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📄 vertices.java

📁 android 例子中的确良ApiDemos。很有代表意义
💻 JAVA
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/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.example.android.apis.graphics;import com.example.android.apis.R;import android.app.Activity;import android.content.Context;import android.graphics.*;import android.graphics.drawable.*;import android.os.Bundle;import android.view.KeyEvent;import android.view.*;import java.io.IOException;import java.io.InputStream;public class Vertices extends GraphicsActivity {    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(new SampleView(this));    }        private static class SampleView extends View {        private final Paint mPaint = new Paint();        private final float[] mVerts = new float[10];        private final float[] mTexs = new float[10];        private final int[] mColors = new int[10];        private final short[] mIndices = { 0, 1, 2, 3, 4, 1 };                private final Matrix mMatrix = new Matrix();        private final Matrix mInverse = new Matrix();        private static void setXY(float[] array, int index, float x, float y) {            array[index*2 + 0] = x;            array[index*2 + 1] = y;        }        public SampleView(Context context) {            super(context);            setFocusable(true);            Bitmap bm = BitmapFactory.decodeResource(getResources(),                                                     R.drawable.beach);            Shader s = new BitmapShader(bm, Shader.TileMode.CLAMP,                                        Shader.TileMode.CLAMP);            mPaint.setShader(s);                        float w = bm.getWidth();            float h = bm.getHeight();            // construct our mesh            setXY(mTexs, 0, w/2, h/2);            setXY(mTexs, 1, 0, 0);            setXY(mTexs, 2, w, 0);            setXY(mTexs, 3, w, h);            setXY(mTexs, 4, 0, h);                        setXY(mVerts, 0, w/2, h/2);            setXY(mVerts, 1, 0, 0);            setXY(mVerts, 2, w, 0);            setXY(mVerts, 3, w, h);            setXY(mVerts, 4, 0, h);                        mMatrix.setScale(0.8f, 0.8f);            mMatrix.preTranslate(20, 20);            mMatrix.invert(mInverse);        }                @Override protected void onDraw(Canvas canvas) {            canvas.drawColor(0xFFCCCCCC);            canvas.save();            canvas.concat(mMatrix);            canvas.drawVertices(Canvas.VertexMode.TRIANGLE_FAN, 10, mVerts, 0,                                mTexs, 0, null, 0, null, 0, 0, mPaint);            canvas.translate(0, 240);            canvas.drawVertices(Canvas.VertexMode.TRIANGLE_FAN, 10, mVerts, 0,                                mTexs, 0, null, 0, mIndices, 0, 6, mPaint);            canvas.restore();        }        @Override public boolean onTouchEvent(MotionEvent event) {            float[] pt = { event.getX(), event.getY() };            mInverse.mapPoints(pt);            setXY(mVerts, 0, pt[0], pt[1]);            invalidate();            return true;        }            }}

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