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📄 基于单片机基站的串口通讯dlg.cpp

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// 基于单片机基站的串口通讯Dlg.cpp : implementation file
//

#include "stdafx.h"
#include "基于单片机基站的串口通讯.h"
#include "基于单片机基站的串口通讯Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog

CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMyDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMyDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMyDlg)
	DDX_Control(pDX, IDC_Figure, m_Figure);
	DDX_Control(pDX, IDC_STOP, m_stop);
	DDX_Control(pDX, IDC_Verification, m_verification);
	DDX_Control(pDX, IDC_Baudrate, m_baudrate);
	DDX_Control(pDX, IDC_byte, m_byte);
	DDX_Control(pDX, IDC_COMnum, m_comNum);
	DDX_Control(pDX, IDC_MSCOMM, m_mscom);
	DDX_Control(pDX, IDC_SEVENSEGNUMCTRL1, m_motor1);
	DDX_Control(pDX, IDC_SEVENSEGNUMCTRL2, m_motor2);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
	//{{AFX_MSG_MAP(CMyDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON1, OnClockwise)
	ON_CBN_SELCHANGE(IDC_COMnum, OnSelchangeCOMnum)
	ON_EN_CHANGE(IDC_SEND_EDIT, OnChangeSendEdit)
	ON_CBN_SELCHANGE(IDC_byte, OnSelchangebyte)
	ON_CBN_SELCHANGE(IDC_Baudrate, OnSelchangeBaudrate)
	ON_CBN_SELCHANGE(IDC_STOP, OnSelchangeStop)
	ON_CBN_SELCHANGE(IDC_Verification, OnSelchangeVerification)
	ON_CBN_SELCHANGE(IDC_Figure, OnSelchangeFigure)
	ON_BN_CLICKED(IDC_Save, OnSave)
	ON_WM_CTLCOLOR()
	ON_BN_CLICKED(IDC_BUTTON3, OnReverse)
	ON_BN_CLICKED(IDC_BUTTON4, OnStop)
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_BUTTON2, OnCancle)
	ON_BN_CLICKED(IDC_BUTTON7, OnClockwise1)
	ON_BN_CLICKED(IDC_BUTTON8, OnReverse1)
	ON_BN_CLICKED(IDC_BUTTON5, OnStop1)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers

BOOL CMyDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}
	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	Order1=0;Order2=0;
	m_send="0";
    byte=1;       //设定发送字符触发事件的字符个数
	iPortNumber=1;//记录原来串口号
    iPortNew=1;   //记录当前串口号
    Baudrate="9600";//波特率
    Figure="8";
    Verification="n";
    


    Stop="1";
	m_comNum.SetCurSel(0);//初始选择(COM1)
    m_byte.SetCurSel(1);//发送字符选择组合框初始化选择0(发送英文)
    m_baudrate.SetCurSel(5);
    m_verification.SetCurSel(0);
    m_Figure.SetCurSel(2);
    m_stop.SetCurSel(0);
    m_mscom.SetCommPort(1); //初始选择串口1
	PortSet();

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMyDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMyDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMyDlg::Send()
{ CByteArray sendArr; 
  WORD wLength;
  wLength = m_send.GetLength();
  sendArr.SetSize(wLength);
  for(int i =0; i<wLength; i++)
  {
     sendArr.SetAt(i, m_send.GetAt(i));
  }
  m_mscom.SetOutput(COleVariant(sendArr));
}
 

BEGIN_EVENTSINK_MAP(CMyDlg, CDialog)
    //{{AFX_EVENTSINK_MAP(CMyDlg)
	ON_EVENT(CMyDlg, IDC_MSCOMM, 1 /* OnComm */, OnCommMscomm, VTS_NONE)
	//}}AFX_EVENTSINK_MAP
END_EVENTSINK_MAP()

void CMyDlg::OnCommMscomm() 
{
	// TODO: Add your control notification handler code here
  UpdateData(true);
  
  VARIANT variant_inp;
  COleSafeArray safearray_inp;

  long i = 0;
  int len;
  char rxdata[1000];
  CString tmp;
  switch (m_mscom.GetCommEvent())
  {
   case 2:
     //2表示接收缓冲区内的字符
	   if(m_mscom.GetPortOpen())
           {  variant_inp = m_mscom.GetInput();
              safearray_inp = variant_inp;
              len = safearray_inp.GetOneDimSize();
              for (i = 0; i < len; i++)
			  {
               safearray_inp.GetElement(&i, &rxdata[i]); 
			  } 
              rxdata[i] = '\0';
             m_recv =m_recv+rxdata;
			 UpdateData(false);
             break;

	       }
         
       else AfxMessageBox("未打开串口");
       
        
       default: break;
  }
}




void CMyDlg::PortSet()
{   
	if(m_byte.GetCurSel()==0) //发送汉字则波特率强行设为9600,数据位数设为8,停止位设为1
      {Baudrate="9600",m_baudrate.SetCurSel(5);
	   Figure="8",m_Figure.SetCurSel(2);
	   Stop="1",m_stop.SetCurSel(0);
      }

	CString Sendset=Baudrate+Verification+Figure+Stop;//波特率+校验位+数据位数+停止位

	m_mscom.SetInBufferSize(1024);  //设置输入缓冲区的大小,Bytes 
	m_mscom.SetOutBufferSize(512);  //设置输入缓冲区的大小,Bytes 
   try 
     {
      m_mscom.SetCommPort(iPortNew); //选择新串口 
      m_mscom.SetPortOpen(true)   ;  //打开新串口 
      iPortNumber=iPortNew;          //设置新的串口号 
     } 
   catch(CException   *e) 
      { 
        e-> Delete();     //防止显示《“Invalid   Port   Number”对话框》
        AfxMessageBox( "没有此串口或串口已被占用! 请选择另外的串口"); 
        m_mscom.SetCommPort(iPortNumber);     //恢复原串口 
        m_mscom.SetPortOpen(true);            //打开原串口
		m_comNum.SetCurSel(iPortNumber-1);   //打开原串口
      } 

    if(m_mscom.GetPortOpen())
	    {m_mscom.SetInputMode(1); //设置输入方式为二进制方式 
         m_mscom.SetSettings(Sendset); //设置波特率等参数 
         m_mscom.SetRThreshold(byte); //1表示有一个字符即引发事件,2表示两个字符即触发事件 
         m_mscom.SetInputLen(0);
	    }
}

void CMyDlg::OnSelchangeCOMnum() 
{
	// TODO: Add your control notification handler code here
	int i=m_comNum.GetCurSel();
    if(m_mscom.GetPortOpen())
	   m_mscom.SetPortOpen(false);

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