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📄 gtest-linked_ptr.h

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// Copyright 2003 Google Inc.// All rights reserved.//// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:////     * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.//     * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.//     * Neither the name of Google Inc. nor the names of its// contributors may be used to endorse or promote products derived from// this software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.//// Authors: Dan Egnor (egnor@google.com)//// A "smart" pointer type with reference tracking.  Every pointer to a// particular object is kept on a circular linked list.  When the last pointer// to an object is destroyed or reassigned, the object is deleted.//// Used properly, this deletes the object when the last reference goes away.// There are several caveats:// - Like all reference counting schemes, cycles lead to leaks.// - Each smart pointer is actually two pointers (8 bytes instead of 4).// - Every time a pointer is assigned, the entire list of pointers to that//   object is traversed.  This class is therefore NOT SUITABLE when there//   will often be more than two or three pointers to a particular object.// - References are only tracked as long as linked_ptr<> objects are copied.//   If a linked_ptr<> is converted to a raw pointer and back, BAD THINGS//   will happen (double deletion).//// A good use of this class is storing object references in STL containers.// You can safely put linked_ptr<> in a vector<>.// Other uses may not be as good.//// Note: If you use an incomplete type with linked_ptr<>, the class// *containing* linked_ptr<> must have a constructor and destructor (even// if they do nothing!).//// Bill Gibbons suggested we use something like this.//// Thread Safety://   Unlike other linked_ptr implementations, in this implementation//   a linked_ptr object is thread-safe in the sense that://     - it's safe to copy linked_ptr objects concurrently,//     - it's safe to copy *from* a linked_ptr and read its underlying//       raw pointer (e.g. via get()) concurrently, and//     - it's safe to write to two linked_ptrs that point to the same//       shared object concurrently.// TODO(wan@google.com): rename this to safe_linked_ptr to avoid// confusion with normal linked_ptr.#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_LINKED_PTR_H_#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_LINKED_PTR_H_#include <stdlib.h>#include <assert.h>#include <gtest/internal/gtest-port.h>namespace testing {namespace internal {// Protects copying of all linked_ptr objects.extern Mutex g_linked_ptr_mutex;// This is used internally by all instances of linked_ptr<>.  It needs to be// a non-template class because different types of linked_ptr<> can refer to// the same object (linked_ptr<Superclass>(obj) vs linked_ptr<Subclass>(obj)).// So, it needs to be possible for different types of linked_ptr to participate// in the same circular linked list, so we need a single class type here.//// DO NOT USE THIS CLASS DIRECTLY YOURSELF.  Use linked_ptr<T>.class linked_ptr_internal { public:  // Create a new circle that includes only this instance.  void join_new() {    next_ = this;  }  // Many linked_ptr operations may change p.link_ for some linked_ptr  // variable p in the same circle as this object.  Therefore we need  // to prevent two such operations from occurring concurrently.  //  // Note that different types of linked_ptr objects can coexist in a  // circle (e.g. linked_ptr<Base>, linked_ptr<Derived1>, and  // linked_ptr<Derived2>).  Therefore we must use a single mutex to  // protect all linked_ptr objects.  This can create serious  // contention in production code, but is acceptable in a testing  // framework.  // Join an existing circle.  // L < g_linked_ptr_mutex  void join(linked_ptr_internal const* ptr) {    MutexLock lock(&g_linked_ptr_mutex);    linked_ptr_internal const* p = ptr;    while (p->next_ != ptr) p = p->next_;    p->next_ = this;    next_ = ptr;  }  // Leave whatever circle we're part of.  Returns true if we were the  // last member of the circle.  Once this is done, you can join() another.  // L < g_linked_ptr_mutex  bool depart() {    MutexLock lock(&g_linked_ptr_mutex);    if (next_ == this) return true;    linked_ptr_internal const* p = next_;    while (p->next_ != this) p = p->next_;    p->next_ = next_;    return false;  } private:  mutable linked_ptr_internal const* next_;};template <typename T>class linked_ptr { public:  typedef T element_type;  // Take over ownership of a raw pointer.  This should happen as soon as  // possible after the object is created.  explicit linked_ptr(T* ptr = NULL) { capture(ptr); }  ~linked_ptr() { depart(); }  // Copy an existing linked_ptr<>, adding ourselves to the list of references.  template <typename U> linked_ptr(linked_ptr<U> const& ptr) { copy(&ptr); }  linked_ptr(linked_ptr const& ptr) {  // NOLINT    assert(&ptr != this);    copy(&ptr);  }  // Assignment releases the old value and acquires the new.  template <typename U> linked_ptr& operator=(linked_ptr<U> const& ptr) {    depart();    copy(&ptr);    return *this;  }  linked_ptr& operator=(linked_ptr const& ptr) {    if (&ptr != this) {      depart();      copy(&ptr);    }    return *this;  }  // Smart pointer members.  void reset(T* ptr = NULL) {    depart();    capture(ptr);  }  T* get() const { return value_; }  T* operator->() const { return value_; }  T& operator*() const { return *value_; }  // Release ownership of the pointed object and returns it.  // Sole ownership by this linked_ptr object is required.  T* release() {    bool last = link_.depart();    assert(last);    T* v = value_;    value_ = NULL;    return v;  }  bool operator==(T* p) const { return value_ == p; }  bool operator!=(T* p) const { return value_ != p; }  template <typename U>  bool operator==(linked_ptr<U> const& ptr) const {    return value_ == ptr.get();  }  template <typename U>  bool operator!=(linked_ptr<U> const& ptr) const {    return value_ != ptr.get();  } private:  template <typename U>  friend class linked_ptr;  T* value_;  linked_ptr_internal link_;  void depart() {    if (link_.depart()) delete value_;  }  void capture(T* ptr) {    value_ = ptr;    link_.join_new();  }  template <typename U> void copy(linked_ptr<U> const* ptr) {    value_ = ptr->get();    if (value_)      link_.join(&ptr->link_);    else      link_.join_new();  }};template<typename T> inlinebool operator==(T* ptr, const linked_ptr<T>& x) {  return ptr == x.get();}template<typename T> inlinebool operator!=(T* ptr, const linked_ptr<T>& x) {  return ptr != x.get();}// A function to convert T* into linked_ptr<T>// Doing e.g. make_linked_ptr(new FooBarBaz<type>(arg)) is a shorter notation// for linked_ptr<FooBarBaz<type> >(new FooBarBaz<type>(arg))template <typename T>linked_ptr<T> make_linked_ptr(T* ptr) {  return linked_ptr<T>(ptr);}}  // namespace internal}  // namespace testing#endif  // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_LINKED_PTR_H_

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