📄 rgaexampleconstants.h
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/*
* ==============================================================================
* Name : RGAExampleConstants.h
* Part of : RGA Game Example
* Interface :
* Description : constant values used in example
* Version : 1.0
*
* Copyright (c) 2007-2008 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation.
* ==============================================================================
*/
#ifndef __RGAEXAMPLECONSTANTS_H__
#define __RGAEXAMPLECONSTANTS_H__
// graphics constants
const TInt KNumBitmaps = 23;
const TUint32 KBitmapBlock0 = 0;
const TUint32 KBitmapBlock1 = 1;
const TUint32 KBitmapBlock2 = 2;
const TUint32 KBitmapBlock2_Frame2 = 3;
const TUint32 KBitmapBlock2_Frame3 = 4;
const TUint32 KBitmapBlock2_Frame4 = 5;
const TUint32 KBitmapBonusMoney = 6;
const TUint32 KBitmapBonusPower = 7;
const TUint32 KBitmapBonusWater = 8;
const TUint32 KBitmapGhostRed = 9;
const TUint32 KBitmapGhostGreen = 10;
const TUint32 KBitmapGhostBlue = 11;
const TUint32 KBitmapPlayer = 12;
const TUint32 KBitmapBuildingTop = 13;
const TUint32 KBitmapBuildingWall = 14;
const TUint32 KBitmapGrass1 = 15;
const TUint32 KBitmapGrass2 = 16;
const TUint32 KBitmapGrass3 = 17;
const TUint32 KBitmapGrass4 = 18;
const TUint32 KBitmapTree1 = 19;
const TUint32 KBitmapTree2 = 20;
const TUint32 KBitmapMessage = 21;
const TUint32 KBitmapPhone = 22;
// menu item constants
const TInt KMenuIdStartGame = 0;
const TInt KMenuIdHighScores = 1;
const TInt KMenuIdSettings = 2;
const TInt KMenuIdExit = 3;
const TInt KMenuIdContinue = 4;
const TInt KMenuIdHelp = 5;
// map block ids
const TInt KMapBlockGravel = 0;
const TInt KMapBlockGrass = 1;
const TInt KMapBlockWater = 2;
const TInt KMapBlockTree01 = 3;
const TInt KMapBlockTree02 = 4;
// audio constants
const TInt KAudioNumFiles = 9;
const TInt KAudioFileMenuMove = 0;
const TInt KAudioFileMenuSelect = 1;
const TInt KAudioFileBonus = 2;
const TInt KAudioFileFail = 3;
const TInt KAudioFileGhost = 4;
const TInt KAudioFileLevelComplete = 5;
const TInt KAudioFileMove = 6;
const TInt KAudioFileWater1 = 7;
const TInt KAudioFileWater2 = 8;
// audio clip filenames
const char16 KAudioFilenames[KAudioNumFiles][64] =
{
L"snd\\menumove.wav",
L"snd\\menuselect.wav",
L"snd\\bonus.wav",
L"snd\\fail.wav",
L"snd\\ghost.wav",
L"snd\\levelcomplete.wav",
L"snd\\move.wav",
L"snd\\water1.wav",
L"snd\\water2.wav"
};
// paths & filenames
_LIT(KPathLevels, "levels\\");
_LIT(KPathLevelsSearch, "levels\\*.txt");
_LIT(KPathIntroVideo, "video\\intro.mp4");
_LIT(KPathIntroVideoWins, "video\\intro.3gp");
_LIT(KPathMenuBkndPortrait, "misc\\bknd_pr.jpg");
_LIT(KPathMenuBkndLandscape, "misc\\bknd_ls.jpg");
_LIT(KFilenameHighScores, "scores.dat");
_LIT(KFilenameSettings, "settings.dat");
#endif /* __RGAEXAMPLECONSTANTS_H__ */
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