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📄 imgconvert.c

📁 arm平台下的H264编码和解码源代码
💻 C
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    if (y < 16)	y = 16;    return y;}#define RGB_TO_Y(r, g, b) \((FIX(0.29900) * (r) + FIX(0.58700) * (g) + \  FIX(0.11400) * (b) + ONE_HALF) >> SCALEBITS)#define RGB_TO_U(r1, g1, b1, shift)\(((- FIX(0.16874) * r1 - FIX(0.33126) * g1 +         \     FIX(0.50000) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)#define RGB_TO_V(r1, g1, b1, shift)\(((FIX(0.50000) * r1 - FIX(0.41869) * g1 -           \   FIX(0.08131) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)#define RGB_TO_Y_CCIR(r, g, b) \((FIX(0.29900*219.0/255.0) * (r) + FIX(0.58700*219.0/255.0) * (g) + \  FIX(0.11400*219.0/255.0) * (b) + (ONE_HALF + (16 << SCALEBITS))) >> SCALEBITS)#define RGB_TO_U_CCIR(r1, g1, b1, shift)\(((- FIX(0.16874*224.0/255.0) * r1 - FIX(0.33126*224.0/255.0) * g1 +         \     FIX(0.50000*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)#define RGB_TO_V_CCIR(r1, g1, b1, shift)\(((FIX(0.50000*224.0/255.0) * r1 - FIX(0.41869*224.0/255.0) * g1 -           \   FIX(0.08131*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)static uint8_t y_ccir_to_jpeg[256];static uint8_t y_jpeg_to_ccir[256];static uint8_t c_ccir_to_jpeg[256];static uint8_t c_jpeg_to_ccir[256];/* apply to each pixel the given table */static void img_apply_table(uint8_t *dst, int dst_wrap,                             const uint8_t *src, int src_wrap,                            int width, int height, const uint8_t *table1){    int n;    const uint8_t *s;    uint8_t *d;    const uint8_t *table;    table = table1;    for(;height > 0; height--) {        s = src;        d = dst;        n = width;        while (n >= 4) {            d[0] = table[s[0]];            d[1] = table[s[1]];            d[2] = table[s[2]];            d[3] = table[s[3]];            d += 4;            s += 4;            n -= 4;        }        while (n > 0) {            d[0] = table[s[0]];            d++;            s++;            n--;        }        dst += dst_wrap;        src += src_wrap;    }}/* XXX: use generic filter ? *//* XXX: in most cases, the sampling position is incorrect *//* 4x1 -> 1x1 */static void shrink41(uint8_t *dst, int dst_wrap,                      const uint8_t *src, int src_wrap,                     int width, int height){    int w;    const uint8_t *s;    uint8_t *d;    for(;height > 0; height--) {        s = src;        d = dst;        for(w = width;w > 0; w--) {            d[0] = (s[0] + s[1] + s[2] + s[3] + 2) >> 2;            s += 4;            d++;        }        src += src_wrap;        dst += dst_wrap;    }}/* 2x1 -> 1x1 */static void shrink21(uint8_t *dst, int dst_wrap,                      const uint8_t *src, int src_wrap,                     int width, int height){    int w;    const uint8_t *s;    uint8_t *d;    for(;height > 0; height--) {        s = src;        d = dst;        for(w = width;w > 0; w--) {            d[0] = (s[0] + s[1]) >> 1;            s += 2;            d++;        }        src += src_wrap;        dst += dst_wrap;    }}/* 1x2 -> 1x1 */static void shrink12(uint8_t *dst, int dst_wrap,                      const uint8_t *src, int src_wrap,                     int width, int height){    int w;    uint8_t *d;    const uint8_t *s1, *s2;    for(;height > 0; height--) {        s1 = src;        s2 = s1 + src_wrap;        d = dst;        for(w = width;w >= 4; w-=4) {            d[0] = (s1[0] + s2[0]) >> 1;            d[1] = (s1[1] + s2[1]) >> 1;            d[2] = (s1[2] + s2[2]) >> 1;            