📄 quiklist.c
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// If a previous list is being drawn, stop it. If not, enable drawing// in case a multi-char match previously disabled drawing. gStopDrawing = drawing; } } } return handled;}#pragma mark ----------------/*********************************************************************** * FUNCTION: MainFormInit * * DESCRIPTION: This routine initializes the main form. It should be used to * execute code that must be done _before_ the form is * drawn using FrmDrawForm. * * RETURNED: nothing ***********************************************************************/static void MainFormInit( FormPtr frmP // ( in ) Pointer to the main form){ if ( frmP != NULL ) { RctSetRectangle ( &gListBounds, TOP_LEFT_X, TOP_LEFT_Y, EXTENT_X, EXTENT_Y ); }}/*********************************************************************** * FUNCTION: MainFormDraw * * DESCRIPTION: This routine draws the non-form contents of the main form. * * RETURNED: nothing ***********************************************************************/static void MainFormDraw( FormPtr frmP // ( in ) Pointer to the main form.){ if ( frmP != NULL ) { WinDrawRectangleFrame ( simpleFrame, &gListBounds ); MainFormDrawList (); }}/*********************************************************************** * FUNCTION: MainFormDone * * DESCRIPTION: This routine cleans up after the main form. * * RETURNED: nothing ***********************************************************************/static void MainFormDone( FormPtr frmP // ( in ) Pointer to the main form){ if ( frmP != NULL ) { FrmEraseForm ( frmP ); FrmDeleteForm ( frmP ); }}/*********************************************************************** * FUNCTION: MainFormDoMenuCommand * * DESCRIPTION: This routine handles menu commands. * * RETURNED: True if the evenet is handled ***********************************************************************/ static Boolean MainFormDoMenuCommand // ( out ) event handled?( UInt16 command // ( in ) The ID of menu command to do){ Boolean handled = false; FormPtr frmP; switch ( command ) { case MainOptionsAboutQuikList: MenuEraseStatus ( 0 ); frmP = FrmInitForm ( AboutForm ); FrmDoDialog ( frmP ); FrmDeleteForm ( frmP ); handled = true; break; } return handled;}/*********************************************************************** * FUNCTION: MainFormHandleEvent * * DESCRIPTION: This routine is the event handler for the main form. * * RETURNED: true if the event is handled. ***********************************************************************/ static Boolean MainFormHandleEvent // ( out ) event handled?( EventPtr eventP // ( in ) Pointer to the event to handle){ Boolean handled = false; FormPtr frmP = FrmGetActiveForm (); ListPtr listP = GetObjectPtr ( MainNamesList ); if ( frmP != NULL ) { switch ( eventP->eType ) { // Form events case frmOpenEvent: MainFormInit ( frmP ); // ***** WARNING - falls thru to next case ***** case frmUpdateEvent: FrmDrawForm ( frmP ); MainFormDraw( frmP ); handled = true; break; case frmCloseEvent: MainFormDone ( frmP ); handled = true; break; // Menu events case menuEvent: handled = MainFormDoMenuCommand ( eventP->data.menu.itemID ); break;// Key events case keyDownEvent: handled = MainFormProcessKeystroke ( ( UInt8 ) eventP->data.keyDown.chr, false ); break; } } return handled;}#pragma mark ----------------/*********************************************************************** * FUNCTION: AppHandleEvent * * DESCRIPTION: Loads a form's resources and set its event handler. * * RETURNED: true if the event is handled. ***********************************************************************/ static Boolean AppHandleEvent // ( out ) event handled?( EventPtr eventP // ( in ) Pointer to the event to handle){ Boolean handled = false; if ( eventP->eType == frmLoadEvent ) { // Form load event--initialize the form and make it the active form. UInt16 formId = eventP->data.frmLoad.formID; FormPtr frmP = FrmInitForm ( formId ); FrmSetActiveForm ( frmP );// Set the event handler for the form. switch ( formId ) { case MainForm: FrmSetEventHandler ( frmP, MainFormHandleEvent ); handled = true; break;// Insert other cases as needed for other forms. } handled = true; } return handled;}/*********************************************************************** * FUNCTION: AppEventLoop * * DESCRIPTION: The main event loop for the application. * * RETURNED: nothing ***********************************************************************/ static void AppEventLoop( void){ UInt16 error; EventType event; do { // Get the next event EvtGetEvent ( &event, gEventTimeout );// Check the starndard default handlers if (! SysHandleEvent ( &event)) if (! MenuHandleEvent ( 0, &event, &error )) if (! AppHandleEvent ( &event )) // Nobody wanted the event. Check for a nil event to turn off Graffiti lookup timing if ( event.eType == nilEvent && gNilEventCnt > 0 && FrmGetActiveFormID () == MainForm) { StopGrafftiLookup ( ); }// None of the above, take the default handler FrmDispatchEvent ( &event ); } while ( event.eType != appStopEvent );}/*********************************************************************** * FUNCTION: AppStart * * DESCRIPTION: Do whatever is necessary to get started. * * RETURNED: Err value or 0 if nothing went wrong ***********************************************************************/ static Err AppStart // ( out ) zero or an error code( void){ Err error; error = OpenDatabase ( APP_FILE_TYPE, APP_FILE_CREATOR, dmModeReadOnly+dmModeShowSecret, &gDBRef ); if ( ! error ) gListSize = ( Int16 ) DmNumRecords ( gDBRef ); return ( error );}/*********************************************************************** * FUNCTION: AppStop * * DESCRIPTION: Do whatever you need to do, like save the preferences. * * RETURNED: nothing ***********************************************************************/static void AppStop( void){ DmCloseDatabase ( gDBRef ); FrmCloseAllForms ();}/*********************************************************************** * FUNCTION: PilotMain * * DESCRIPTION: The application main entry point. * * RETURNED: 0 if launch & execution are successful, non-zero otherwise. ***********************************************************************/ UInt32 PilotMain // ( out ) error code or zero( UInt16 cmd, // ( in ) The launch code MemPtr /* cmdPBP*/, // ( in ) Pointer to the launch code structure UInt16 launchFlags // ( in ) Extra launch info){ Err error = 0;// Check the ROM version for compatibility. error = RomVersionCompatible ( MIN_ROM_VERSION, launchFlags); if ( error == 0 ){// ROM OK, check for the various launch codes as needed. switch (cmd) { case sysAppLaunchCmdNormalLaunch: error = AppStart (); if ( error == 0 ) { FrmGotoForm ( MainForm ); AppEventLoop (); AppStop (); } break; } } return ( UInt32 ) error;}
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