📄 ndbtest.c
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MainFormError( err ); SetTextFieldWithHandle( MainPropertyField, CreateEmptyHandle(), true ); } } // error occurred handled = true; break; case MainBackButton: if ( mainDatabaseRecordH ) { if ( NDBRecordIsValid( mainDatabaseRecordH, &err ) ) {// Get the next record. mainDatabaseRecordH = NDBRecordGetPrev( mainDatabaseRecordH, &err ); MainFormDrawRecordView( ); if ( err != noErr ) { if ( err == ndbErrorNoPreviousRecord ) { FrmAlert( FirstRecordAlert ); } else { MainFormError( err ); SetTextFieldWithHandle( MainPropertyField, CreateEmptyHandle(), true ); } } // error occurred } } handled = true; break; case MainNextButton: if ( mainDatabaseRecordH ) { if ( NDBRecordIsValid( mainDatabaseRecordH, &err ) ) {// Get the next record. mainDatabaseRecordH = NDBRecordGetNext( mainDatabaseRecordH, &err ); MainFormDrawRecordView( ); if ( err != noErr ) { if ( err == ndbErrorSearchOver ) { FrmAlert( LastRecordAlert ); } else { MainFormError( err ); SetTextFieldWithHandle( MainPropertyField, CreateEmptyHandle(), true ); } } // error occurred } } handled = true; break; } return handled;}/*********************************************************************** * FUNCTION: MainFormHandleDatabasePopup * * DESCRIPTION: This routine handles database popup events for * the MainForm. * * RETURNED: true if the event is handled. ***********************************************************************/static Boolean MainFormHandleFieldPopup // (out) returns true if event handled.( UInt16 selection // (in) the selection){ Boolean handledEvt = false; NDBPropertyEnum prop; MemHandle resultH; Err err; // Find out what property we should fetch. prop = mainDatabasePickerFields[ selection ];// Fetch a handle to that property. resultH = NDBRecordGetProp( mainDatabaseRecordH, prop, &err ); // If there's no error, show the property. if ( err == noErr ) { if ( resultH != NULL ) {// Show the property SetTextFieldWithHandle( MainPropertyField, resultH, true ); } // property available else {// That property was empty... tell the user. FrmAlert( PropertyEmptyAlert ); SetTextFieldWithHandle( MainPropertyField, CreateEmptyHandle(), true ); } // no property available } // no error else { MainFormError( err ); SetTextFieldWithHandle( MainPropertyField, CreateEmptyHandle(), true ); } // error occurred return handledEvt;}/*********************************************************************** * FUNCTION: MainFormHandleDatabasePopup * * DESCRIPTION: This routine handles database popup events for * the MainForm. * * RETURNED: true if the event is handled. ***********************************************************************/static Boolean MainFormHandleDatabasePopup // (out) returns true if event handled.( UInt16 selection // (in) the selection){ Boolean handledEvt = false; Err err; if ( mainDatabaseRecordH ) { NDBRecordFree ( mainDatabaseRecordH, &err ); mainDatabaseRecordH = NULL; } mainDatabaseRecordH = NDBFindRecordWith ( mainDatabasePickerDatabases[ selection ], NULL, &err ); if ( err != noErr ) { if ( mainDatabaseRecordH != NULL ) { NDBRecordFree( mainDatabaseRecordH, &err ); mainDatabaseRecordH = NULL; } }// Redraw fields with new values. MainFormDrawRecordView( ); return handledEvt;}/*********************************************************************** * FUNCTION: MainFormHandleEvent * * DESCRIPTION: This routine is the event handler for MainForm. * * RETURNED: true if the event is handled. ***********************************************************************/ static Boolean MainFormHandleEvent // (out) true if handled( EventPtr eventP // (in) Pointer to an EventType that contains the event to handle){ Boolean handled = false; FormPtr frmP = FrmGetActiveForm (); switch ( eventP->eType ) { // Menu event - call MainFormDoMenuCommand to handle it. case menuEvent: handled = MainFormDoMenuCommand ( eventP->data.menu.itemID ); break; case frmOpenEvent: MainFormInit ( frmP ); // ***** WARNING - falls thru to next case ***** case frmUpdateEvent: FrmDrawForm ( frmP ); MainFormDraw( frmP ); handled = true; break; case frmCloseEvent: MainFormDone ( frmP ); handled = true; break; // Control activities case keyDownEvent: if ( eventP->data.keyDown.chr == pageUpChr ) { handled = MainFormHandleControl( MainBackButton ); } else if ( eventP->data.keyDown.chr == pageDownChr ) { handled = MainFormHandleControl( MainNextButton ); } case ctlSelectEvent: handled = MainFormHandleControl( eventP->data.ctlSelect.controlID ); break; case popSelectEvent: // A popup list item was selected if ( eventP->data.ctlSelect.controlID == MainFieldPopTrigger ) handled = MainFormHandleFieldPopup( (unsigned short)eventP->data.popSelect.selection ); if ( eventP->data.ctlSelect.controlID == MainDatabasePopTrigger ) handled = MainFormHandleDatabasePopup( (unsigned short)eventP->data.popSelect.selection ); break; } return handled;}/*********************************************************************** * FUNCTION: AppHandleEvent * * DESCRIPTION: Loads a form's resources and set its event handler. * * RETURNED: true if the event is handled. ***********************************************************************/ static Boolean AppHandleEvent // (out) true if handled( EventPtr eventP // (in) Pointer to an EventType that contains the event to handle){ Boolean handled = false; if ( eventP->eType == frmLoadEvent ) { // Form load event--initialize the form and make it the active form. UInt16 formId = eventP->data.frmLoad.formID; FormPtr frmP = FrmInitForm ( formId ); FrmSetActiveForm ( frmP );// Set the event handler for the form. switch (formId) { case MainForm: FrmSetEventHandler(frmP, MainFormHandleEvent); handled = true; break;// Insert other cases as needed for other forms. } handled = true; } return handled;}/*********************************************************************** * FUNCTION: AppEventLoop * * DESCRIPTION: The main event loop for the application. * * RETURNED: nothing ***********************************************************************/ static void AppEventLoop( void){ UInt16 error; EventType event; do { EvtGetEvent ( &event, evtWaitForever ); if (! SysHandleEvent ( &event)) if (! MenuHandleEvent ( 0, &event, &error )) if (! AppHandleEvent ( &event )) FrmDispatchEvent ( &event ); } while ( event.eType != appStopEvent );}/*********************************************************************** * FUNCTION: AppStart * * DESCRIPTION: Do whatever is necessary to get started, like read the app preferences. * * RETURNED: Err value or 0 if nothing went wrong ***********************************************************************/ static UInt32 AppStart( void){// Return an error code if necessary. return 0;}/*********************************************************************** * FUNCTION: AppStop * * DESCRIPTION: Do whatever you need to do, like save the preferences. * * RETURNED: nothing ***********************************************************************/static void AppStop( void){ FrmCloseAllForms ();}/*********************************************************************** * FUNCTION: PilotMain * * DESCRIPTION: The application main entry point. * * RETURNED: 0 if launch & execution are successful, non-zero otherwise. ***********************************************************************/ UInt32 PilotMain( UInt16 cmd, // (in) The launch code MemPtr /* cmdPBP*/, // (in) Pointer to the launch code structure UInt16 launchFlags // (in) Extra launch info){ UInt32 error = 0;// Check the ROM version for compatibility. error = RomVersionCompatible ( MIN_ROM_VERSION, launchFlags); if ( error == 0 ){// ROM OK, check for the various launch codes as needed. switch (cmd) { case sysAppLaunchCmdNormalLaunch: error = AppStart (); if ( error == 0 ) { FrmGotoForm ( MainForm ); AppEventLoop (); AppStop (); } break; } } return error;}
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