📄 level0009.txt
字号:
// level name
<NAME>Level 9</NAME>
// starting money and waste speed ($ /second)
<MONEY>900,2</MONEY>
// size of the block map
<SIZE>14,19</SIZE>
// 0 = gravel
// 1 = grass
// 2 = water
// 3 = tree01
// 4 = tree02
<BLOCKS>
4 3 3 3 3 3 3 3 3 3 3 3 0 3
4 0 0 0 0 0 0 0 0 0 0 0 0 3
4 1 1 1 1 1 0 1 1 1 1 1 1 3
4 2 2 2 2 2 0 2 2 2 2 2 2 3
4 0 1 1 1 1 0 1 1 1 1 1 1 3
4 0 1 1 1 1 0 1 1 1 1 1 0 3
4 0 0 0 0 0 0 0 0 0 0 0 0 3
4 0 1 1 1 1 0 1 1 1 1 1 0 3
4 0 3 3 3 3 3 3 3 3 3 3 3 3
4 0 1 1 1 1 1 1 1 1 1 1 1 3
4 0 0 0 0 0 0 0 0 0 0 0 0 3
4 2 2 0 1 1 1 1 1 1 1 1 0 3
4 0 2 0 1 1 1 1 1 1 1 1 0 3
4 0 3 3 3 3 3 3 3 3 3 1 0 3
4 3 3 1 1 1 1 1 1 1 1 1 0 3
4 1 1 1 1 0 0 0 0 0 0 0 0 3
4 1 1 1 1 0 1 1 1 1 1 1 1 3
0 0 0 0 0 0 0 1 1 1 1 1 1 3
3 3 3 3 3 3 3 3 3 3 3 3 3 3
</BLOCKS>
// animated grass, in pixel coordinates
//<GRASS>150,170</GRASS>
//<GRASS>140,180</GRASS>
//<GRASS>170,180</GRASS>
// buildings, center in pixels coordinates
// NOT IMPLEMENTED
<BUILDING>200, 200</BUILDING>
// bonuses use block coordinates
<BONUS_MONEY>1,1</BONUS_MONEY>
<BONUS_MONEY>12,7</BONUS_MONEY>
<BONUS_POWER>12,6</BONUS_POWER>
<BONUS_MONEY>1,13</BONUS_MONEY>
<BONUS_MONEY>1,12</BONUS_MONEY>
<BONUS_WATER>1,7</BONUS_WATER>
// all ghosts use block coordinates
// ghost AI desc:
// RED: moves towards player
// params: startblockx, startblocky, speed (pixels/sec)
// GREEN: moves between two given blocks
// params: startblockx, startblocky, endblockx, endblocky, speed (pixels/sec)
// BLUE: stays in same place, but pulls player towards it
// params: startblockx, startblocky, pullforce
<GHOST_RED>12,3,64</GHOST_RED>
<GHOST_RED>12,17,94</GHOST_RED>
<GHOST_GREEN>3,0,3,2,90</GHOST_GREEN>
<GHOST_GREEN>11,13,13,13,90</GHOST_GREEN>
<GHOST_GREEN>6,1,6,7,90</GHOST_GREEN>
<GHOST_GREEN>4,5,8,5,100</GHOST_GREEN>
<GHOST_BLUE>6,17,150</GHOST_BLUE>
<GHOST_BLUE>6,7,150</GHOST_BLUE>
// start & goal in block coordinates
<START>0,17</START>
<GOAL>12,0</GOAL>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -