📄 tin3dview.h
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// 3DEMonOPENGLView.h : interface of the CTin3DView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_3DEMONOPENGLVIEW_H__47E855C0_8EC2_4E64_8921_D6ACEAE2162F__INCLUDED_)
#define AFX_3DEMONOPENGLVIEW_H__47E855C0_8EC2_4E64_8921_D6ACEAE2162F__INCLUDED_
#include "StdAfx.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "math.h"
#include <vector>
using namespace std;
#include "DiaBegin.h"
#include "ChooseTexture.h"
class CTin3DView : public CView
{
protected: // create from serialization only
CTin3DView();
DECLARE_DYNCREATE(CTin3DView)
public:
void BuildTIN();
int IsOpen;
Vertex m_vertex[1100];
int MAX;
void OPenGL_Lighting();
void CalculateNormal();
Vertex GetThirdPoint(Vertex p1, Vertex p2);
void TriDelaunay(Vertex p1,Vertex p2);
void initial();
public:
int m_Rotateangle;
bool opengl_rotate;
vector<Edge>m_edges;
vector<Triangle>m_triangles;
public:
CTin3DDoc* GetDocument();
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
public:
int n;
void OnGetVertex();
void OnOpenglLighting();
virtual ~CTin3DView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
HGLRC m_hGLContext;
int m_GLPixelIndex;
BOOL CreateViewGLContext(HDC hDC);
BOOL SetWindowPixelFormat(HDC hDC);
//{{AFX_MSG(CTin3DView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnTx();
afx_msg void OnPoint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in 3DEMonOPENGLView.cpp
inline CTin3DDoc* CTin3DView::GetDocument()
{ return (CTin3DDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_3DEMONOPENGLVIEW_H__47E855C0_8EC2_4E64_8921_D6ACEAE2162F__INCLUDED_)
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