📄 level0006.txt
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// level name
<NAME>Level 6</NAME>
// starting money and waste speed ($ /second)
<MONEY>600,2</MONEY>
// size of the block map
<SIZE>14,18</SIZE>
// 0 = gravel
// 1 = grass
// 2 = water
// 3 = tree01
// 4 = tree02
<BLOCKS>
0 0 0 0 0 0 0 0 0 0 1 1 0 3
3 3 3 3 3 3 3 3 0 0 1 1 0 3
1 1 1 1 1 1 1 0 0 0 1 1 0 3
1 1 1 1 1 1 1 0 0 1 1 1 0 3
1 1 1 1 1 1 0 0 1 1 1 1 0 3
1 1 1 1 1 1 0 0 1 1 1 1 0 3
1 1 1 1 1 0 0 1 1 1 1 1 0 3
1 1 1 1 1 0 0 1 1 1 1 1 0 3
1 2 2 2 2 0 1 1 1 1 1 1 0 3
1 1 1 1 0 2 2 2 2 1 1 1 0 3
1 1 1 0 0 1 1 1 1 1 1 1 0 3
1 1 1 0 0 1 1 1 1 1 1 1 0 3
1 1 0 0 1 1 1 1 1 1 1 1 0 3
1 1 0 0 1 1 1 1 1 1 1 1 0 3
1 0 0 1 1 1 1 1 1 1 1 1 0 3
1 0 0 1 1 1 1 1 1 1 0 0 1 0
0 0 0 0 0 0 0 0 0 0 1 1 0 3
0 3 3 3 3 3 3 3 3 3 1 1 0 3
</BLOCKS>
// animated grass, in pixel coordinates
<GRASS>150,170</GRASS>
<GRASS>140,180</GRASS>
<GRASS>170,180</GRASS>
// buildings, center in pixels coordinates
// NOT IMPLEMENTED
<BUILDING>200, 200</BUILDING>
// bonuses use block coordinates
<BONUS_MONEY>13,15</BONUS_MONEY>
<BONUS_MONEY>12,0</BONUS_MONEY>
//<BONUS_POWER>14,28</BONUS_POWER>
//<BONUS_WATER>14,29</BONUS_WATER>
// all ghosts use block coordinates
// ghost AI desc:
// RED: moves towards player
// params: startblockx, startblocky, speed (pixels/sec)
// GREEN: moves between two given blocks
// params: startblockx, startblocky, endblockx, endblocky, speed (pixels/sec)
// BLUE: stays in same place, but pulls player towards it
// params: startblockx, startblocky, pullforce
<GHOST_RED>13,17,60</GHOST_RED>
<GHOST_GREEN>0,0,10,0,100</GHOST_GREEN>
<GHOST_BLUE>2,8,150</GHOST_BLUE>
<GHOST_BLUE>7,9,150</GHOST_BLUE>
<GHOST_BLUE>12,17,150</GHOST_BLUE>
// start & goal in block coordinates
<START>0,17</START>
<GOAL>0,0</GOAL>
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