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📄 1_3view.h

📁 一本游戏的入门书籍并附有源代码
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// 1_3View.h : interface of the CMy1_3View class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_1_3VIEW_H__BBA53F0D_C3BA_11D5_B2C4_5254AB2BD63E__INCLUDED_)
#define AFX_1_3VIEW_H__BBA53F0D_C3BA_11D5_B2C4_5254AB2BD63E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CMy1_3View : public CView
{
protected: // create from serialization only
	CMy1_3View();
	DECLARE_DYNCREATE(CMy1_3View)

// Attributes
public:
	CMy1_3Doc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMy1_3View)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	int icolor;
	virtual ~CMy1_3View();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CMy1_3View)
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in 1_3View.cpp
inline CMy1_3Doc* CMy1_3View::GetDocument()
   { return (CMy1_3Doc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_1_3VIEW_H__BBA53F0D_C3BA_11D5_B2C4_5254AB2BD63E__INCLUDED_)

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