📄 appstategame.h
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/*
* ==============================================================================
* Name : AppStateGame.h
* Part of : RGA Game Example
* Interface :
* Description : application game state
* Version : 1.0
*
* Copyright (c) 2007-2008 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation.
* ==============================================================================
*/
#ifndef __APPSTATEGAME_H__
#define __APPSTATEGAME_H__
#include "AppState.h"
#include "Level.h"
#include "GameMenu.h"
class CAppStateGame : public CAppState
{
public:
CAppStateGame(CExampleApplication& aApp);
virtual ~CAppStateGame();
/**
* Init
* Initialise the state
* @return KErrNone if successfull
*/
virtual TInt Init();
/**
* Update
* Update application state
* @param aFrametime seconds elapsed since last frame
* @return state change value
*/
virtual EAppUpdateState Update(const TReal64& aFrametime);
/**
* Draw
* Draw state graphics to given graphics context
* @param aContext graphics context to draw to.
*/
virtual void Draw(IGraphicsContext& aContext);
/**
* KeyDown
* This handler is called by the main application object
* when any key is pressed
* @param aKeyCode RGA input key code of the pressed key
*/
virtual void KeyDown(TUint32 aKeyCode);
/**
* Pause
* this handler is called by the application when it
* requires application state to pause (incoming phone call...)
*/
virtual void Pause();
private:
/**
* LoadNextLevel
* loads next level from levels dir
* @return KErrNone if successfull
*/
TInt LoadNextLevel();
/**
* InitPauseMenu
* initialise pause menu
*/
TInt InitPauseMenu();
EAppUpdateState iNextState;
CLevel* iLevel;
CDir* iLevelFileDir;
TInt iCurrentLevelIndex;
TReal64 iTotalMoney;
CGameMenu* iPauseMenu;
CAppState* iExtraScreen;
};
#endif /*__APPSTATEGAME_H__*/
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