📄 gtest-linked_ptr.h
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// Copyright 2003 Google Inc.// All rights reserved.//// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met://// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived from// this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.//// Authors: Dan Egnor (egnor@google.com)//// A "smart" pointer type with reference tracking. Every pointer to a// particular object is kept on a circular linked list. When the last pointer// to an object is destroyed or reassigned, the object is deleted.//// Used properly, this deletes the object when the last reference goes away.// There are several caveats:// - Like all reference counting schemes, cycles lead to leaks.// - Each smart pointer is actually two pointers (8 bytes instead of 4).// - Every time a pointer is assigned, the entire list of pointers to that// object is traversed. This class is therefore NOT SUITABLE when there// will often be more than two or three pointers to a particular object.// - References are only tracked as long as linked_ptr<> objects are copied.// If a linked_ptr<> is converted to a raw pointer and back, BAD THINGS// will happen (double deletion).//// A good use of this class is storing object references in STL containers.// You can safely put linked_ptr<> in a vector<>.// Other uses may not be as good.//// Note: If you use an incomplete type with linked_ptr<>, the class// *containing* linked_ptr<> must have a constructor and destructor (even// if they do nothing!).//// Bill Gibbons suggested we use something like this.//// Thread Safety:// Unlike other linked_ptr implementations, in this implementation// a linked_ptr object is thread-safe in the sense that:// - it's safe to copy linked_ptr objects concurrently,// - it's safe to copy *from* a linked_ptr and read its underlying// raw pointer (e.g. via get()) concurrently, and// - it's safe to write to two linked_ptrs that point to the same// shared object concurrently.// TODO(wan@google.com): rename this to safe_linked_ptr to avoid// confusion with normal linked_ptr.#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_LINKED_PTR_H_#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_LINKED_PTR_H_#include <stdlib.h>#include <assert.h>#include <gtest/internal/gtest-port.h>namespace testing {namespace internal {// Protects copying of all linked_ptr objects.extern Mutex g_linked_ptr_mutex;// This is used internally by all instances of linked_ptr<>. It needs to be// a non-template class because different types of linked_ptr<> can refer to// the same object (linked_ptr<Superclass>(obj) vs linked_ptr<Subclass>(obj)).// So, it needs to be possible for different types of linked_ptr to participate// in the same circular linked list, so we need a single class type here.//// DO NOT USE THIS CLASS DIRECTLY YOURSELF. Use linked_ptr<T>.class linked_ptr_internal { public: // Create a new circle that includes only this instance. void join_new() { next_ = this; } // Many linked_ptr operations may change p.link_ for some linked_ptr // variable p in the same circle as this object. Therefore we need // to prevent two such operations from occurring concurrently. // // Note that different types of linked_ptr objects can coexist in a // circle (e.g. linked_ptr<Base>, linked_ptr<Derived1>, and // linked_ptr<Derived2>). Therefore we must use a single mutex to // protect all linked_ptr objects. This can create serious // contention in production code, but is acceptable in a testing // framework. // Join an existing circle. // L < g_linked_ptr_mutex void join(linked_ptr_internal const* ptr) { MutexLock lock(&g_linked_ptr_mutex); linked_ptr_internal const* p = ptr; while (p->next_ != ptr) p = p->next_; p->next_ = this; next_ = ptr; } // Leave whatever circle we're part of. Returns true if we were the // last member of the circle. Once this is done, you can join() another. // L < g_linked_ptr_mutex bool depart() { MutexLock lock(&g_linked_ptr_mutex); if (next_ == this) return true; linked_ptr_internal const* p = next_; while (p->next_ != this) p = p->next_; p->next_ = next_; return false; } private: mutable linked_ptr_internal const* next_;};template <typename T>class linked_ptr { public: typedef T element_type; // Take over ownership of a raw pointer. This should happen as soon as // possible after the object is created. explicit linked_ptr(T* ptr = NULL) { capture(ptr); } ~linked_ptr() { depart(); } // Copy an existing linked_ptr<>, adding ourselves to the list of references. template <typename U> linked_ptr(linked_ptr<U> const& ptr) { copy(&ptr); } linked_ptr(linked_ptr const& ptr) { // NOLINT assert(&ptr != this); copy(&ptr); } // Assignment releases the old value and acquires the new. template <typename U> linked_ptr& operator=(linked_ptr<U> const& ptr) { depart(); copy(&ptr); return *this; } linked_ptr& operator=(linked_ptr const& ptr) { if (&ptr != this) { depart(); copy(&ptr); } return *this; } // Smart pointer members. void reset(T* ptr = NULL) { depart(); capture(ptr); } T* get() const { return value_; } T* operator->() const { return value_; } T& operator*() const { return *value_; } // Release ownership of the pointed object and returns it. // Sole ownership by this linked_ptr object is required. T* release() { bool last = link_.depart(); assert(last); T* v = value_; value_ = NULL; return v; } bool operator==(T* p) const { return value_ == p; } bool operator!=(T* p) const { return value_ != p; } template <typename U> bool operator==(linked_ptr<U> const& ptr) const { return value_ == ptr.get(); } template <typename U> bool operator!=(linked_ptr<U> const& ptr) const { return value_ != ptr.get(); } private: template <typename U> friend class linked_ptr; T* value_; linked_ptr_internal link_; void depart() { if (link_.depart()) delete value_; } void capture(T* ptr) { value_ = ptr; link_.join_new(); } template <typename U> void copy(linked_ptr<U> const* ptr) { value_ = ptr->get(); if (value_) link_.join(&ptr->link_); else link_.join_new(); }};template<typename T> inlinebool operator==(T* ptr, const linked_ptr<T>& x) { return ptr == x.get();}template<typename T> inlinebool operator!=(T* ptr, const linked_ptr<T>& x) { return ptr != x.get();}// A function to convert T* into linked_ptr<T>// Doing e.g. make_linked_ptr(new FooBarBaz<type>(arg)) is a shorter notation// for linked_ptr<FooBarBaz<type> >(new FooBarBaz<type>(arg))template <typename T>linked_ptr<T> make_linked_ptr(T* ptr) { return linked_ptr<T>(ptr);}} // namespace internal} // namespace testing#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_LINKED_PTR_H_
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