📄 mychardlg.cpp
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// mycharDlg.cpp : implementation file
//
#include "stdafx.h"
#include "mychar.h"
#include "mycharDlg.h"
#include "ClientSocket.h"
#include "taghead.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMycharDlg dialog
CMycharDlg::CMycharDlg(CClientSocket *p_Socket,CWnd* pParent /*=NULL*/)
: CDialog(CMycharDlg::IDD, pParent)
{
m_pSocket = p_Socket;
//{{AFX_DATA_INIT(CMycharDlg)
m_strMessage = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMycharDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMycharDlg)
DDX_Control(pDX, IDC_COMBO1, m_AllUser);
DDX_Control(pDX, IDC_EDIT1, m_MessageList);
DDX_Control(pDX, IDC_LIST2, m_UserList);
DDX_Text(pDX, IDC_SENDMSG, m_strMessage);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMycharDlg, CDialog)
//{{AFX_MSG_MAP(CMycharDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_EXIT, OnExit)
ON_BN_CLICKED(IDC_SEND, OnSend)
ON_BN_CLICKED(IDC_CHECK1, OnCheck1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMycharDlg message handlers
BOOL CMycharDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
SetWindowText(theApp.m_strName+"的聊天窗口");
pBtn=(CButton*)GetDlgItem(IDC_CHECK1);
GetDlgItem(IDC_COMBO1)->EnableWindow(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
void CMycharDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMycharDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMycharDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMycharDlg::OnExit()
{
if(m_pSocket)
{
m_pSocket->Close();
delete m_pSocket;
}
CDialog::OnCancel();
}
void CMycharDlg::OnSend()
{
UpdateData();
if(m_strMessage == "")
{
AfxMessageBox("不能发送空消息!!!");
CEdit *pEdit = (CEdit*)GetDlgItem(IDC_SENDMSG);
pEdit->SetFocus();
return;
}
Header head;
head.type = SEND_MESSAGE;
head.len = m_strMessage.GetLength();
CTime time = CTime::GetCurrentTime();
CString t = time.Format("%H:%M:%S");
CString strName = theApp.m_strName;
CString str ;
if(pBtn->GetCheck()&&(m_AllUser.GetCount()>0))
{
CString strCxmc;
m_AllUser.GetLBText(m_AllUser.GetCurSel(),strCxmc);
str= strName + " (" + t + ") 对"+strCxmc+"悄悄地说: \r\n " +m_strMessage;
}
else
str= strName + " (" + t + ") 说: \r\n " +m_strMessage;
m_pSocket->Send((char *)&head,sizeof(Header));
if(m_pSocket->Send((LPCTSTR)str, str.GetLength()))
{
m_strMessage = "";
UpdateData(FALSE);
CEdit *pEdit = (CEdit*)GetDlgItem(IDC_SENDMSG);
pEdit->SetFocus();
}else
{
AfxMessageBox("网络传输错误!");
}
}
void CMycharDlg::UpdateUser()
{
char buff[1000];
memset(buff,0,sizeof(buff));
m_pSocket->Receive(buff, sizeof(buff),0);
CString user_info = buff;
CString array[100];
int b = 0;
for( int i=0; i<user_info.GetLength(); i++ )
{
if(i != (user_info.GetLength() - 1))
{
if ( user_info[i]=='&' )
{
b ++;
}
else
{
array[b] = array[b] + user_info[i];
}
}
}
m_UserList.ResetContent();
for(int j=0; j<b+1; j++)
{
m_UserList.AddString(array[j]);
}
}
BOOL CMycharDlg::GetMessage()
{
char buff[1000];
memset(buff,0,sizeof(buff));
m_pSocket->Receive(buff, sizeof(buff),0);
CString strTemp = buff;
strTemp +=_T("\r\n");
m_MessageList.ReplaceSel(strTemp);
return TRUE;
}
void CMycharDlg::OnCheck1()
{
CString str;
if(pBtn->GetCheck())
{
int m=0;
m_AllUser.EnableWindow(TRUE);
m_AllUser.ResetContent();
int count=m_UserList.GetCount();
while(m<count)
{
m_UserList.GetText( m,str);
if(str!=theApp.m_strName)
m_AllUser.AddString(str);
m++;
}
if(m_AllUser.GetCount()>0)
m_AllUser.SetCurSel(0);
}
else
m_AllUser.EnableWindow(FALSE);
}
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