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📄 d3dutility.cpp

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//////////////////////////////////////////////////////////////////////////////////////////////////
// 
// File: d3dUtility.cpp
// 
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Athlon 1800+ XP, 512 DDR, Geforce 3, Windows XP, MSVC++ 7.0 
//
// Desc: Provides utility functions for simplifying common tasks.
//          
//////////////////////////////////////////////////////////////////////////////////////////////////

#include "d3dUtility.h"
#include "scene1.h" 
#include "scene2.h" 
#include "scene3.h" 

extern unsigned int scene;  

namespace d3d
{
	HWND hWndMain; 
}

bool d3d::InitD3D(
	HINSTANCE hInstance,
	int width, int height,
	bool windowed,
	D3DDEVTYPE deviceType,
	IDirect3DDevice9** device)
{
	//
	// Create the main application window.
	//

	WNDCLASS wc;

	wc.style         = CS_HREDRAW | CS_VREDRAW;
	wc.lpfnWndProc   = (WNDPROC)d3d::WndProc; 
	wc.cbClsExtra    = 0;
	wc.cbWndExtra    = 0;
	wc.hInstance     = hInstance;
	wc.hIcon         = LoadIcon(0, IDI_APPLICATION);
	wc.hCursor       = LoadCursor(0, IDC_ARROW);
	wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
	wc.lpszMenuName  = 0;
	wc.lpszClassName = TEXT("Direct3D9App");

	if( !RegisterClass(&wc) ) 
	{
		ERMSG("RegisterClass() - FAILED"); 
		return false;
	}
		
	HWND hwnd = 0;
	hwnd = ::CreateWindow(TEXT("Direct3D9App"), TEXT("Direct3D9App"), 
		WS_EX_TOPMOST | WS_VISIBLE | WS_POPUP,
		0, 0, width, height,
		0 /*parent hwnd*/, 0 /* menu */, hInstance, 0 /*extra*/); 

	if( !hwnd )
	{
		ERMSG("CreateWindow() - FAILED"); 
		return false;
	}
	hWndMain = hwnd; 

//	::ShowWindow(hwnd, SW_SHOW);
//	::UpdateWindow(hwnd);

	//
	// Init D3D: 
	//

	HRESULT hr = 0;

	// Step 1: Create the IDirect3D9 object.

	IDirect3D9* d3d9 = 0;
    d3d9 = Direct3DCreate9(D3D_SDK_VERSION);

    if( !d3d9 )
	{
		ERMSG("Direct3DCreate9() - FAILED"); 
		return false;
	}

	// Step 2: Check for hardware vp.

	D3DCAPS9 caps;
	d3d9->GetDeviceCaps(D3DADAPTER_DEFAULT, deviceType, &caps);

	int vp = 0;
	if( caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT )
		vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
	else
		vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;

	// Step 3: Fill out the D3DPRESENT_PARAMETERS structure.
 
	D3DPRESENT_PARAMETERS d3dpp;
	d3dpp.BackBufferWidth            = width;
	d3dpp.BackBufferHeight           = height;
	d3dpp.BackBufferFormat           = D3DFMT_A8R8G8B8;
	d3dpp.BackBufferCount            = 1;
	d3dpp.MultiSampleType            = D3DMULTISAMPLE_NONE;
	d3dpp.MultiSampleQuality         = 0;
	d3dpp.SwapEffect                 = D3DSWAPEFFECT_DISCARD; 
	d3dpp.hDeviceWindow              = hwnd;
	d3dpp.Windowed                   = windowed;
	d3dpp.EnableAutoDepthStencil     = true; 
	d3dpp.AutoDepthStencilFormat     = D3DFMT_D24S8;
	d3dpp.Flags                      = 0;
	d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
	d3dpp.PresentationInterval       = D3DPRESENT_INTERVAL_IMMEDIATE;

	// Step 4: Create the device.

	hr = d3d9->CreateDevice(
		D3DADAPTER_DEFAULT, // primary adapter
		deviceType,         // device type
		hwnd,               // window associated with device
		vp,                 // vertex processing
	    &d3dpp,             // present parameters
	    device);            // return created device

	if( FAILED(hr) )
	{
		// try again using a 16-bit depth buffer
		d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
		
		hr = d3d9->CreateDevice(
			D3DADAPTER_DEFAULT,
			deviceType,
			hwnd,
			vp,
			&d3dpp,
			device);

		if( FAILED(hr) )
		{
			d3d9->Release(); // done with d3d9 object
			ERMSG("CreateDevice() - FAILED"); 
			return false;
		}
	}

	d3d9->Release(); // done with d3d9 object
	
	return true;
}

int d3d::EnterMsgLoop()
{
	MSG msg;
	::ZeroMemory(&msg, sizeof(MSG));

