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📄 level0003.txt

📁 RGA: Biowaste Game Example This C++ application demonstrates how to create a 2D mobile game for S60
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// level name
<NAME>Level 3</NAME>

// starting money and waste speed ($ /second)
<MONEY>300,2</MONEY>

// size of the block map
<SIZE>10,10</SIZE>

// 0 = gravel
// 1 = grass
// 2 = water
// 3 = tree01
// 4 = tree02
<BLOCKS>
3 3 3 3 3 3 3 3 3 0
1 1 1 1 1 1 1 0 0 0
1 1 1 3 1 3 0 0 2 4
1 1 1 1 1 0 0 2 2 4
1 4 1 4 0 0 2 2 1 4
1 1 1 0 0 2 2 1 1 4
1 4 0 0 2 2 1 1 1 4
1 0 0 2 2 1 1 1 1 4
3 0 2 2 1 1 1 1 1 4
0 0 0 0 0 0 0 0 0 0
</BLOCKS>


// animated grass, in pixel coordinates
<GRASS>50,50</GRASS>


// buildings, center in pixels coordinates
// NOT IMPLEMENTED
<BUILDING>200, 200</BUILDING>

// bonuses use block coordinates
//<BONUS_MONEY>14,27</BONUS_MONEY>
<BONUS_POWER>9,9</BONUS_POWER>
//<BONUS_WATER>14,29</BONUS_WATER>

// all ghosts use block coordinates
// ghost AI desc:
// RED: moves towards player
//		params: startblockx, startblocky, speed (pixels/sec)
// GREEN: moves between two given blocks 
//		params: startblockx, startblocky, endblockx, endblocky, speed (pixels/sec)
// BLUE: stays in same place, but pulls player towards it
//		params: startblockx, startblocky, pullforce
<GHOST_RED>0,0,170</GHOST_RED>
//<GHOST_GREEN>14,28,15,20,150</GHOST_GREEN>
//<GHOST_BLUE>14,29,100</GHOST_BLUE>

// start & goal in block coordinates
<START>0,9</START>
<GOAL>9,0</GOAL>


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