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📄 enemytanksprite.cs

📁 基于.net FrameWork的windows游戏-坦克大战游戏.用到了多线程,绘图,碰撞处理等技术,整个游戏的框架已经搭建起来,可以做二次开发.
💻 CS
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using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
using System.Threading;

public class EnemyTankSprite : SpriteDrawing
{
    int formWidth, formHeight;
    int enemyTankWidth, enemyTankHeight;
    int direction;
    int enemyTankX, enemyTankY;
    Image[] enemyTankImg;
    Form tankGame2008;
    Random rand;
    static int speed = 2;

    public EnemyTankSprite(Image[] enemyTankImg, int enemyTankX, int enemyTankY, Form TankGame2008)
        : base(enemyTankImg,enemyTankX,enemyTankY,TankGame2008)
    {
        this.enemyTankX = enemyTankX;
        this.enemyTankY = enemyTankY;
        this.enemyTankImg = enemyTankImg;
        this.enemyTankWidth = 50;
        this.enemyTankHeight = 50;
        this.tankGame2008 = TankGame2008;
        formWidth = 640;
        formHeight = 448;
        setVisible(true);
        setActive(true);
        rand = new Random();
    }

    public override void updatePos(int SpriteDirection)
    {
        switch (SpriteDirection)
        {
            case 0:
                enemyTankX = this.getX() - speed;
                if (enemyTankX < 0)
                {
                    enemyTankX = 0;
                    this.direction = 1;
                }
                break;
            case 1:
                enemyTankX = this.getX() + speed;
                if (enemyTankX > formWidth - enemyTankWidth)
                {
                    enemyTankX = formWidth - enemyTankWidth;
                    this.direction = 0;
                }
                break;
            case 2:
                enemyTankY = this.getY() - speed;
                if (enemyTankY < 0)
                {
                    enemyTankY = 0;
                    this.direction = 3;
                }
                break;
            case 3:
                enemyTankY = this.getY() + speed;
                if (enemyTankY > formHeight - enemyTankWidth)
                {
                    enemyTankY = formHeight - enemyTankHeight;
                    this.direction = 2;
                }
                break;
        }
        this.setPos(enemyTankX, enemyTankY);
    }

    public int getTankDirection()
    {
        return direction;
    }

    public void setTankDirection(int direction)
    {
        this.direction = direction;
    }

    
}

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