	static float lastTime = (float)timeGetTime(); 

	while(msg.message != WM_QUIT)
	{
		if(::PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
		{
			::TranslateMessage(&msg);
			::DispatchMessage(&msg);
		}
		else
        {
            POINT pt; 
            GetCursorPos(&pt);  
            Device->SetCursorPosition(pt.x, pt.y, D3DCURSOR_IMMEDIATE_UPDATE); 
			float currTime  = (float)timeGetTime();
			float timeDelta = (currTime - lastTime)*0.001f;

			switch(scene)
			{
			case 1:
				Scene1(timeDelta); 
				break; 
			case 2:
				Scene2(timeDelta); 
				break; 
			case 3:
				Scene3(timeDelta); 
				break; 
			default:
				break; 
			}

			lastTime = currTime;
        }
    }
    return (int)msg.wParam;
}

D3DLIGHT9 d3d::InitDirectionalLight(D3DXVECTOR3* direction, D3DXCOLOR* color)
{
	D3DLIGHT9 light;
	::ZeroMemory(&light, sizeof(light));

	light.Type      = D3DLIGHT_DIRECTIONAL;
	light.Ambient   = *color * 0.4f;
	light.Diffuse   = *color;
	light.Specular  = *color * 0.6f;
	light.Direction = *direction;

	return light;
}

D3DLIGHT9 d3d::InitPointLight(D3DXVECTOR3* position, D3DXCOLOR* color)
{
	D3DLIGHT9 light;
	::ZeroMemory(&light, sizeof(light));

	light.Type      = D3DLIGHT_POINT;
	light.Ambient   = *color * 0.4f;
	light.Diffuse   = *color;
	light.Specular  = *color * 0.6f;
	light.Position  = *position;
	light.Range        = 1000.0f;
	light.Falloff      = 1.0f;
	light.Attenuation0 = 1.0f;
	light.Attenuation1 = 0.0f;
	light.Attenuation2 = 0.0f;

	return light;
}

D3DLIGHT9 d3d::InitSpotLight(D3DXVECTOR3* position, D3DXVECTOR3* direction, D3DXCOLOR* color)
{
	D3DLIGHT9 light;
	::ZeroMemory(&light, sizeof(light));

	light.Type      = D3DLIGHT_SPOT;
	light.Ambient   = *color * 0.4f;
	light.Diffuse   = *color;
	light.Specular  = *color * 0.6f;
	light.Position  = *position;
	light.Direction = *direction;
	light.Range        = 1000.0f;
	light.Falloff      = 1.0f;
	light.Attenuation0 = 1.0f;
	light.Attenuation1 = 0.0f;
	light.Attenuation2 = 0.0f;
	light.Theta        = 0.5f;
	light.Phi          = 0.7f;

	return light;
}

D3DMATERIAL9 d3d::InitMtrl(D3DXCOLOR a, D3DXCOLOR d, D3DXCOLOR s, D3DXCOLOR e, float p)
{
	D3DMATERIAL9 mtrl;
	mtrl.Ambient  = a;
	mtrl.Diffuse  = d;
	mtrl.Specular = s;
	mtrl.Emissive = e;
	mtrl.Power    = p;
	return mtrl;
}

//-----------------------------------------------------------------------------
// Name: D3DUtil_SetDeviceCursor
// Desc: Gives the D3D device a cursor with image and hotspot from hCursor.
//-----------------------------------------------------------------------------
HRESULT D3DUtil_SetDeviceCursor( LPDIRECT3DDEVICE9 pd3dDevice, HCURSOR hCursor,
                                 BOOL bAddWatermark )
{
    HRESULT hr = E_FAIL;
    ICONINFO iconinfo;
    BOOL bBWCursor;
    LPDIRECT3DSURFACE9 pCursorSurface = NULL;
    HDC hdcColor = NULL;
    HDC hdcMask = NULL;
    HDC hdcScreen = NULL;
    BITMAP bm;
    DWORD dwWidth;
    DWORD dwHeightSrc;
    DWORD dwHeightDest;
    COLORREF crColor;
    COLORREF crMask;
    UINT x;
    UINT y;
    BITMAPINFO bmi;
    COLORREF* pcrArrayColor = NULL;
    COLORREF* pcrArrayMask = NULL;
    DWORD* pBitmap;
    HGDIOBJ hgdiobjOld;

