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📄 appstategame.h

📁 RGA: Biowaste Game Example This C++ application demonstrates how to create a 2D mobile game for S60
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/*
* ==============================================================================
*  Name        : AppStateGame.h
*  Part of     : RGA Game Example
*  Interface   :
*  Description : application game state
*  Version     : 1.0
*
*  Copyright (c) 2007-2008 Nokia Corporation.
*  This material, including documentation and any related
*  computer programs, is protected by copyright controlled by
*  Nokia Corporation.
* ==============================================================================
*/

#ifndef __APPSTATEGAME_H__
#define __APPSTATEGAME_H__

#include "AppState.h"
#include "Level.h"
#include "GameMenu.h"


class CAppStateGame : public CAppState
	{
	public:
		CAppStateGame(CExampleApplication& aApp);
		virtual ~CAppStateGame();

		/**
		 * Init
		 * Initialise the state
		 * @return KErrNone if successfull
		 */
		virtual TInt Init();
		
		/**
		 * Update
		 * Update application state
		 * @param aFrametime seconds elapsed since last frame
		 * @return state change value
		 */
		virtual EAppUpdateState Update(const TReal64& aFrametime);
		
		/**
		 * Draw
		 * Draw state graphics to given graphics context
		 * @param aContext graphics context to draw to.
		 */
		virtual void Draw(IGraphicsContext& aContext);
		
		/**
		 * KeyDown
		 * This handler is called by the main application object
		 * when any key is pressed
		 * @param aKeyCode RGA input key code of the pressed key
		 */
		virtual void KeyDown(TUint32 aKeyCode);
		
		/**
		 * Pause
		 * this handler is called by the application when it
		 * requires application state to pause (incoming phone call...)
		 */
		virtual void Pause();
		
		
	private:
		/**
		 * LoadNextLevel
		 * loads next level from levels dir
		 * @return KErrNone if successfull
		 */
		TInt LoadNextLevel();
		
		/**
		 * InitPauseMenu
		 * initialise pause menu
		 */
		TInt InitPauseMenu();
		
		EAppUpdateState			iNextState;
		CLevel*					iLevel;
		
		CDir* 					iLevelFileDir;
		TInt					iCurrentLevelIndex;
		TReal64					iTotalMoney;
		
		CGameMenu*				iPauseMenu;
		
		CAppState*				iExtraScreen;
	};

#endif /*__APPSTATEGAME_H__*/


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