📄 main.c
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} else { // Since we don't have a valid setting for the rotation // speed, set a couple of LEDs to let the human know we // aren't dead yet, and turn off the timer. set_all(~0x03); TCCR1B &= ~_BV(CS10); // no incrementing = no interrupting // reset the line timers so that when we get a valid spinup, // they will start clocking the lines across the display line_timer_l = SCROLLSPEED; // delay figure, will trigger wrap line_shift = 0x0f; // subcharacter shift, will trigger wrap cur_line = 0xff; // will wrap to first line } // Whether we're displaying or not, we reset sensor_timer so we can // time the next revolution. sensor_timer = 0; } // Finally, reset hall_debounce so we won't execute the timer reset code // until the Hall Effect sensor hasn't bothered us for a reasonable while. hall_debounce = 0; // *** PORTB &= ~0x8;}// Initialize the IO pins on the ATMEL.void ioinit(void) { // Set the data direction for the PORTD and PORTB pins; see the // circuit diagram for more information on this. DDRD = 0x73; // input on PD2 (button), PD3 (sensor), all other output DDRB = 0xDF; // input on MOSI/DI (for SPI), all others output // Deselect EEPROM. Not being an EE, I'm not going to worry about // how the ATMEL talks to the EEPROM. It's black magic. PORTB = _BV(SPIEE_CS); // Just above, we set PD2 and PD3 to input. If we now set those // bits to 1, they set into pullup mode (again, not EE, claim // ignorance), which is essential for them to work. We also set // the SENSORPOWER bit to 1, which sends out little dribbles of // electrons to the hall effect sensor (see circuit diagram) // // Finally, we write 0's to the FRONT and BACK pins, which control // which bank of 30 LEDs we are talking to. Having both of these // on at the same time probably causes horrible things to happen. PORTD = (_BV(BUTTON) | _BV(SENSOR) | _BV(SENSORPOWER)) & ~_BV(FRONT) & ~_BV(BACK); // Rather than poll to see when the hall effect sensor and // button are pressed, we configure an interrupt handler. If you // look at the circuit diagram, you'll see that PD3 and PD2, which // are wired to SENSOR IN and BUTTON IN, do double-duty as INT1 // and INT0. They are both SUPPOSEDLY set to interrupt on the // falling edge of a pulse from the devices. (Page 63) // POSSIBLE BUG: ISC0{1,0} seems to be being set to 00, not 10 // as ISC1{1,0} is being set to. So ISC0 will trigger when // the button interrupt line goes low. Either this is a bug, // or the original comment was not correct (likely, IMHO) MCUCR = _BV(ISC11) & ~_BV(ISC01) & ~_BV(ISC00) & ~_BV(ISC10); // Activate the interrupts by setting the General Interrupt Mask // Register (Page 63) GIMSK = _BV(INT1) | _BV(INT0); // The ATMEL has built-in timers that can trigger an interrupt. // SpokePOV uses them to update the LEDs 256 times per rotation. // Timer 0 is set to update at a rate system-clock / 256 and // interrupt when it overflows (8 bit). This means that it // triggers every 65536 cycles. TCCR0A = 0; // normal, overflow (count up to 256 == num pixels) TCCR0B = _BV(CS02); // clk/256 TIMSK |= _BV(TOIE0); // turn on overflow interrupt // Timer 1 (T1) is the pixel timer, which is used to update the // LEDs 256 times per rotation. It's set up as a normal timer // as well. See Page 108&71; it is apparently being set into CTC // mode 4. This means that the counter is compared to a 16-bit value // and interrupts when it reaches this value. // // Adjusting this value is how the SpokePOV compensates for // changes in the rotation speed of the device. // // Note that at this point, the timer is initialized, but not // activated. TCCR1A = 0; TCCR1B = _BV(WGM12); // Clear the debounce values, which I haven't sussed out yet. hall_debounce = 0; sensor_timer = 0; }// Delay for a specified number of milliseconds using some// assembly code. Will this be dependant on the clock speed?void