📄 settings.h
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/*
* ==============================================================================
* Name : Settings.h
* Part of : RGA Game Example
* Interface :
* Description : game settings, saving and loading
* Version : 1.0
*
* Copyright (c) 2007-2008 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation.
* ==============================================================================
*/
#ifndef __SETTINGS_H__
#define __SETTINGS_H__
#include <e32base.h>
class CSettings : public CBase
{
public:
CSettings();
virtual ~CSettings();
/**
* NewL
* 1st phase constructor
* @param aFilename file to save and load from
* @return pointer to initialised high score table
*/
static CSettings* NewL(const TDesC& aFilename);
/**
* Load
* load settings from file
* @return KErrNone or error code
*/
TInt Load();
/**
* Save
* save settings into a file
* @return KErrNone or error code
*/
TInt Save() const;
public: // data
TInt iVolume;
TInt iGraphicsDetail;
private:
/**
* ConstructL
* 2nd phase constructor
* @param aFilename file to save and load from
*/
void ConstructL(const TDesC& aFilename);
private:
HBufC* iFilename;
};
#endif // __SETTINGS_H__
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