⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 appstate.h

📁 RGA: Biowaste Game Example This C++ application demonstrates how to create a 2D mobile game for S60
💻 H
字号:
/*
* ==============================================================================
*  Name        : AppState.h
*  Part of     : RGA Game Example
*  Interface   :
*  Description : abstract application state interface
*  Version     : 1.0
*
*  Copyright (c) 2007-2008 Nokia Corporation.
*  This material, including documentation and any related
*  computer programs, is protected by copyright controlled by
*  Nokia Corporation.
* ==============================================================================
*/

#ifndef __APPSTATE_H__
#define __APPSTATE_H__

#include "ApplicationBase.h"

class CExampleApplication;


/**
 * EAppUpdateState
 * return values from application state 'Update' function
 * main application object reads this value and updates
 * application state accordingly
 */
enum EAppUpdateState
	{
	EAppUpdateStateContinue = 0,		// continue running current state
	EAppUpdateStateExit,				// exit application
	EAppUpdateStateInitIntro,			// init intro state
	EAppUpdateStateInitMenu,			// init main menu state
	EAppUpdateStateInitMenuHighScores,	// init main menu state and open high scores
	EAppUpdateStateInitGame,			// init game state
	EAppUpdateStateInitNewHighScore		// init new high score state
	};


class CAppState : public CBase
	{
	public:
		CAppState(CExampleApplication& aApp);
		virtual ~CAppState();
		
		/**
		 * Init
		 * Initialise the state
		 * @return KErrNone if successfull
		 */
		virtual TInt Init();
		
		/**
		 * Update
		 * Update application state
		 * @param aFrametime seconds elapsed since last frame
		 * @return state change value
		 */
		virtual EAppUpdateState Update(const TReal64& aFrametime) = 0;
		
		/**
		 * Draw
		 * Draw state graphics to given graphics context
		 * @param aContext graphics context to draw to.
		 */
		virtual void Draw(IGraphicsContext& aContext) = 0;
		
		/**
		 * KeyDown
		 * This handler is called by the main application object
		 * when any key is pressed
		 * @param aKeyCode RGA input key code of the pressed key
		 */
		virtual void KeyDown(TUint32 aKeyCode);
		
		/**
		 * DisplayOrientationChanged
		 * This handler is called by the application object
		 * when display orientation changes (portrait-landscape)
		 * Default implementation does nothing.
		 */
		virtual void DisplayOrientationChanged();
		
		/**
		 * Pause
		 * this handler is called by the application when it
		 * requires application state to pause (incoming phone call...)
		 */
		virtual void Pause();
		
		/**
		 * App
		 * @return reference to application object that created this state
		 */
		CExampleApplication& App();
		
	private:
		CExampleApplication&		iApplication;
	};

#endif /* __APPSTATE_H__*/



⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -