📄 abstractsprite.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
public abstract class AbstractSprite
{
int X, Y;
int width, height;
bool visible, active;
abstract public void drawSprite(Graphics g);
abstract public void drawSprite(Graphics g, int SpiritDirection);
abstract public void updatePos(int SpiritDirection);
/// <summary>
/// 获得精灵X坐标值
/// </summary>
/// <returns></returns>
public int getX()
{
return X;
}
/// <summary>
/// 获得精灵Y坐标值
/// </summary>
/// <returns></returns>
public int getY()
{
return Y;
}
/// <summary>
/// 获得精灵的宽
/// </summary>
/// <returns></returns>
public int getWidth()
{
return width;
}
/// <summary>
/// 获得精灵的高
/// </summary>
/// <returns></returns>
public int getHeight()
{
return height;
}
/// <summary>
/// 获得精灵是否可见的属性
/// </summary>
/// <returns></returns>
public bool getVisible()
{
return visible;
}
/// <summary>
/// 获得精灵是否可移动的属性
/// </summary>
/// <returns></returns>
public bool getActive()
{
return active;
}
/// <summary>
/// 设置精灵的X,Y坐标值
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void setPos(int x, int y)
{
this.X = x;
this.Y = y;
}
/// <summary>
/// 设置精灵宽高值
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
public void setWidthHeight(int width, int height)
{
this.width = width;
this.height = height;
}
/// <summary>
/// 设置精灵是否可见的属性
/// </summary>
/// <param name="visible"></param>
public void setVisible(bool visible)
{
this.visible = visible;
}
/// <summary>
/// 设置精灵是否可移动的属性
/// </summary>
/// <param name="active"></param>
public void setActive(bool active)
{
this.active = active;
}
}
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