glface.java

来自「android 例子中的确良ApiDemos。很有代表意义」· Java 代码 · 共 95 行

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/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.example.android.apis.graphics.kube;import android.util.Log;import java.nio.ShortBuffer;import java.util.ArrayList;public class GLFace {	public GLFace() {			}		// for triangles	public GLFace(GLVertex v1, GLVertex v2, GLVertex v3) {		addVertex(v1);		addVertex(v2);		addVertex(v3);	}		// for quadrilaterals	public GLFace(GLVertex v1, GLVertex v2, GLVertex v3, GLVertex v4) {		addVertex(v1);		addVertex(v2);		addVertex(v3);		addVertex(v4);	}			public void addVertex(GLVertex v) {		mVertexList.add(v);	}		// must be called after all vertices are added	public void setColor(GLColor c) {				int last = mVertexList.size() - 1;		if (last < 2) {			Log.e("GLFace", "not enough vertices in setColor()");		} else {			GLVertex vertex = mVertexList.get(last);						// only need to do this if the color has never been set			if (mColor == null) {				while (vertex.color != null) {					mVertexList.add(0, vertex);					mVertexList.remove(last + 1);					vertex = mVertexList.get(last);				}			}						vertex.color = c;		}		mColor = c;	}		public int getIndexCount() {		return (mVertexList.size() - 2) * 3;	}		public void putIndices(ShortBuffer buffer) {		int last = mVertexList.size() - 1;		GLVertex v0 = mVertexList.get(0);		GLVertex vn = mVertexList.get(last);				// push triangles into the buffer		for (int i = 1; i < last; i++) {			GLVertex v1 = mVertexList.get(i);			buffer.put(v0.index);			buffer.put(v1.index);			buffer.put(vn.index);			v0 = v1;		}	}		private ArrayList<GLVertex> mVertexList = new ArrayList<GLVertex>();	private GLColor mColor;}

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