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📄 level0011.txt

📁 RGA: Biowaste Game Example This C++ application demonstrates how to create a 2D mobile game for S60
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// level name
<NAME>Level 11</NAME>

// starting money and waste speed ($ /second)
<MONEY>1100,2</MONEY>

// size of the block map
<SIZE>27,24</SIZE>

// 0 = gravel
// 1 = grass
// 2 = water
// 3 = tree01
// 4 = tree02

<BLOCKS>
4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
4 0 0 2 1 1 1 1 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 0 3
4 0 1 2 1 1 0 0 0 2 0 2 1 0 0 1 0 1 1 1 1 1 0 0 0 0 3
4 2 2 2 0 0 0 1 0 2 0 2 1 1 0 0 0 0 0 0 0 0 0 1 1 0 3
4 1 0 0 0 1 1 1 0 1 1 1 1 1 1 0 1 1 1 1 1 0 0 0 1 0 3
4 1 0 1 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 1 0 0 0 3
4 1 0 1 1 3 1 1 1 1 1 1 1 1 1 0 1 1 1 1 3 3 1 0 1 1 3 
4 1 0 1 1 3 1 0 0 0 0 0 0 0 0 0 0 0 4 1 1 3 1 0 0 1 3
4 1 0 1 1 3 1 0 1 1 1 1 1 1 1 1 1 0 0 1 1 3 1 1 0 1 3
4 1 0 1 1 3 1 0 1 1 3 3 3 3 3 3 3 1 0 1 1 3 1 1 0 0 3
4 0 0 1 1 3 1 0 1 1 1 1 1 0 1 1 3 1 0 1 1 3 1 1 1 0 3
4 1 0 1 1 3 1 0 0 0 0 0 0 0 0 0 3 1 1 0 1 3 1 1 1 0 3
4 1 0 1 1 3 1 1 1 1 1 1 1 1 1 1 3 1 1 0 1 3 1 1 1 0 3
4 1 0 1 1 3 3 3 3 3 3 3 3 3 3 3 3 1 0 0 0 3 1 1 1 0 3
4 1 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1 3 1 1 0 0 3
4 1 1 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 1 1 3 1 0 0 1 3
4 0 0 0 0 0 0 0 0 1 0 1 1 1 1 0 1 1 1 1 1 3 1 0 1 1 3
4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 1 0 1 1 3
4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 0 1 1 3
4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 1 3
4 1 1 1 1 1 1 1 0 1 1 0 0 0 0 0 1 1 1 1 1 1 0 1 1 1 3
4 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 1 1 1 0 0 0 1 3
4 0 1 1 1 1 1 1 0 1 1 1 1 0 1 1 1 1 0 0 0 0 0 1 1 0 3
0 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
</BLOCKS>


// animated grass, in pixel coordinates
<GRASS>150,170</GRASS>
<GRASS>140,180</GRASS>
<GRASS>170,180</GRASS>

// buildings, center in pixels coordinates
// NOT IMPLEMENTED
<BUILDING>200, 200</BUILDING>

// bonuses use block coordinates
<BONUS_MONEY>2,1</BONUS_MONEY>
<BONUS_MONEY>8,22</BONUS_MONEY>
<BONUS_MONEY>25,22</BONUS_MONEY>
<BONUS_MONEY>12,0</BONUS_MONEY>
<BONUS_MONEY>12,0</BONUS_MONEY>
<BONUS_MONEY>25,1</BONUS_MONEY>
<BONUS_MONEY>13,10</BONUS_MONEY>
<BONUS_MONEY>15,3</BONUS_MONEY>
<BONUS_MONEY>13,20</BONUS_MONEY>
<BONUS_MONEY>1,1</BONUS_MONEY>
<BONUS_MONEY>10,2</BONUS_MONEY>
<BONUS_MONEY>1,16</BONUS_MONEY>
<BONUS_MONEY>20,13</BONUS_MONEY>
<BONUS_MONEY>25,11</BONUS_MONEY>
//<BONUS_POWER>1,2</BONUS_POWER>
<BONUS_WATER>8,4</BONUS_WATER>
//<BONUS_WATER>2,2</BONUS_WATER>

// all ghosts use block coordinates
// ghost AI desc:
// RED: moves towards player
//		params: startblockx, startblocky, speed (pixels/sec)
// GREEN: moves between two given blocks 
//		params: startblockx, startblocky, endblockx, endblocky, speed (pixels/sec)
// BLUE: stays in same place, but pulls player towards it
//		params: startblockx, startblocky, pullforce
<GHOST_RED>4,13,50</GHOST_RED>
<GHOST_RED>1,26,80</GHOST_RED>
<GHOST_GREEN>1,9,4,9,100</GHOST_GREEN>
<GHOST_GREEN>7,7,7,10,100</GHOST_GREEN>
<GHOST_GREEN>7,7,15,7,100</GHOST_GREEN>
<GHOST_GREEN>1,11,4,11,100</GHOST_GREEN>
<GHOST_GREEN>1,13,4,13,100</GHOST_GREEN>
<GHOST_GREEN>14,10,14,12,100</GHOST_GREEN>
<GHOST_GREEN>20,4,23,1,100</GHOST_GREEN>
<GHOST_GREEN>23,11,25,11,100</GHOST_GREEN>
<GHOST_GREEN>24,4,24,10,100</GHOST_GREEN>
<GHOST_GREEN>19,10,19,14,100</GHOST_GREEN>
<GHOST_GREEN>3,13,3,17,100</GHOST_GREEN>
<GHOST_BLUE>8,20,150</GHOST_BLUE>
<GHOST_BLUE>13,21,150</GHOST_BLUE>
<GHOST_BLUE>21,19,150</GHOST_BLUE>
<GHOST_BLUE>21,5,150</GHOST_BLUE>
<GHOST_BLUE>15,6,150</GHOST_BLUE>
<GHOST_BLUE>15,4,150</GHOST_BLUE>
<GHOST_BLUE>16,2,150</GHOST_BLUE>
<GHOST_BLUE>10,3,150</GHOST_BLUE>
<GHOST_BLUE>10,16,150</GHOST_BLUE>
<GHOST_BLUE>15,16,150</GHOST_BLUE>
// start & goal in block coordinates
<START>15,11</START>
<GOAL>1,23</GOAL>


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