📄 winctrl.cpp
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if (Visible != OATRUE) {
if (Visible != OAFALSE) {
return E_INVALIDARG;
}
}
// Convert the boolean visibility into SW_SHOW and SW_HIDE
INT Mode = (Visible == OATRUE ? SW_SHOWNORMAL : SW_HIDE);
DoShowWindow(Mode);
return NOERROR;
}
// Return OATRUE if the window is currently visible otherwise OAFALSE
STDMETHODIMP CBaseControlWindow::get_Visible(long *pVisible)
{
CheckPointer(pVisible,E_POINTER);
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
// See if the base window has a WS_VISIBLE style - this will return TRUE
// even if the window is completely obscured by other desktop windows, we
// return FALSE if the window is not showing because of earlier calls
BOOL Mode = IsWindowVisible(m_hwnd);
*pVisible = (Mode == TRUE ? OATRUE : OAFALSE);
return NOERROR;
}
// Change the left position of the base window. This keeps the window width
// and height properties the same so it effectively shunts the window left or
// right accordingly - there is the Width property to change that dimension
STDMETHODIMP CBaseControlWindow::put_Left(long Left)
{
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
BOOL bSuccess;
RECT WindowRect;
// Get the current window position in a RECT
EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
if (GetParent(m_hwnd)) {
MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
}
// Adjust the coordinates ready for SetWindowPos, the window rectangle we
// get back from GetWindowRect is in left,top,right and bottom while the
// coordinates SetWindowPos wants are left,top,width and height values
WindowRect.bottom = WindowRect.bottom - WindowRect.top;
WindowRect.right = WindowRect.right - WindowRect.left;
UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
bSuccess = SetWindowPos(m_hwnd, // Window handle
HWND_TOP, // Put it at the top
Left, // New left position
WindowRect.top, // Leave top alone
WindowRect.right, // The WIDTH (not right)
WindowRect.bottom, // The HEIGHT (not bottom)
WindowFlags); // Show window options
if (bSuccess == FALSE) {
return E_INVALIDARG;
}
return NOERROR;
}
// Return the current base window left position
STDMETHODIMP CBaseControlWindow::get_Left(long *pLeft)
{
CheckPointer(pLeft,E_POINTER);
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
RECT WindowRect;
EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
*pLeft = WindowRect.left;
return NOERROR;
}
// Change the current width of the base window. This property complements the
// left position property so we must keep the left edge constant and expand or
// contract to the right, the alternative would be to change the left edge so
// keeping the right edge constant but this is maybe a little more intuitive
STDMETHODIMP CBaseControlWindow::put_Width(long Width)
{
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
BOOL bSuccess;
RECT WindowRect;
// Adjust the coordinates ready for SetWindowPos, the window rectangle we
// get back from GetWindowRect is in left,top,right and bottom while the
// coordinates SetWindowPos wants are left,top,width and height values
EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
if (GetParent(m_hwnd)) {
MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
}
WindowRect.bottom = WindowRect.bottom - WindowRect.top;
UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
// This seems to have a bug in that calling SetWindowPos on a window with
// just the width changing causes it to ignore the width that you pass in
// and sets it to a mimimum value of 110 pixels wide (Windows NT 3.51)
bSuccess = SetWindowPos(m_hwnd, // Window handle
HWND_TOP, // Put it at the top
WindowRect.left, // Leave left alone
WindowRect.top, // Leave top alone
Width, // New WIDTH dimension
WindowRect.bottom, // The HEIGHT (not bottom)
WindowFlags); // Show window options
if (bSuccess == FALSE) {
return E_INVALIDARG;
}
return NOERROR;
}
// Return the current base window width
STDMETHODIMP CBaseControlWindow::get_Width(long *pWidth)
{
CheckPointer(pWidth,E_POINTER);
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
RECT WindowRect;
EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
*pWidth = WindowRect.right - WindowRect.left;
return NOERROR;
}
// This allows the client program to change the top position for the window in
// the same way that changing the left position does not affect the width of
// the image so changing the top position does not affect the window height
STDMETHODIMP CBaseControlWindow::put_Top(long Top)
{
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
BOOL bSuccess;
RECT WindowRect;
// Get the current window position in a RECT
EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
if (GetParent(m_hwnd)) {
MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
}
// Adjust the coordinates ready for SetWindowPos, the window rectangle we
// get back from GetWindowRect is in left,top,right and bottom while the
// coordinates SetWindowPos wants are left,top,width and height values
WindowRect.bottom = WindowRect.bottom - WindowRect.top;
WindowRect.right = WindowRect.right - WindowRect.left;
UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
bSuccess = SetWindowPos(m_hwnd, // Window handle
HWND_TOP, // Put it at the top
WindowRect.left, // Leave left alone
Top, // New top position
WindowRect.right, // The WIDTH (not right)
WindowRect.bottom, // The HEIGHT (not bottom)
WindowFlags); // Show window flags
if (bSuccess == FALSE) {
return E_INVALIDARG;
}
return NOERROR;
}
// Return the current base window top position
STDMETHODIMP CBaseControlWindow::get_Top(long *pTop)
{
CheckPointer(pTop,E_POINTER);
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
RECT WindowRect;
EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
*pTop = WindowRect.top;
return NOERROR;
}
// Change the height of the window, this complements the top property so when
// we change this we must keep the top position for the base window, as said
// before we could keep the bottom and grow upwards although this is perhaps
// a little more intuitive since we already have a top position property
STDMETHODIMP CBaseControlWindow::put_Height(long Height)
{
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
BOOL bSuccess;
RECT WindowRect;
// Adjust the coordinates ready for SetWindowPos, the window rectangle we
// get back from GetWindowRect is in left,top,right and bottom while the
// coordinates SetWindowPos wants are left,top,width and height values
EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
if (GetParent(m_hwnd)) {
MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
}
WindowRect.right = WindowRect.right - WindowRect.left;
UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
bSuccess = SetWindowPos(m_hwnd, // Window handle
HWND_TOP, // Put it at the top
WindowRect.left, // Leave left alone
WindowRect.top, // Leave top alone
WindowRect.right, // The WIDTH (not right)
Height, // New height dimension
WindowFlags); // Show window flags
if (bSuccess == FALSE) {
return E_INVALIDARG;
}
return NOERROR;
}
// Return the current base window height
STDMETHODIMP CBaseControlWindow::get_Height(long *pHeight)
{
CheckPointer(pHeight,E_POINTER);
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
RECT WindowRect;
EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
*pHeight = WindowRect.bottom - WindowRect.top;
return NOERROR;
}
// This can be called to change the owning window. Setting the owner is done
// through this function, however to make the window a true child window the
// style must also be set to WS_CHILD. After resetting the owner to NULL an
// application should also set the style to WS_OVERLAPPED | WS_CLIPCHILDREN.
