EE, I'm not going to worry about  // how the ATMEL talks to the EEPROM.  It's black magic.    PORTB = _BV(SPIEE_CS);  // Just above, we set PD2 and PD3 to input.  If we now set those  // bits to 1, they set into pullup mode (again, not EE, claim  // ignorance), which is essential for them to work.  We also set  // the SENSORPOWER bit to 1, which sends out little dribbles of  // electrons to the hall effect sensor (see circuit diagram)  //  // Finally, we write 0's to the FRONT and BACK pins, which control  // which bank of 30 LEDs we are talking to.  Having both of these  // on at the same time probably causes horrible things to happen.    PORTD = (_BV(BUTTON) | _BV(SENSOR) | _BV(SENSORPOWER))      & ~_BV(FRONT) & ~_BV(BACK);  // Rather than poll to see when the hall effect sensor and  // button are pressed, we configure an interrupt handler.  If you  // look at the circuit diagram, you'll see that PD3 and PD2, which  // are wired to SENSOR IN and BUTTON IN, do double-duty as INT1  // and INT0.  They are both SUPPOSEDLY set to interrupt on the  // falling edge of a pulse from the devices.  (Page 63)    // POSSIBLE BUG: ISC0{1,0} seems to be being set to 00, not 10  // as ISC1{1,0} is being set to.  So ISC0 will trigger when  // the button interrupt line goes low.  Either this is a bug,  // or the original comment was not correct (likely, IMHO)    MCUCR = _BV(ISC11) & ~_BV(ISC01) & ~_BV(ISC00) &  ~_BV(ISC10);  // Activate the interrupts by setting the General Interrupt Mask  // Register (Page 63)    GIMSK = _BV(INT1) | _BV(INT0);  // The ATMEL has built-in timers that can trigger an interrupt.  // SpokePOV uses them to update the LEDs 256 times per rotation.    // Timer 0 is set to update at a rate system-clock / 256 and  // interrupt when it overflows (8 bit).  This means that it  // triggers every 65536 cycles.    TCCR0A = 0;				// normal, overflow (count up to 256 == num pixels)  TCCR0B = _BV(CS02);		// clk/256  TIMSK |= _BV(TOIE0);		// turn on overflow interrupt    // Timer 1 (T1) is the pixel timer, which is used to update the  // LEDs 256 times per rotation.  It's set up as a normal timer  // as well.  See Page 108&71; it is apparently being set into CTC  // mode 4.  This means that the counter is compared to a 16-bit value  // and interrupts when it reaches this value.  //  // Adjusting this value is how the SpokePOV compensates for  // changes in the rotation speed of the device.  //  // Note that at this point, the timer is initialized, but not  // activated.    TCCR1A = 0;  TCCR1B = _BV(WGM12);  // Clear the debounce values, which I haven't sussed out yet.    hall_debounce = 0;  sensor_timer = 0;  }// Delay for a specified number of milliseconds using some// assembly code.  Will this be dependant on the clock speed?void delay_ms(unsigned char ms){  unsigned short delay_count = F_CPU / 4000;    unsigned short cnt;  asm volatile ("\n"		"L_dl1%=:\n\t"		"mov %A0, %A2\n\t"		"mov %B0, %B2\n"		"L_dl2%=:\n\t"		"sbiw %A0, 1\n\t"		"brne L_dl2%=\n\t"		"wdr\n\t"		"dec %1\n\t" "brne L_dl1%=\n\t":"=&w" (cnt)		:"r"(ms), "r"((unsigned short) (delay_count))		);}// Turn on a single LED, turning off all the other LEDsvoid set_led(uint8_t led) {  fleds[0] = fleds[1] = fleds[2] = fleds[3] = 0xFF;  fleds[led/8] = ~_BV(led%8);  clock_leds();}// Set all the LEDs on a side to have the same// repeating 8-bit value (ie: 0x00 = all on, 0xFF = all off)// Added by RJW to permit a more comprehensive reset displayvoid set_all(uint8_t blockValue) {  fleds[0] = fleds[1] = fleds[2] = fleds[3] = blockValue;    clock_leds();}// Test the LEDs on power-on.  Runs through them// quickly, then displays alternating LEDs, and// finally puts them all on.  