d[3] = (s1[3] + s2[3]) >> 1;            s1 += 4;            s2 += 4;            d += 4;        }        for(;w > 0; w--) {            d[0] = (s1[0] + s2[0]) >> 1;            s1++;            s2++;            d++;        }        src += 2 * src_wrap;        dst += dst_wrap;    }}/* 2x2 -> 1x1 */static void shrink22(uint8_t *dst, int dst_wrap,                      const uint8_t *src, int src_wrap,                     int width, int height){    int w;    const uint8_t *s1, *s2;    uint8_t *d;    for(;height > 0; height--) {        s1 = src;        s2 = s1 + src_wrap;        d = dst;        for(w = width;w >= 4; w-=4) {            d[0] = (s1[0] + s1[1] + s2[0] + s2[1] + 2) >> 2;            d[1] = (s1[2] + s1[3] + s2[2] + s2[3] + 2) >> 2;            d[2] = (s1[4] + s1[5] + s2[4] + s2[5] + 2) >> 2;            d[3] = (s1[6] + s1[7] + s2[6] + s2[7] + 2) >> 2;            s1 += 8;            s2 += 8;            d += 4;        }        for(;w > 0; w--) {            d[0] = (s1[0] + s1[1] + s2[0] + s2[1] + 2) >> 2;            s1 += 2;            s2 += 2;            d++;        }        src += 2 * src_wrap;        dst += dst_wrap;    }}/* 4x4 -> 1x1 */static void shrink44(uint8_t *dst, int dst_wrap,                      const uint8_t *src, int src_wrap,                     int width, int height){    int w;    const uint8_t *s1, *s2, *s3, *s4;    uint8_t *d;    for(;height > 0; height--) {        s1 = src;        s2 = s1 + src_wrap;        s3 = s2 + src_wrap;        s4 = s3 + src_wrap;        d = dst;        for(w = width;w > 0; w--) {            d[0] = (s1[0] + s1[1] + s1[2] + s1[3] +                    s2[0] + s2[1] + s2[2] + s2[3] +                    s3[0] + s3[1] + s3[2] + s3[3] +                    s4[0] + s4[1] + s4[2] + s4[3] + 8) >> 4;            s1 += 4;            s2 += 4;            s3 += 4;            s4 += 4;            d++;        }        src += 4 * src_wrap;        dst += dst_wrap;    }}static void grow21_line(uint8_t *dst, const uint8_t *src,                        int width){    int w;    const uint8_t *s1;    uint8_t *d;    s1 = src;    d = dst;    for(w = width;w >= 4; w-=4) {        d[1] = d[0] = s1[0];        d[3] = d[2] = s1[1];        s1 += 2;        d += 4;    }    for(;w >= 2; w -= 2) {        d[1] = d[0] = s1[0];        s1 ++;        d += 2;    }    /* only needed if width is not a multiple of two */    /* XXX: veryfy that */    if (w) {        d[0] = s1[0];    }}static void grow41_line(uint8_t *dst, const uint8_t *src,                        int width){    int w, v;    const uint8_t *s1;    uint8_t *d;    s1 = src;    d = dst;    for(w = width;w >= 4; w-=4) {        v = s1[0];        d[0] = v;        d[1] = v;        d[2] = v;        d[3] = v;        s1 ++;        d += 4;    }}/* 1x1 -> 2x1 */static void grow21(uint8_t *dst, int dst_wrap,                   const uint8_t *src, int src_wrap,                   int width, int height){    for(;height > 0; height--) {        grow21_line(dst, src, width);        src += src_wrap;        dst += dst_wrap;    }}/* 1x1 -> 2x2 */static void grow22(uint8_t *dst, int dst_wrap,                   const uint8_t *src, int src_wrap,                   int width, int height){    for(;height > 0; height--) {        grow21_line(dst, src, width);        if (height%2)            src += src_wrap;        dst += dst_wrap;    }}/* 1x1 -> 4x1 */static void grow41(uint8_t *dst, int dst_wrap,                   const uint8_t *src, int src_wrap,                   int width, int height){    for(;height > 0; height--) {        grow41_line(dst, src, width);        src += src_wrap;        