📄 mazemanager.java
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package org.loon.test;
/**
*
* <p>Title: LoonFramework</p>
* <p>Description:</p>
* <p>Copyright: Copyright (c) 2008</p>
* <p>Company: LoonFramework</p>
* <p>License: http://www.apache.org/licenses/LICENSE-2.0</p>
* @author chenpeng
* @email:ceponline@yahoo.com.cn
* @version 0.1
*/
public class MazeManager {
long build[] = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,3,5,5,5,7,5,5,5,6,0,3,5,5,5,7,5,5,5,6,0,
0,10,0,0,0,10,0,0,0,10,0,10,0,0,0,10,0,0,0,10,0,
0,10,0,0,0,10,0,0,0,10,0,10,0,0,0,10,0,0,0,10,0,
0,10,0,0,0,10,0,0,0,10,0,10,0,0,0,10,0,0,0,10,0,
0,11,5,5,5,15,5,7,5,13,5,13,5,7,5,15,5,5,5,14,0,
0,10,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,10,0,
0,10,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,10,0,
0,9,5,5,5,14,0,9,5,6,0,3,5,12,0,11,5,5,5,12,0,
0,0,0,0,0,10,0,0,0,10,0,10,0,0,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,3,5,13,5,13,5,6,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,0,0,
5,5,5,5,5,15,5,14,0,0,0,0,0,11,5,15,5,5,5,5,5,
0,0,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,11,5,5,5,5,5,14,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,0,0,
0,3,5,5,5,15,5,13,5,6,0,3,5,13,5,15,5,5,5,6,0,
0,10,0,0,0,10,0,0,0,10,0,10,0,0,0,10,0,0,0,10,0,
0,9,5,6,0,11,5,7,5,13,5,13,5,7,5,14,0,3,5,12,0,
0,0,0,10,0,10,0,10,0,0,0,0,0,10,0,10,0,10,0,0,0,
0,0,0,10,0,10,0,10,0,0,0,0,0,10,0,10,0,10,0,0,0,
0,3,5,13,5,12,0,9,5,6,0,3,5,12,0,9,5,13,5,6,0,
0,10,0,0,0,0,0,0,0,10,0,10,0,0,0,0,0,0,0,10,0,
0,9,5,5,5,5,5,5,5,13,5,13,5,5,5,5,5,5,5,12,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
long build2[] = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,3,5,5,5,7,5,5,5,6,0,3,5,5,5,7,5,5,5,6,0,
0,10,0,0,0,10,0,0,0,10,0,10,0,0,0,10,0,0,0,10,0,
0,10,0,0,0,10,0,0,0,10,0,10,0,0,0,10,0,0,0,10,0,
0,10,0,0,0,10,0,0,0,10,0,10,0,0,0,10,0,0,0,10,0,
0,11,5,5,5,15,5,7,5,13,5,13,5,7,5,15,5,5,5,14,0,
0,10,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,10,0,
0,10,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,10,0,
0,9,5,5,5,14,0,9,5,6,0,3,5,12,0,11,5,5,5,12,0,
0,0,0,0,0,10,0,0,0,2,0,2,0,0,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,3,5,5,5,5,5,6,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,10,0,0, 8,0,0,10,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,10,0,3,15,6,0,10,0,10,0,0,0,0,0,
5,5,5,5,5,15,5,14,0,9,13,12,0,11,5,15,5,5,5,5,5,
0,0,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,11,5,5,5,5,5,14,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,0,0,
0,0,0,0,0,10,0,10,0,0,0,0,0,10,0,10,0,0,0,0,0,
0,3,5,5,5,15,5,13,5,6,0,3,5,13,5,15,5,5,5,6,0,
0,10,0,0,0,10,0,0,0,2,0,2,0,0,0,10,0,0,0,10,0,
0,9,5,6,0,11,5,7,5,5,5,5,5,7,5,14,0,3,5,12,0,
0,0,0,10,0,10,0,10,0,0,0,0,0,10,0,10,0,10,0,0,0,
0,0,0,10,0,10,0,10,0,0,0,0,0,10,0,10,0,10,0,0,0,
0,3,5,13,5,12,0,9,5,6,0,3,5,12,0,9,5,13,5,6,0,
0,10,0,0,0,0,0,0,0,10,0,10,0,0,0,0,0,0,0,10,0,
0,9,5,5,5,5,5,5,5,13,5,13,5,5,5,5,5,5,5,12,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
int width, height;
public MazeManager() {
width = 21; height = build.length / width;
}
public void openTunnel() {
build2[21*13+5] = 15;
build2[21*13+15] = 15;
}
public void closeTunnel() {
build2[21*13+5] = 11;
build2[21*13+15] = 14;
}
public int onWay(int pos, int d) {
int tg=0;
if ((build2[pos]&1)==1) {if (d!=4) tg=tg+1;}
if ((build2[pos]&2)==2) {if (d!=8) tg=tg+2;}
if ((build2[pos]&4)==4) {if (d!=1) tg=tg+4;}
if ((build2[pos]&8)==8) {if (d!=2) tg=tg+8;}
return tg;
}
public int onWay2(int pos, int d) {
int tg=0;
if ((build[pos]&1)==1) {if (d!=4) tg=tg+1;}
if ((build[pos]&2)==2) {if (d!=8) tg=tg+2;}
if ((build[pos]&4)==4) {if (d!=1) tg=tg+4;}
if ((build[pos]&8)==8) {if (d!=2) tg=tg+8;}
return tg;
}
public int onWay(int x, int y, int d) {
return onWay(x+y*width, d);
}
}
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