📄 morphanim.h
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#ifndef _MORPHANIM_H_
#define _MORPHANIM_H_
#include <windows.h>
#include "Direct3D.h"
#include "dxfile.h"
#include "XParser.h"
#include "XFile.h"
#include "initguid.h"
class cMorphAnimationKey
{
public:
DWORD m_Time; // Time of key
char *m_MeshName; // Name of mesh to use
D3DXMESHCONTAINER_EX *m_MeshPtr; // Internal pointer to mesh data
public:
cMorphAnimationKey();
~cMorphAnimationKey();
};
class cMorphAnimationSet
{
public:
char *m_Name; // Name of animation
DWORD m_Length; // Length of animation
cMorphAnimationSet *m_Next; // Next animation in linked list
DWORD m_NumKeys; // # keys in animation
cMorphAnimationKey *m_Keys; // Array of keys
public:
cMorphAnimationSet();
~cMorphAnimationSet();
};
class cMorphAnimationCollection : public cXParser
{
protected:
DWORD m_NumAnimationSets; // # animation sets
cMorphAnimationSet *m_AnimationSets; // Animation sets
protected:
// Parse an .X file for mass and spring data
BOOL ParseObject(IDirectXFileData *pDataObj,
IDirectXFileData *pParentDataObj,
DWORD Depth,
void **Data, BOOL Reference);
public:
cMorphAnimationCollection();
~cMorphAnimationCollection();
BOOL Load(char *Filename);
void Free();
void Map(D3DXMESHCONTAINER_EX *RootMesh);
void Update(char *AnimationSetName, \
DWORD Time, BOOL Loop, \
D3DXMESHCONTAINER_EX **ppSource, \
D3DXMESHCONTAINER_EX **ppTarget, \
float *Scalar);
};
#endif
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