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📄 mainfrm.cpp

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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "MulTarget.h"

#include "MainFrm.h"
#include "AirTargetView.h"
#include "AirView.h"
#include "OnwaterTargetView.h"
#include "MulTargetDoc.h"
#include "MulTargetView.h"
#include "WjcshDlg.h"
#include "LdxxDlg.h"
#include "UnwaterTargetView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_COMMAND(ID_OPENAIRVIEW, OnOpenairview)
	ON_COMMAND(ID_OPENMULVIEW, OnOpenmulview)
	ON_COMMAND(ID_OPENONWATERVIEW, OnOpenonwaterview)
	ON_COMMAND(ID_OPENUNWATERVIEW, OnOpenunwaterview)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	cs.style = WS_OVERLAPPED | WS_CAPTION | FWS_ADDTOTITLE
		| WS_THICKFRAME | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_MAXIMIZE;

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();

}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::CreateActivateView(CRuntimeClass *pNewViewClass, UINT nID)
{
   CView *pOldView=GetActiveView();
   CView *pNewView=NULL;
   CDocument *pDoc=GetActiveDocument();
   POSITION pos=pDoc->GetFirstViewPosition();
   while(pos && !pNewView)
   {
	   CView *pView=pDoc->GetNextView(pos);
	   if(pView->IsKindOf(pNewViewClass))
		   pNewView=pView;
   }
   if(pNewView==NULL)
   {
	   CCreateContext context;
	   context.m_pCurrentDoc=pDoc;
	   pNewView=(CView*)pNewViewClass->CreateObject();
	   pNewView->Create(NULL,NULL,0,CFrameWnd::rectDefault,this,nID,&context);
	   pNewView->OnInitialUpdate();
   }
   SetActiveView(pNewView);
   pNewView->ShowWindow(SW_SHOW);
   //pDoc->RemoveView(pOldView);
  // pDoc->AddView(pNewView);
   pOldView->ShowWindow(SW_HIDE);
   pOldView->SetDlgCtrlID(pNewView->GetDlgCtrlID());
   pNewView->SetDlgCtrlID(AFX_IDW_PANE_FIRST);
   RecalcLayout();
}

void CMainFrame::OnOpenairview() 
{
	// TODO: Add your command handler code here
	CreateActivateView(RUNTIME_CLASS(CAirTargetView),1);
}





void CMainFrame::OnOpenmulview() 
{
    CreateActivateView(RUNTIME_CLASS(CMulTargetView),2);
	
}

void CMainFrame::OnOpenonwaterview() 
{
	// TODO: Add your command handler code here
	CreateActivateView(RUNTIME_CLASS(COnwaterTargetView),3);
}

void CMainFrame::OnOpenunwaterview() 
{
	// TODO: Add your command handler code here
	CreateActivateView(RUNTIME_CLASS(CUnwaterTargetView),4);
}














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