    ZeroMemory( &iconinfo, sizeof(iconinfo) );
    if( !GetIconInfo( hCursor, &iconinfo ) )
        goto End;

    if (0 == GetObject((HGDIOBJ)iconinfo.hbmMask, sizeof(BITMAP), (LPVOID)&bm))
        goto End;
    dwWidth = bm.bmWidth;
    dwHeightSrc = bm.bmHeight;

    if( iconinfo.hbmColor == NULL )
    {
        bBWCursor = TRUE;
        dwHeightDest = dwHeightSrc / 2;
    }
    else 
    {
        bBWCursor = FALSE;
        dwHeightDest = dwHeightSrc;
    }

    // Create a surface for the fullscreen cursor
    if( FAILED( hr = pd3dDevice->CreateOffscreenPlainSurface( dwWidth, dwHeightDest, 
        D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pCursorSurface, NULL ) ) )
    {
        goto End;
    }

    pcrArrayMask = new DWORD[dwWidth * dwHeightSrc];

    ZeroMemory(&bmi, sizeof(bmi));
    bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
    bmi.bmiHeader.biWidth = dwWidth;
    bmi.bmiHeader.biHeight = dwHeightSrc;
    bmi.bmiHeader.biPlanes = 1;
    bmi.bmiHeader.biBitCount = 32;
    bmi.bmiHeader.biCompression = BI_RGB;

    hdcScreen = GetDC( NULL );
    hdcMask = CreateCompatibleDC( hdcScreen );
    if( hdcMask == NULL )
    {
        hr = E_FAIL;
        goto End;
    }
    hgdiobjOld = SelectObject(hdcMask, iconinfo.hbmMask);
    GetDIBits(hdcMask, iconinfo.hbmMask, 0, dwHeightSrc, 
        pcrArrayMask, &bmi, DIB_RGB_COLORS);
    SelectObject(hdcMask, hgdiobjOld);

    if (!bBWCursor)
    {
        pcrArrayColor = new DWORD[dwWidth * dwHeightDest];
        hdcColor = CreateCompatibleDC( hdcScreen );
        if( hdcColor == NULL )
        {
            hr = E_FAIL;
            goto End;
        }
        SelectObject(hdcColor, iconinfo.hbmColor);
        GetDIBits(hdcColor, iconinfo.hbmColor, 0, dwHeightDest, 
            pcrArrayColor, &bmi, DIB_RGB_COLORS);
    }

    // Transfer cursor image into the surface
    D3DLOCKED_RECT lr;
    pCursorSurface->LockRect( &lr, NULL, 0 );
    pBitmap = (DWORD*)lr.pBits;
    for( y = 0; y < dwHeightDest; y++ )
    {
        for( x = 0; x < dwWidth; x++ )
        {
            if (bBWCursor)
            {
                crColor = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x];
                crMask = pcrArrayMask[dwWidth*(dwHeightSrc-1-y) + x];
            }
            else
            {
                crColor = pcrArrayColor[dwWidth*(dwHeightDest-1-y) + x];
                crMask = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x];
            }
            if (crMask == 0)
                pBitmap[dwWidth*y + x] = 0xff000000 | crColor;
            else
                pBitmap[dwWidth*y + x] = 0x00000000;

            // It may be helpful to make the D3D cursor look slightly 
            // different from the Windows cursor so you can distinguish 
            // between the two when developing/testing code.  When
            // bAddWatermark is TRUE, the following code adds some
            // small grey "D3D" characters to the upper-left corner of
            // the D3D cursor image.
            if( bAddWatermark && x < 12 && y < 5 )
            {
                // 11.. 11.. 11.. .... CCC0
                // 1.1. ..1. 1.1. .... A2A0
                // 1.1. .1.. 1.1. .... A4A0
                // 1.1. ..1. 1.1. .... A2A0
                // 11.. 11.. 11.. .... CCC0

                const WORD wMask[5] = { 0xccc0, 0xa2a0, 0xa4a0, 0xa2a0, 0xccc0 };
                if( wMask[y] & (1 << (15 - x)) )
                {
                    pBitmap[dwWidth*y + x] |= 0xffff0000;
                }
            }
        }
    }
    pCursorSurface->UnlockRect();

    // Set the device cursor
    if( FAILED( hr = pd3dDevice->SetCursorProperties( iconinfo.xHotspot, 
        iconinfo.yHotspot, pCursorSurface ) ) )
    {
        goto End;
    }

    hr = S_OK;

End:
    if( iconinfo.hbmMask != NULL )
        DeleteObject( iconinfo.hbmMask );
    if( iconinfo.hbmColor != NULL )
        DeleteObject( iconinfo.hbmColor );
    if( hdcScreen != NULL )
        ReleaseDC( NULL, hdcScreen );
    if( hdcColor != NULL )
        DeleteDC( hdcColor );
    if( hdcMask != NULL )
        DeleteDC( hdcMask );
    delete [] pcrArrayColor;
    delete [] pcrArrayMask;
    pCursorSurface->Release();
    return hr;
}


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