delay_ms(unsigned char ms){ unsigned short delay_count = F_CPU / 4000; unsigned short cnt; asm volatile ("\n" "L_dl1%=:\n\t" "mov %A0, %A2\n\t" "mov %B0, %B2\n" "L_dl2%=:\n\t" "sbiw %A0, 1\n\t" "brne L_dl2%=\n\t" "wdr\n\t" "dec %1\n\t" "brne L_dl1%=\n\t":"=&w" (cnt) :"r"(ms), "r"((unsigned short) (delay_count)) );}// Turn on a single LED, turning off all the other LEDs//void set_led(uint8_t led) {// fleds[0] = fleds[1] = fleds[2] = fleds[3] = 0xFF;// fleds[led >> 3] = ~_BV(led & 0x7F);// clock_scroll(0);//}// Set all the LEDs on a side to have the same// repeating 8-bit value (ie: 0x00 = all on, 0xFF = all off)// Added by RJW to permit a more comprehensive reset displayvoid set_all(uint8_t blockValue) { fleds[0] = fleds[1] = fleds[2] = fleds[3] = blockValue; clock_scroll(0);}// Test the LEDs on power-on. Runs through them// quickly, then displays alternating LEDs, and// finally puts them all on. This test sequence// is slightly modified from the original, and// makes it easier to see problems with the LEDs.void test_leds(void) { // Set groups of 8 LEDs to the same value. // Note that the LED state is the opposite // of what you might expect: // // 0 bits = on, 1 bits = off! // Light every other LED set_all(0xAA); delay_ms(100); // Now light the other LEDs set_all(0x55); delay_ms(100); // Now light all LEDs set_all(0x00); delay_ms(255); // likely the 1-second reset timer will go off before // this ends. But no biggy, since if it does, it'll // reset the LEDs.. }int main(void) { uint8_t cmd; // the reason we reset // MCUSR is the MCU Status Register (page 40). It tells us // why we reset, and a reset is the only way to get here. cmd = MCUSR; // The first order of business is to tell the chip that // we've got things under control. MCUSR = 0; // Turn on watchdog timer immediately, this protects against // a 'stuck' system by resetting it. // WDTCSR is the Watchdog Timer Control Register (page 45). // We set it so that it'll generate a watchdog interrupt // every second. The idea is that if things mess up, // the watchdog will kickstart us. WDTCSR = _BV(WDE) | _BV(WDP2) | _BV(WDP1); // 1 second // Initialize the various pins of the ATMEL, and set up // the interrupts. ioinit(); // test the copy from our PROGMEM string // We saved the reason for the reset of the chip. If // it's a power-on, then we run a test pattern through // the LEDs. Note that because we've set a 1-second // watchdog timer (in ioinit), if this test sequence // takes more than a second, the chip will reset. But // since we'll know it isn't a power-on, the test // sequence won't run... if ((cmd & _BV(PORF)) != 0) test_leds(); // display the reason for the reset on the LEDs. set_all(~0x01); // enable the interrupts. I think this is not needed // since it'll immediately be done by the loop, below. sei(); // Loop until we timeout, at which point the ATMEL is // put to sleep. If the communications routine timed // out, or the user pressed the button for >500ms, // then sensor_timer will be 0xFFFF and we'll immediately // sleep. // Change to for (;;) to see if it makes any difference while (1) { // Reset the watchdog Timer. // // QUESTION: What's with toggling the PD0 output line here? // it doesn't seem to be connected to anything according to // the circuit diagram... // *** PORTD |= 0x1; asm("wdr"); // *** PORTD &= ~0x1; // If the sensor_timer (incremented by TIMER0) maxes out // (in about 3 minutes), then sleep everything. if (sensor_timer == 0xFFFF) { // Avoid pesky interruptions cli(); // Turn off all LEDs - I guess LED 0 is one of the "invisible ones" set_all(0xFF); // Turn off power to the Hall Effect sensor. SENSOR_PORT &= ~_BV(SENSORPOWER); // Deselect EEPROM SPIEE_CS_PORT |= _BV(SPIEE_CS); // pull CS high to deselect // Turn off Watchdog (must be restarted when we get the wakeup) // Wakeup will be via the button interrupt. WDTCSR |= _BV(WDCE) | _BV(WDE); WDTCSR = 0; MCUCR |= _BV(SM1) | _BV(SM0) | _BV(SE); // Re-enable interrupts so we can get the wakeup! sei(); // Go into sleep mode asm("sleep"); } else { // Do we have dynamic updating to do? #ifdef DYNAMIC uint8_t tBytes; // Number of bytes to transfer // Use unions to overlay variables and save some space union { char *fPtr; // from pointer uint16_t divisor; // the divisor for RPM } a; union { char *tPtr; // to pointer char *divTable; // divisor table } b; // Step 1, update the dynamicPtr if (dynamicPtr != newDynamicPtr) { cli(); // unclear if I really need to turn off dynamicPtr = (char *)newDynamicPtr; // interrupts, but I'll play it safe for sei(); // the time being } // If we have dynamic data to display... if (dynamicPtr != NULL) { switch (dynamicType & 0xF0) { #ifdef DYNAMIC_REVCOUNT // Rev counter compiled in? case 0x10: // Rev counter tBytes = 4; // number of bytes we'll move down below a.fPtr = (char *)dynamicCounter; break; // gets put into dynamicBuffer in reverse order. #endif #ifdef DYNAMIC_RPM // RPM counter compiled in? case 0x20: // CODE NOT YET OPTIMIZED FOR SPACE. // Initialize the RPM counter to 0 dynamicCounter[0]=dynamicCounter[1]=dynamicCounter[2] = '0'; // Get a copy of the TIMER1 value that we need to divide 732 by a.divisor = OCR1A; // Start out pointing to the SECOND element of the div732 array. // We need to set to the second one because the min value of the // OCR1A hibyte (max speed) is 01, and we'll do at most 7 shifts // before we see a bit. But there are 8 bits after that that // might get looked at, so the div732 table must be 8 entries long. // We also add 2 so that we are pointing at the last byte of each // entry. b.divTable = (char *)(div732+5); // 3 bytes per entry // Shift the divisor to the left and the divtable pointer to the // right until the high bit of the divisor is set while ( (a.divisor & 0x8000) == 0) { a.divisor = a.divisor << 1; b.divTable = b.divTable + 3; } // Once we have found the high bit, that tells us the fastest // the device could possibly be rotating. Any other set bits in // a.divisor mean that the RPM is lower. So what we do is clear // the high bit and add in our partial sums only when the bits // in the remainder are ** 0 **. Since we just cleared the // high bit, it'll get counted. If all the bits are zero, all // the sums will be added. a.divisor = a.divisor & 0x7FFF; while (b.divTable > div732) { if ( (a.divisor & 0x8000) == 0) { // Add in the least significant bit. Since the table is actual // byte values, we don't need to deal with an ascii conversion dynamicCounter[0] = dynamicCounter[0] + pgm_read_byte(b.divTable--); if (dynamicCounter[0] > '9') { dynamicCounter[0] = dynamicCounter[0] - 10; dynamicCounter[1]++; } // repeat for second byte... dynamicCounter[1] = dynamicCounter[1] + pgm_read_byte(b.divTable--); if (dynamicCounter[1] > '9') { dynamicCounter[1] = dynamicCounter[1] - 10; dynamicCounter[2]++; } // and for third, but no carry needed this time dynamicCounter[2] = dynamicCounter[2] + pgm_read_byte(b.divTable--); // At this point, we've already subtracted 3 from b.divTable, so we're // ready to go for the next loop. } else { // But if we didn't add anything in, we need to shift b.divTable b.divTable = b.divTable - 3; } // And finally move to the next bit a.divisor = a.divisor << 1; } // And when that's all done, we just set up for the move tBytes = 3; a.fPtr = (char *)dynamicCounter; break; #endif default: tBytes = 0; a.fPtr = NULL; // preset the pointers to what we } // Now move the bytes IF newDynamicPtr hasn't changed... // This one we do need to insulate from interrupts b.tPtr = dynamicPtr; // move cli(); if ( (a.fPtr != NULL) && (newDynamicPtr == dynamicPtr) ) { // Remember, dynamicPtr points to the last byte, so we // copy bass ackwards! for(;tBytes>0;tBytes--) { *b.tPtr-- = *a.fPtr++; } } sei(); } #endif } } // *** PORTD |= 0x2;}
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