📄 level0007.txt
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// level name
<NAME>Level 7</NAME>
// starting money and waste speed ($ /second)
<MONEY>700,2</MONEY>
// size of the block map
<SIZE>13,18</SIZE>
// 0 = gravel
// 1 = grass
// 2 = water
// 3 = tree01
// 4 = tree02
<BLOCKS>
3 3 3 3 3 3 0 3 3 3 3 3 3
4 1 1 1 1 1 0 1 1 1 1 1 4
4 0 0 0 0 0 0 0 0 0 0 0 4
4 0 1 1 1 1 0 1 1 1 1 0 4
4 0 1 1 1 1 0 1 1 1 1 0 4
4 0 1 1 1 0 0 0 1 1 1 0 4
4 0 1 1 1 1 0 1 1 1 1 0 4
4 0 0 0 1 0 0 0 1 1 1 0 4
4 0 1 1 1 1 0 1 1 1 1 0 4
4 0 1 1 1 1 0 1 1 1 1 0 4
4 0 1 1 1 1 0 1 1 1 1 0 4
4 0 0 0 0 0 0 0 0 0 0 0 4
4 1 1 1 1 1 0 1 1 1 1 1 4
4 1 1 1 1 1 0 1 1 1 1 1 4
4 2 2 1 1 1 0 1 1 1 2 2 4
4 2 2 1 1 1 0 1 1 1 2 2 4
4 1 1 1 1 1 0 1 1 1 1 1 4
4 4 4 4 4 4 0 4 4 4 4 4 4
</BLOCKS>
// animated grass, in pixel coordinates
<GRASS>300,100</GRASS>
<GRASS>320,105</GRASS>
// buildings, center in pixels coordinates
// NOT IMPLEMENTED
<BUILDING>200, 200</BUILDING>
// bonuses use block coordinates
<BONUS_MONEY>2,7</BONUS_MONEY>
<BONUS_MONEY>7,7</BONUS_MONEY>
<BONUS_MONEY>5,5</BONUS_MONEY>
<BONUS_MONEY>11,7</BONUS_MONEY>
//<BONUS_POWER>14,28</BONUS_POWER>
//<BONUS_WATER>14,29</BONUS_WATER>
// all ghosts use block coordinates
// ghost AI desc:
// RED: moves towards player
// params: startblockx, startblocky, speed (pixels/sec)
// GREEN: moves between two given blocks
// params: startblockx, startblocky, endblockx, endblocky, speed (pixels/sec)
// BLUE: stays in same place, but pulls player towards it
// params: startblockx, startblocky, pullforce
//<GHOST_RED>14,27,50</GHOST_RED>
<GHOST_BLUE>3,7,150</GHOST_BLUE>
<GHOST_BLUE>7,5,130</GHOST_BLUE>
<GHOST_BLUE>5,7,130</GHOST_BLUE>
<GHOST_GREEN>11,0,11,6,100</GHOST_GREEN>
<GHOST_GREEN>11,8,11,13,100</GHOST_GREEN>
<GHOST_GREEN>0,6,3,6,150</GHOST_GREEN>
<GHOST_GREEN>0,8,3,8,150</GHOST_GREEN>
// start & goal in block coordinates
<START>6,17</START>
<GOAL>6,0</GOAL>
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