📄 playercar.java
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package demo;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
public class PlayerCar extends CarSprite{
PlayerCar(Image image, int frameWidth, int frameHeight) {
super(image, frameWidth, frameHeight);
defineReferencePixel( frameWidth / 2, frameHeight / 2 );
setFrame(0);
m_nSpeedY = 0;
}
//处理按键的输入
public void Input(int keyStates){
if( ( keyStates & GameCanvas.UP_PRESSED ) != 0 )
{//加速
if( m_nSpeedY < 10 )
m_nSpeedY ++;
}
else
{//减速
if( m_nSpeedY > 0 )
m_nSpeedY --;
}
//左右移动赛车
if( ( keyStates & GameCanvas.LEFT_PRESSED ) != 0 )
m_nSpeedX = -3;
else if( ( keyStates & GameCanvas.RIGHT_PRESSED ) != 0 )
m_nSpeedX = 3;
else
m_nSpeedX = 0;
}
}
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