📄 collision.h
字号:
#ifndef _COLLISION_H_
#define _COLLISION_H_
#include <windows.h>
#include "d3d9.h"
#include "d3dx9.h"
#define TOLERANCE_SPHERE 1.0f
#define TOLERANCE_PLANE 1.0f
#define COLLISION_SPHERE 0
#define COLLISION_PLANE 1
class cCollisionObject {
public:
DWORD m_Type; // Type of object
D3DXVECTOR3 m_vecPos; // Sphere coordinates
float m_Radius; // Sphere radius
D3DXPLANE m_Plane; // Plane values
cCollisionObject *m_Next; // Next in linked list
public:
cCollisionObject() { m_Next = NULL; }
~cCollisionObject() { delete m_Next; m_Next = NULL; }
};
class cCollision {
public:
DWORD m_NumObjects; // # of objects in collection
cCollisionObject *m_Objects; // Object list
public:
cCollision();
~cCollision();
void Free();
void AddSphere(D3DXVECTOR3 *vecPos, float Radius);
void AddPlane(D3DXPLANE *PlaneParam);
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -