📄 level0002.txt
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// level name
<NAME>Level 2</NAME>
// starting money and waste speed ($ /second)
<MONEY>200,2</MONEY>
// size of the block map
<SIZE>7,5</SIZE>
// 0 = gravel
// 1 = grass
// 2 = water
// 3 = tree01
// 4 = tree02
<BLOCKS>
3 1 1 1 1 1 3
3 0 2 2 2 0 3
0 0 1 1 1 0 0
3 0 0 0 0 0 3
3 1 1 0 1 1 3
</BLOCKS>
// animated grass, in pixel coordinates
<GRASS>100,50</GRASS>
<GRASS>200,50</GRASS>
// buildings, center in pixels coordinates
// NOT IMPLEMENTED
<BUILDING>200, 200</BUILDING>
// bonuses use block coordinates
<BONUS_MONEY>0,4</BONUS_MONEY>
//<BONUS_POWER>14,28</BONUS_POWER>
//<BONUS_WATER>14,29</BONUS_WATER>
// all ghosts use block coordinates
// ghost AI desc:
// RED: moves towards player
// params: startblockx, startblocky, speed (pixels/sec)
// GREEN: moves between two given blocks
// params: startblockx, startblocky, endblockx, endblocky, speed (pixels/sec)
// BLUE: stays in same place, but pulls player towards it
// params: startblockx, startblocky, pullforce
//<GHOST_RED>14,27,50</GHOST_RED>
//<GHOST_GREEN>0,3,5,3,100</GHOST_GREEN>
<GHOST_BLUE>03,02,150</GHOST_BLUE>
// start & goal in block coordinates
<START>0,2</START>
<GOAL>6,2</GOAL>
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