📄 antlr3commontree.h
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/** Interface for an ANTLR3 common tree which is what gets * passed around by the AST producing parser. */#ifndef _ANTLR3_COMMON_TREE_H#define _ANTLR3_COMMON_TREE_H#include <antlr3defs.h>#include <antlr3basetree.h>#include <antlr3commontoken.h>#ifdef __cplusplusextern "C" {#endiftypedef struct ANTLR3_COMMON_TREE_struct{ /// Not used by ANTLR, but if a super structure is created above /// this structure, it can be used to point to the start of the super /// structure, where additional data and function pointers can be stored. /// void * super; /// Start token index that encases this tree /// ANTLR3_MARKER startIndex; /// End token that encases this tree /// ANTLR3_MARKER stopIndex; /// A single token, this is the payload for the tree /// pANTLR3_COMMON_TOKEN token; /// Points to the node that has this node as a child. /// If this is NULL, then this is the root node. /// pANTLR3_COMMON_TREE parent; /// What index is this particular node in the child list it /// belongs to? /// ANTLR3_INT32 childIndex; /// Pointer to the tree factory that manufactured this /// token. This can be used by duplication methods and so on /// to manufacture another auto-tracked common tree structure /// pANTLR3_ARBORETUM factory; /// An encapsulated BASE TREE structure (NOT a pointer) /// that performs a lot of the dirty work of node management /// To this we add just a few functions that are specific to the /// payload. You can further abstract common tree so long /// as you always have a baseTree pointer in the top structure /// and copy it from the next one down. /// So, lets say we have a structure JIMS_TREE. /// It needs an ANTLR3_BASE_TREE that will support all the /// general tree duplication stuff. /// It needs a ANTLR3_COMMON_TREE structure embedded or completely /// provides the equivalent interface. /// It provides it's own methods and data. /// To create a new one of these, the function provided to /// the tree adaptor (see comments there) should allocate the /// memory for a new JIMS_TREE structure, then call /// antlr3InitCommonTree(<addressofembeddedCOMMON_TREE>) /// antlr3BaseTreeNew(<addressofBASETREE>) /// The interfaces for BASE_TREE and COMMON_TREE will then /// be initialized. You then call and you can override them or just init /// JIMS_TREE (note that the base tree in common tree will be ignored) /// just the top level base tree is used). Codegen will take care of the rest. /// ANTLR3_BASE_TREE baseTree; } ANTLR3_COMMON_TREE;/// \brief ANTLR3 Tree factory interface to create lots of trees efficiently/// rather than creating and freeing lots of little bits of memory.///typedef struct ANTLR3_ARBORETUM_struct{ /// Pointers to the array of tokens that this factory has produced so far /// pANTLR3_COMMON_TREE *pools; /// Current pool tokens we are allocating from /// ANTLR3_INT32 thisPool; /// The next token to throw out from the pool, will cause a new pool allocation /// if this exceeds the available tokenCount /// ANTLR3_UINT32 nextTree; /// Trick to initialize tokens and their API quickly, we set up this token when the /// factory is created, then just copy the memory it uses into the new token. /// ANTLR3_COMMON_TREE unTruc; /// Pointer to a vector factory that is used to create child list vectors /// for any child nodes that need them. This means that we auto track the /// vectors and auto free them when we close the factory. It also means /// that all rewriting trees can use the same tree factory and the same /// vector factory and we do not dup any nodes unless we must do so /// explicitly because of context such as an empty rewrite stream and /// ->IMAGINARY[ID] so on. This makes memory tracking much simpler and /// tempts no errors. /// pANTLR3_VECTOR_FACTORY vFactory; /// Pointer to a function that returns a new tree /// pANTLR3_BASE_TREE (*newTree) (struct ANTLR3_ARBORETUM_struct * factory); pANTLR3_BASE_TREE (*newFromTree) (struct ANTLR3_ARBORETUM_struct * factory, pANTLR3_COMMON_TREE tree); pANTLR3_BASE_TREE (*newFromToken) (struct ANTLR3_ARBORETUM_struct * factory, pANTLR3_COMMON_TOKEN token); /// Pointer to a function the destroys the factory /// void (*close) (struct ANTLR3_ARBORETUM_struct * factory);} ANTLR3_ARBORETUM;#ifdef __cplusplus}#endif#endif
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