📄 appstatehelpscreen.h
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/*
* ==============================================================================
* Name : AppStateHelpScreen.h
* Part of : RGA Game Example
* Interface :
* Description : example help screen
* Version : 1.0
*
* Copyright (c) 2007-2008 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation.
* ==============================================================================
*/
#ifndef __APPSTATEHELPSCREEN_H__
#define __APPSTATEHELPSCREEN_H__
#include "AppState.h"
class CAppStateHelpScreen : public CAppState
{
public:
CAppStateHelpScreen(CExampleApplication& aApp);
virtual ~CAppStateHelpScreen();
/**
* Init
* Initialise the state
* @return KErrNone if successfull
*/
virtual TInt Init();
/**
* Update
* Update application state
* @param aFrametime seconds elapsed since last frame
* @return state change value
*/
virtual EAppUpdateState Update(const TReal64& aFrametime);
/**
* Draw
* Draw state graphics to given graphics context
* @param aContext graphics context to draw to.
*/
virtual void Draw(IGraphicsContext& aContext);
/**
* KeyDown
* This handler is called by the main application object
* when any key is pressed
* @param aKeyCode RGA input key code of the pressed key
*/
virtual void KeyDown(TUint32 aKeyCode);
private:
/**
* DrawTextInBox
* @param aText text to draw
* @param aFont font that is currently set to 'aGc'
* @param aGc graphics context to draw to
* @param aRect rectangle to draw to
* @param aHrz text allignment
* @return total pixel height of drawn text
*/
TInt DrawTextInBox( const TDesC& aText,
const CFont* aFont,
CGraphicsContext& aGc,
const TRect& aRect,
CGraphicsContext::TTextAlign aHrz =CGraphicsContext::ELeft);
private: // data
EAppUpdateState iNextState;
TInt iCurrentPage;
};
#endif /* __APPSTATEHELPSCREEN_H__*/
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