📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__D0493BF6_355C_4B8A_9BAC_81DC493DC316__INCLUDED_)
#define AFX_STDAFX_H__D0493BF6_355C_4B8A_9BAC_81DC493DC316__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
/*--------opengl's header--------*/
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glaux.h>
struct Vertex //存储点数据结构
{
int no; //离散点号
float x,y,z; //离散点的三维坐标
float normal[3]; //点的法向量
};
struct Edge//储存三角形的边(两个端点)
{
int no; //边号
int trino[2]; //边的两邻接三角形号
double length; //边的长度
Vertex p1; //边的两端点
Vertex p2;
int usetimes; //边的使用次数
};
struct Triangle
{
int no; //三角形号
int edgeno[3]; //三条边的边号
Vertex ptr[3]; //三角形的三个顶点的指针
float Normal[3]; //面的法向量
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__D0493BF6_355C_4B8A_9BAC_81DC493DC316__INCLUDED_)
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