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📄 lotterydlg.cpp

📁 彩票35-25选7
💻 CPP
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// LotteryDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Lottery.h"
#include "LotteryDlg.h"
#include <stdlib.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLotteryDlg dialog

CLotteryDlg::CLotteryDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CLotteryDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CLotteryDlg)
	m_nEdit = 25;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

}

void CLotteryDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CLotteryDlg)
	DDX_Control(pDX, IDC_LIST1, m_ListBox);
	DDX_Text(pDX, IDC_EDIT1, m_nEdit);
	DDV_MinMaxInt(pDX, m_nEdit, 7, 100);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CLotteryDlg, CDialog)
	//{{AFX_MSG_MAP(CLotteryDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLotteryDlg message handlers

BOOL CLotteryDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CLotteryDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CLotteryDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CLotteryDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CLotteryDlg::OnButton1() 
{
	// TODO: Add your control notification handler code here
	Rand();
}

int CLotteryDlg::Rand(){
	m_ListBox.ResetContent();
	UpdateData(TRUE);

	if(m_nEdit<7){

		return 0;

	}
	
	int nNums[8]={0};
	int *pum=new int[m_nEdit];

	for (int i(1);i<=m_nEdit;i++){

		pum[i-1]=i;

	}
	
	long k;
	
	for (int j(0);j<7;){

		k=rand();

		if (k>0&&k<m_nEdit){	

			while (1){

				if (pum[k]!=0){

					break;

				} else {

					int g;

					g=rand();

					if (g>=0&&g<m_nEdit){

						k=g;

					}
				}
			}
			nNums[j]=*(pum+k);
			*(pum+k)=0;
			j++;
		}
	}

	nNums[7]='\0';
	CString m_str;

	m_str.Format("%02d %02d %02d %02d %02d %02d %02d",nNums[0],nNums[1],nNums[2],nNums[3],nNums[4],nNums[5],nNums[6]);
	
	m_ListBox.AddString(m_str);

	UpdateData(FALSE);
	
/*  数字排序                                */
//	int kk;
//	for(int ii(1);ii<7;ii++){
//		for(int iij(0);iij<ii;iij++){
//			if(nNums[iij]>nNums[ii]){
//				kk=nNums[iij];
//				nNums[iij]=nNums[ii];
//				nNums[ii]=kk;
//			}
//		}
// 	}

	return 0;
}

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