This test sequence// is slightly modified from the original, and// makes it easier to see problems with the LEDs.void test_leds(void) {  uint8_t i;  // Quick run through the LEDs    for(i=0; i< 33; i++) {    set_led(i);    delay_ms(10);  }    // Set groups of 8 LEDs to the same value.  // Note that the LED state is the opposite  // of what you might expect:  //  // 0 bits = on, 1 bits = off!    // Light every other LED    set_all(0xAA);  delay_ms(50);    // Now light the other LEDs    set_all(0x55);  set_all(0x55);  delay_ms(50);    // Now light all LEDs    set_all(0x00);  delay_ms(255);  delay_ms(255);    // likely the 1-second reset timer will go off before  // this ends.  But no biggy, since if it does, it'll  // reset the LEDs..  } int main(void) {  uint8_t cmd;			// the reason we reset  // MCUSR is the MCU Status Register (page 40).  It tells us  // why we reset, and a reset is the only way to get here.    cmd = MCUSR;    // The first order of business is to tell the chip that  // we've got things under control.    MCUSR = 0;    // Turn on watchdog timer immediately, this protects against  // a 'stuck' system by resetting it.    // WDTCSR is the Watchdog Timer Control Register (page 45).  // We set it so that it'll generate a watchdog interrupt  // every second.  The idea is that if things mess up,  // the watchdog will kickstart us.    WDTCSR = _BV(WDE) | _BV(WDP2) | _BV(WDP1); // 1 second    // Initialize the various pins of the ATMEL, and set up  // the interrupts.    ioinit();    // test the copy from our PROGMEM string    // We saved the reason for the reset of the chip.  If  // it's a power-on, then we run a test pattern through  // the LEDs.  Note that because we've set a 1-second  // watchdog timer (in ioinit), if this test sequence  // takes more than a second, the chip will reset.  But  // since we'll know it isn't a power-on, the test  // sequence won't run...    if ((cmd & _BV(PORF)) != 0)    test_leds();  // display the reason for the reset on the LEDs.    set_led(cmd+2);  // enable the interrupts.  I think this is not needed  // since it'll immediately be done by the loop, below.    sei();    // Loop until we timeout, at which point the ATMEL is  // put to sleep.  If the communications routine timed  // out, or the user pressed the button for >500ms,  // then sensor_timer will be 0xFFFF and we'll immediately  // sleep.    while (1) {      // Reset the watchdog Timer.    //    // QUESTION: What's with toggling the PD0 output line here?    // it doesn't seem to be connected to anything according to    // the circuit diagram...        // *** PORTD |= 0x1;    asm("wdr");    // *** PORTD &= ~0x1;	// If the sensor_timer (incremented by TIMER0) maxes out	// (in about 3 minutes), then sleep everything.	    if (sensor_timer == 0xFFFF) {            // Avoid pesky interruptions            cli();            // Turn off all LEDs - I guess LED 0 is one of the "invisible ones"            set_led(0);            // Turn off power to the Hall Effect sensor.            SENSOR_PORT &= ~_BV(SENSORPOWER);            // Deselect EEPROM            SPIEE_CS_PORT |= _BV(SPIEE_CS);      // pull CS high to deselect            // Turn off Watchdog (must be restarted when we get the wakeup)      // Wakeup will be via the button interrupt.            WDTCSR |= _BV(WDCE) | _BV(WDE);      WDTCSR = 0;      MCUCR |= _BV(SM1) | _BV(SM0) | _BV(SE);            // Re-enable interrupts so we can get the wakeup!            sei();           // Go into sleep mode            asm("sleep");    }    	  }    // *** PORTD |= 0x2;}

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