📄 pro_map.txt
字号:
BlackWhiteChess -> BlackWhiteChess:
Game m_game -> a
DrawCanvas drawCanvas -> b
void destroyApp(boolean) -> destroyApp
void pauseApp() -> pauseApp
void startApp() -> startApp
ChessBoard -> c:
ChessMan[][] m_board -> a
void initChessBoard() -> a
ChessMan getChessMan(int,int) -> a
void changeBoard(int,int,boolean) -> a
ChessMan -> b:
boolean m_chessMan -> a
DrawCanvas -> d:
int UNITY -> a
int UNITX -> b
Game m_game -> c
short m_x -> d
short m_y -> e
boolean m_turn -> f
javax.microedition.lcdui.Image m_imgGround -> g
javax.microedition.lcdui.Image m_imgBlack -> h
javax.microedition.lcdui.Image m_imgWhite -> i
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void drawRect(javax.microedition.lcdui.Graphics) -> a
void drawBoard(javax.microedition.lcdui.Graphics) -> b
void fire() -> a
void other(javax.microedition.lcdui.Graphics) -> c
Game -> f:
Player black -> a
Player white -> b
Player -> e:
boolean m_turn -> a
ChessBoard m_bod -> b
boolean eat(int,int,int,int) -> a
boolean judge(int,int,int,int) -> b
int result() -> a
int getNum() -> b
boolean setChess(int,int) -> a
ChessMan getChess(int,int) -> b
void init() -> c
int[] aiXY() -> d
transImage -> a:
javax.microedition.lcdui.Image scale(javax.microedition.lcdui.Image,int,int) -> a
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