📄 beginplay.java
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package com.zhoutenghn;
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.*;
public class BeginPlay extends Frame {
public static int GAME_HEIGHT = 800 ;
public static int GAME_WIDE = 800 ;
int x = 80 , y = 70 ;
private static Random r = new Random();
public static int num = 1 ;
public static int times = 0 ;
private int locationx ,locationy ;
//private static int enemynum = r.nextInt(10)+1;
Tank myTank = new Tank(x,y + 30,true,this);
//Tank enemy = new Tank(100,200,false,this);
List<Missile> missiles = new ArrayList<Missile>();
List<Explode> explodes = new ArrayList<Explode>();
List<Tank> tanks = new ArrayList<Tank>();
Image screen = null;
public void launch() {
this.setTitle("坦克大战");
this.setSize(GAME_HEIGHT, GAME_WIDE);
this.setBackground(Color.BLUE);
this.setResizable(false);
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setLocation(200, 100);
this.addKeyListener(new Keymoniter());
new Thread(new Repaint()).start();
this.setVisible(true);
}
public void paint(Graphics g) {
//g.drawString("missiles count:" + missiles.size(), 30, 50);
g.drawString("敌军数量 :" + tanks.size(), 30, 50);
g.drawString("游戏关数:" + (num -1), 30, 70);
g.drawString("复活次数:"+ times, 30, 90);
if(tanks.size()==0){
if (num > 1){
g.drawString("恭喜过关!" , 30, 90);
try {
Thread.sleep(1000);
missiles.removeAll(missiles);
explodes.removeAll(explodes);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
createTanks();
}
for (int i = 0 ; i < missiles.size();i++){
Missile m = missiles.get(i);
m.hittedTanks(tanks);
m.hitted(myTank);
m.draw(g);
}
for (int i = 0 ; i < explodes.size();i++){
Explode e = explodes.get(i);
e.draw(g);
}
for (int i = 0 ; i < tanks.size(); i++){
Tank tank = tanks.get(i);
tank.draw(g);
myTank.crash(tank);
tank.crash(myTank);
}
if(myTank.isLive()) {
myTank.draw(g);
}
//enemy.draw(g);
}
private class Keymoniter extends KeyAdapter {
public void keyPressed(KeyEvent e){
myTank.press(e);
}
public void keyReleased(KeyEvent e){
myTank.released(e);
}
}
public void createTanks (){
for(int i = 0; i < num * 3; i ++){
locationx = r.nextInt(this.GAME_WIDE);
locationy = r.nextInt(this.GAME_HEIGHT);
this.tanks.add(new Tank(locationx,locationy,false ,this));
}
num ++ ;
}
private class Repaint implements Runnable{
public void run() {
while (true){
try {
Thread.sleep(50);
repaint();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public void update (Graphics g){
if (screen == null){
screen = this.createImage(GAME_HEIGHT,GAME_WIDE);
}
Graphics g1 = screen.getGraphics();
Color c = g1.getColor();
g1.setColor(Color.BLUE);
g1.fillRect(0, 0, GAME_WIDE, GAME_HEIGHT);
g1.setColor(c);
paint(g1);
g.drawImage(screen, 0,0, null);
}
}
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