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📄 glvertex.java

📁 android 例子中的确良ApiDemos。很有代表意义
💻 JAVA
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/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.example.android.apis.graphics.kube;import java.nio.IntBuffer;public class GLVertex {		public float x;	public float y;	public float z;	final short index;	// index in vertex table	GLColor color;		GLVertex() {		this.x = 0;		this.y = 0;		this.z = 0;		this.index = -1;	}	GLVertex(float x, float y, float z, int index) {		this.x = x;		this.y = y;		this.z = z;		this.index = (short)index;	}	public boolean equals(Object other) {		if (other instanceof GLVertex) {			GLVertex v = (GLVertex)other;			return (x == v.x && y == v.y && z == v.z);		}		return false;	}    static public int toFixed(float x) {    	return (int)(x*65536.0f);    }	public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) {		vertexBuffer.put(toFixed(x));		vertexBuffer.put(toFixed(y));		vertexBuffer.put(toFixed(z));		if (color == null) {			colorBuffer.put(0);			colorBuffer.put(0);			colorBuffer.put(0);			colorBuffer.put(0);		} else {			colorBuffer.put(color.red);			colorBuffer.put(color.green);			colorBuffer.put(color.blue);			colorBuffer.put(color.alpha);		}	}		public void update(IntBuffer vertexBuffer, M4 transform) {		// skip to location of vertex in mVertex buffer		vertexBuffer.position(index * 3);			if (transform == null) {			vertexBuffer.put(toFixed(x));			vertexBuffer.put(toFixed(y));			vertexBuffer.put(toFixed(z));					} else {			GLVertex temp = new GLVertex();			transform.multiply(this, temp);			vertexBuffer.put(toFixed(temp.x));			vertexBuffer.put(toFixed(temp.y));			vertexBuffer.put(toFixed(temp.z));		}	}}

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