// We cannot lock the object here because the SetParent causes an interthread
// SendMessage to the owner window. If they are in GetState we will sit here
// incomplete with the critical section locked therefore blocking out source
// filter threads from accessing us. Because the source thread can't enter us
// it can't get buffers or call EndOfStream so the GetState will not complete
STDMETHODIMP CBaseControlWindow::put_Owner(OAHWND Owner)
{
// Check we are connected otherwise reject the call
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
m_hwndOwner = (HWND) Owner;
HWND hwndParent = m_hwndOwner;
// Add or remove WS_CHILD as appropriate
LONG Style = GetWindowLong(m_hwnd,GWL_STYLE);
if (Owner == NULL) {
Style &= (~WS_CHILD);
} else {
Style |= (WS_CHILD);
}
SetWindowLong(m_hwnd,GWL_STYLE,Style);
// Don't call this with the filter locked
SetParent(m_hwnd,hwndParent);
PaintWindow(TRUE);
NOTE1("Changed parent %lx",hwndParent);
return NOERROR;
}
// This complements the put_Owner to get the current owning window property
// we always return NOERROR although the returned window handle may be NULL
// to indicate no owning window (the desktop window doesn't qualify as one)
// If an application sets the owner we call SetParent, however that returns
// NULL until the WS_CHILD bit is set on, so we store the owner internally
STDMETHODIMP CBaseControlWindow::get_Owner(OAHWND *Owner)
{
CheckPointer(Owner,E_POINTER);
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
*Owner = (OAHWND) m_hwndOwner;
return NOERROR;
}
// And renderer supporting IVideoWindow may have an HWND set who will get any
// keyboard and mouse messages we receive posted on to them. This is separate
// from setting an owning window. By separating the two, applications may get
// messages sent on even when they have set no owner (perhaps it's maximised)
STDMETHODIMP CBaseControlWindow::put_MessageDrain(OAHWND Drain)
{
// Check we are connected otherwise reject the call
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
m_hwndDrain = (HWND) Drain;
return NOERROR;
}
// Return the current message drain
STDMETHODIMP CBaseControlWindow::get_MessageDrain(OAHWND *Drain)
{
CheckPointer(Drain,E_POINTER);
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
*Drain = (OAHWND) m_hwndDrain;
return NOERROR;
}
// This is called by the filter graph to inform us of a message we should know
// is being sent to our owning window. We have this because as a child window
// we do not get certain messages that are only sent to top level windows. We
// must see the palette changed/changing/query messages so that we know if we
// have the foreground palette or not. We pass the message on to our window
// using SendMessage - this will cause an interthread send message to occur
STDMETHODIMP
CBaseControlWindow::NotifyOwnerMessage(OAHWND hwnd, // Window handle
long uMsg, // Message ID
LONG_PTR wParam, // Parameters
LONG_PTR lParam) // for message
{
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
// Only interested in these Windows messages
switch (uMsg) {
case WM_SYSCOLORCHANGE:
case WM_PALETTECHANGED:
case WM_PALETTEISCHANGING:
case WM_QUERYNEWPALETTE:
case WM_DEVMODECHANGE:
case WM_DISPLAYCHANGE:
case WM_ACTIVATEAPP:
// If we do not have an owner then ignore
if (m_hwndOwner == NULL) {
return NOERROR;
}
SendMessage(m_hwnd,uMsg,(WPARAM)wParam,(LPARAM)lParam);
break;
// do NOT fwd WM_MOVE. the parameters are the location of the parent
// window, NOT what the renderer should be looking at. But we need
// to make sure the overlay is moved with the parent window, so we
// do this.
case WM_MOVE:
PostMessage(m_hwnd,WM_PAINT,0,0);
break;
}
return NOERROR;
}
// Allow an application to have us set the base window in the foreground. We
// have this because it is difficult for one thread to do do this to a window
// owned by another thread. We ask the base window class to do the real work
STDMETHODIMP CBaseControlWindow::SetWindowForeground(long Focus)
{
// Check this is a valid automation boolean type
if (Focus != OATRUE) {
if (Focus != OAFALSE) {
return E_INVALIDARG;
}
}
// We shouldn't lock as this sends a message
CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
BOOL bFocus = (Focus == OATRUE ? TRUE : FALSE);
DoSetWindowForeground(bFocus);
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