dst += dst_wrap;    }}/* 1x1 -> 4x4 */static void grow44(uint8_t *dst, int dst_wrap,                   const uint8_t *src, int src_wrap,                   int width, int height){    for(;height > 0; height--) {        grow41_line(dst, src, width);        if ((height & 3) == 1)            src += src_wrap;        dst += dst_wrap;    }}/* 1x2 -> 2x1 */static void conv411(uint8_t *dst, int dst_wrap,                     const uint8_t *src, int src_wrap,                    int width, int height){    int w, c;    const uint8_t *s1, *s2;    uint8_t *d;    width>>=1;    for(;height > 0; height--) {        s1 = src;        s2 = src + src_wrap;        d = dst;        for(w = width;w > 0; w--) {            c = (s1[0] + s2[0]) >> 1;            d[0] = c;            d[1] = c;            s1++;            s2++;            d += 2;        }        src += src_wrap * 2;        dst += dst_wrap;    }}/* XXX: add jpeg quantize code */#define TRANSP_INDEX (6*6*6)/* this is maybe slow, but allows for extensions */static inline unsigned char gif_clut_index(uint8_t r, uint8_t g, uint8_t b){    return ((((r)/47)%6)*6*6+(((g)/47)%6)*6+(((b)/47)%6));}static void build_rgb_palette(uint8_t *palette, int has_alpha){    uint32_t *pal;    static const uint8_t pal_value[6] = { 0x00, 0x33, 0x66, 0x99, 0xcc, 0xff };    int i, r, g, b;    pal = (uint32_t *)palette;    i = 0;    for(r = 0; r < 6; r++) {        for(g = 0; g < 6; g++) {            for(b = 0; b < 6; b++) {                pal[i++] = (0xff << 24) | (pal_value[r] << 16) |                     (pal_value[g] << 8) | pal_value[b];            }        }    }    if (has_alpha)        pal[i++] = 0;    while (i < 256)        pal[i++] = 0xff000000;}/* copy bit n to bits 0 ... n - 1 */static inline unsigned int bitcopy_n(unsigned int a, int n){    int mask;    mask = (1 << n) - 1;    return (a & (0xff & ~mask)) | ((-((a >> n) & 1)) & mask);}/* rgb555 handling */#define RGB_NAME rgb555#define RGB_IN(r, g, b, s)\{\    unsigned int v = ((const uint16_t *)(s))[0];\    r = bitcopy_n(v >> (10 - 3), 3);\    g = bitcopy_n(v >> (5 - 3), 3);\    b = bitcopy_n(v << 3, 3);\}#define RGBA_IN(r, g, b, a, s)\{\    unsigned int v = ((const uint16_t *)(s))[0];\    r = bitcopy_n(v >> (10 - 3), 3);\    g = bitcopy_n(v >> (5 - 3), 3);\    b = bitcopy_n(v << 3, 3);\    a = (-(v >> 15)) & 0xff;\}#define RGBA_OUT(d, r, g, b, a)\{\    ((uint16_t *)(d))[0] = ((r >> 3) << 10) | ((g >> 3) << 5) | (b >> 3) | \                           ((a << 8) & 0x8000);\}#define BPP 2#include "imgconvert_template.h"/* rgb565 handling */#define RGB_NAME rgb565#define RGB_IN(r, g, b, s)\{\    unsigned int v = ((const uint16_t *)(s))[0];\    r = bitcopy_n(v >> (11 - 3), 3);\    g = bitcopy_n(v >> (5 - 2), 2);\    b = bitcopy_n(v << 3, 3);\}#define RGB_OUT(d, r, g, b)\{\    ((uint16_t *)(d))[0] = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);\}#define BPP 2#include "imgconvert_template.h"/* bgr24 handling */#define RGB_NAME bgr24#define RGB_IN(r, g, b, s)\{\    b = (s)[0];\    g = (s)[1];\    r = (s)[2];\}#define RGB_OUT(d, r, g, b)\{\    (d)[0] = b;\    (d)[1] = g;\    (d)[2] = r;\}#define BPP 3#include "imgconvert_template.h"#undef RGB_IN#undef RGB_OUT#undef BPP/* rgb24 handling */#define RGB_NAME rgb24#define FMT_RGB24#define RGB_IN(r, g, b, s)\{\    r = (s)[0];\    g = (s)[1];\    b = (s)[2];\}#define RGB_OUT(d, r, g, b)\{\    (d)[0] = r;\    (d)[1] = g;\    (d)[2] = b;\}#define BPP 3#include "imgconvert_template.h"/* rgba32 handling */#define RGB_NAME rgba32#define FMT_RGBA32

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