📄 servers.h
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/*
servers.h
Open a TCP/IP connection to a server, request the specified
information, and return the information required in a struct.
*/
#include <string>
using namespace std;
/*
Personal
Personal information about the owner of an account.
*/
struct Personal {
Personal( int account, string *firstname, string *lastname,
string *address ) {
FirstName = firstname;
LastName = lastname;
Account = account;
Address = address;
}
~Personal() {
delete FirstName;
delete LastName;
delete Address;
}
string *FirstName;
string *LastName;
string *Address;
int Account;
};
/*
Personal *GetPersonalInformation( int account )
Retrieve personal information about the user of a certain account.
Return NULL if there is no such account.
*/
Personal *GetPersonalInformation( int account );
/*
AccountInfo
A struct to hold account-related information.
*/
struct AccountInfo {
AccountInfo( int account, int balance_in_cents, int share, int pending ) {
Account = account;
Balance = balance_in_cents;
Share = share;
Pending = pending;
}
int Account;
int Balance;
int Share;
int Pending;
};
AccountInfo *GetAccountInformation( int account );
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