📄 imgconvert.c
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if (y < 16) y = 16; return y;}#define RGB_TO_Y(r, g, b) \((FIX(0.29900) * (r) + FIX(0.58700) * (g) + \ FIX(0.11400) * (b) + ONE_HALF) >> SCALEBITS)#define RGB_TO_U(r1, g1, b1, shift)\(((- FIX(0.16874) * r1 - FIX(0.33126) * g1 + \ FIX(0.50000) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)#define RGB_TO_V(r1, g1, b1, shift)\(((FIX(0.50000) * r1 - FIX(0.41869) * g1 - \ FIX(0.08131) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)#define RGB_TO_Y_CCIR(r, g, b) \((FIX(0.29900*219.0/255.0) * (r) + FIX(0.58700*219.0/255.0) * (g) + \ FIX(0.11400*219.0/255.0) * (b) + (ONE_HALF + (16 << SCALEBITS))) >> SCALEBITS)#define RGB_TO_U_CCIR(r1, g1, b1, shift)\(((- FIX(0.16874*224.0/255.0) * r1 - FIX(0.33126*224.0/255.0) * g1 + \ FIX(0.50000*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)#define RGB_TO_V_CCIR(r1, g1, b1, shift)\(((FIX(0.50000*224.0/255.0) * r1 - FIX(0.41869*224.0/255.0) * g1 - \ FIX(0.08131*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)static uint8_t y_ccir_to_jpeg[256];static uint8_t y_jpeg_to_ccir[256];static uint8_t c_ccir_to_jpeg[256];static uint8_t c_jpeg_to_ccir[256];/* apply to each pixel the given table */static void img_apply_table(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height, const uint8_t *table1){ int n; const uint8_t *s; uint8_t *d; const uint8_t *table; table = table1; for(;height > 0; height--) { s = src; d = dst; n = width; while (n >= 4) { d[0] = table[s[0]]; d[1] = table[s[1]]; d[2] = table[s[2]]; d[3] = table[s[3]]; d += 4; s += 4; n -= 4; } while (n > 0) { d[0] = table[s[0]]; d++; s++; n--; } dst += dst_wrap; src += src_wrap; }}/* XXX: use generic filter ? *//* XXX: in most cases, the sampling position is incorrect *//* 4x1 -> 1x1 */static void shrink41(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ int w; const uint8_t *s; uint8_t *d; for(;height > 0; height--) { s = src; d = dst; for(w = width;w > 0; w--) { d[0] = (s[0] + s[1] + s[2] + s[3] + 2) >> 2; s += 4; d++; } src += src_wrap; dst += dst_wrap; }}/* 2x1 -> 1x1 */static void shrink21(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ int w; const uint8_t *s; uint8_t *d; for(;height > 0; height--) { s = src; d = dst; for(w = width;w > 0; w--) { d[0] = (s[0] + s[1]) >> 1; s += 2; d++; } src += src_wrap; dst += dst_wrap; }}/* 1x2 -> 1x1 */static void shrink12(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ int w; uint8_t *d; const uint8_t *s1, *s2; for(;height > 0; height--) { s1 = src; s2 = s1 + src_wrap; d = dst; for(w = width;w >= 4; w-=4) { d[0] = (s1[0] + s2[0]) >> 1; d[1] = (s1[1] + s2[1]) >> 1; d[2] = (s1[2] + s2[2]) >> 1; d[3] = (s1[3] + s2[3]) >> 1; s1 += 4; s2 += 4; d += 4; } for(;w > 0; w--) { d[0] = (s1[0] + s2[0]) >> 1; s1++; s2++; d++; } src += 2 * src_wrap; dst += dst_wrap; }}/* 2x2 -> 1x1 */static void shrink22(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ int w; const uint8_t *s1, *s2; uint8_t *d; for(;height > 0; height--) { s1 = src; s2 = s1 + src_wrap; d = dst; for(w = width;w >= 4; w-=4) { d[0] = (s1[0] + s1[1] + s2[0] + s2[1] + 2) >> 2; d[1] = (s1[2] + s1[3] + s2[2] + s2[3] + 2) >> 2; d[2] = (s1[4] + s1[5] + s2[4] + s2[5] + 2) >> 2; d[3] = (s1[6] + s1[7] + s2[6] + s2[7] + 2) >> 2; s1 += 8; s2 += 8; d += 4; } for(;w > 0; w--) { d[0] = (s1[0] + s1[1] + s2[0] + s2[1] + 2) >> 2; s1 += 2; s2 += 2; d++; } src += 2 * src_wrap; dst += dst_wrap; }}/* 4x4 -> 1x1 */static void shrink44(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ int w; const uint8_t *s1, *s2, *s3, *s4; uint8_t *d; for(;height > 0; height--) { s1 = src; s2 = s1 + src_wrap; s3 = s2 + src_wrap; s4 = s3 + src_wrap; d = dst; for(w = width;w > 0; w--) { d[0] = (s1[0] + s1[1] + s1[2] + s1[3] + s2[0] + s2[1] + s2[2] + s2[3] + s3[0] + s3[1] + s3[2] + s3[3] + s4[0] + s4[1] + s4[2] + s4[3] + 8) >> 4; s1 += 4; s2 += 4; s3 += 4; s4 += 4; d++; } src += 4 * src_wrap; dst += dst_wrap; }}static void grow21_line(uint8_t *dst, const uint8_t *src, int width){ int w; const uint8_t *s1; uint8_t *d; s1 = src; d = dst; for(w = width;w >= 4; w-=4) { d[1] = d[0] = s1[0]; d[3] = d[2] = s1[1]; s1 += 2; d += 4; } for(;w >= 2; w -= 2) { d[1] = d[0] = s1[0]; s1 ++; d += 2; } /* only needed if width is not a multiple of two */ /* XXX: veryfy that */ if (w) { d[0] = s1[0]; }}static void grow41_line(uint8_t *dst, const uint8_t *src, int width){ int w, v; const uint8_t *s1; uint8_t *d; s1 = src; d = dst; for(w = width;w >= 4; w-=4) { v = s1[0]; d[0] = v; d[1] = v; d[2] = v; d[3] = v; s1 ++; d += 4; }}/* 1x1 -> 2x1 */static void grow21(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ for(;height > 0; height--) { grow21_line(dst, src, width); src += src_wrap; dst += dst_wrap; }}/* 1x1 -> 2x2 */static void grow22(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ for(;height > 0; height--) { grow21_line(dst, src, width); if (height%2) src += src_wrap; dst += dst_wrap; }}/* 1x1 -> 4x1 */static void grow41(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ for(;height > 0; height--) { grow41_line(dst, src, width); src += src_wrap; dst += dst_wrap; }}/* 1x1 -> 4x4 */static void grow44(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ for(;height > 0; height--) { grow41_line(dst, src, width); if ((height & 3) == 1) src += src_wrap; dst += dst_wrap; }}/* 1x2 -> 2x1 */static void conv411(uint8_t *dst, int dst_wrap, const uint8_t *src, int src_wrap, int width, int height){ int w, c; const uint8_t *s1, *s2; uint8_t *d; width>>=1; for(;height > 0; height--) { s1 = src; s2 = src + src_wrap; d = dst; for(w = width;w > 0; w--) { c = (s1[0] + s2[0]) >> 1; d[0] = c; d[1] = c; s1++; s2++; d += 2; } src += src_wrap * 2; dst += dst_wrap; }}/* XXX: add jpeg quantize code */#define TRANSP_INDEX (6*6*6)/* this is maybe slow, but allows for extensions */static inline unsigned char gif_clut_index(uint8_t r, uint8_t g, uint8_t b){ return ((((r)/47)%6)*6*6+(((g)/47)%6)*6+(((b)/47)%6));}static void build_rgb_palette(uint8_t *palette, int has_alpha){ uint32_t *pal; static const uint8_t pal_value[6] = { 0x00, 0x33, 0x66, 0x99, 0xcc, 0xff }; int i, r, g, b; pal = (uint32_t *)palette; i = 0; for(r = 0; r < 6; r++) { for(g = 0; g < 6; g++) { for(b = 0; b < 6; b++) { pal[i++] = (0xff << 24) | (pal_value[r] << 16) | (pal_value[g] << 8) | pal_value[b]; } } } if (has_alpha) pal[i++] = 0; while (i < 256) pal[i++] = 0xff000000;}/* copy bit n to bits 0 ... n - 1 */static inline unsigned int bitcopy_n(unsigned int a, int n){ int mask; mask = (1 << n) - 1; return (a & (0xff & ~mask)) | ((-((a >> n) & 1)) & mask);}/* rgb555 handling */#define RGB_NAME rgb555#define RGB_IN(r, g, b, s)\{\ unsigned int v = ((const uint16_t *)(s))[0];\ r = bitcopy_n(v >> (10 - 3), 3);\ g = bitcopy_n(v >> (5 - 3), 3);\ b = bitcopy_n(v << 3, 3);\}#define RGBA_IN(r, g, b, a, s)\{\ unsigned int v = ((const uint16_t *)(s))[0];\ r = bitcopy_n(v >> (10 - 3), 3);\ g = bitcopy_n(v >> (5 - 3), 3);\ b = bitcopy_n(v << 3, 3);\ a = (-(v >> 15)) & 0xff;\}#define RGBA_OUT(d, r, g, b, a)\{\ ((uint16_t *)(d))[0] = ((r >> 3) << 10) | ((g >> 3) << 5) | (b >> 3) | \ ((a << 8) & 0x8000);\}#define BPP 2#include "imgconvert_template.h"/* rgb565 handling */#define RGB_NAME rgb565#define RGB_IN(r, g, b, s)\{\ unsigned int v = ((const uint16_t *)(s))[0];\ r = bitcopy_n(v >> (11 - 3), 3);\ g = bitcopy_n(v >> (5 - 2), 2);\ b = bitcopy_n(v << 3, 3);\}#define RGB_OUT(d, r, g, b)\{\ ((uint16_t *)(d))[0] = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);\}#define BPP 2#include "imgconvert_template.h"/* bgr24 handling */#define RGB_NAME bgr24#define RGB_IN(r, g, b, s)\{\ b = (s)[0];\ g = (s)[1];\ r = (s)[2];\}#define RGB_OUT(d, r, g, b)\{\ (d)[0] = b;\ (d)[1] = g;\ (d)[2] = r;\}#define BPP 3#include "imgconvert_template.h"#undef RGB_IN#undef RGB_OUT#undef BPP/* rgb24 handling */#define RGB_NAME rgb24#define FMT_RGB24#define RGB_IN(r, g, b, s)\{\ r = (s)[0];\ g = (s)[1];\ b = (s)[2];\}#define RGB_OUT(d, r, g, b)\{\ (d)[0] = r;\ (d)[1] = g;\ (d)[2] = b;\}#define BPP 3#include "imgconvert_template.h"/* rgba32 handling */#define RGB_NAME rgba32#define FMT_RGBA32
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