📄 settingsstorage.cs
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#region Copyright (c) 2002-2003, James W. Newkirk, Michael C. Two, Alexei A. Vorontsov, Charlie Poole, Philip A. Craig/************************************************************************************'' Copyright 2002-2003 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov, Charlie Poole' Copyright 2000-2002 Philip A. Craig'' This software is provided 'as-is', without any express or implied warranty. In no ' event will the authors be held liable for any damages arising from the use of this ' software.' ' Permission is granted to anyone to use this software for any purpose, including ' commercial applications, and to alter it and redistribute it freely, subject to the ' following restrictions:'' 1. The origin of this software must not be misrepresented; you must not claim that ' you wrote the original software. If you use this software in a product, an ' acknowledgment (see the following) in the product documentation is required.'' Portions Copyright 2002-2003 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov, Charlie Poole' or Copyright 2000-2002 Philip A. Craig'' 2. Altered source versions must be plainly marked as such, and must not be ' misrepresented as being the original software.'' 3. This notice may not be removed or altered from any source distribution.''***********************************************************************************/#endregionnamespace NUnit.Util
{
using System;
using System.IO;
/// <summary>
/// Abstract class representing a hierarchical storage used to hold
/// application settings. The actual implementation is left to
/// derived classes, and may be based on the registry, isolated
/// storage or any other mechanism.
/// </summary>
public abstract class SettingsStorage : IDisposable
{
#region Instance Variables
/// <summary>
/// The name of this storage
/// </summary>
private string storageName;
/// <summary>
/// The parent storage containing this storage
/// </summary>
private SettingsStorage parentStorage;
#endregion
#region Construction and Disposal
/// <summary>
/// Construct a SettingsStorage under a parent storage
/// </summary>
/// <param name="storageName">Name of the storage</param>
/// <param name="parentStorage">The parent which contains the new storage</param>
public SettingsStorage( string storageName, SettingsStorage parentStorage )
{
this.storageName = storageName;
this.parentStorage = parentStorage;
}
/// <summary>
/// Dispose of resources held by this storage
/// </summary>
public abstract void Dispose();
#endregion
#region Properties
/// <summary>
/// The number of settings in this group
/// </summary>
public abstract int SettingsCount
{
get;
}
/// <summary>
/// The name of the storage
/// </summary>
public string StorageName
{
get { return storageName; }
}
/// <summary>
/// The storage that contains this one
/// </summary>
public SettingsStorage ParentStorage
{
get { return parentStorage; }
}
#endregion
#region Methods
/// <summary>
/// Find out if a substorage exists
/// </summary>
/// <param name="name">Name of the child storage</param>
/// <returns>True if the storage exists</returns>
public abstract bool ChildStorageExists( string name );
/// <summary>
/// Create a child storage of the same type
/// </summary>
/// <param name="name">Name of the child storage</param>
/// <returns>New child storage</returns>
public abstract SettingsStorage MakeChildStorage( string name );
/// <summary>
/// Clear all settings from the storage - empty storage remains
/// </summary>
public abstract void Clear();
/// <summary>
/// Load a setting from the storage.
/// </summary>
/// <param name="settingName">Name of the setting to load</param>
/// <returns>Value of the setting or null</returns>
public abstract object LoadSetting( string settingName );
/// <summary>
/// Load an integer setting from the storage
/// </summary>
/// <param name="settingName">Name of the setting to load</param>
/// <returns>Value of the setting or null</returns>
public abstract int LoadIntSetting( string settingName );
/// <summary>
/// Load a string setting from the storage
/// </summary>
/// <param name="settingName">Name of the setting to load</param>
/// <returns>Value of the setting or null</returns>
public abstract string LoadStringSetting( string settingName );
/// <summary>
/// Load a setting from the storage or return a default value
/// </summary>
/// <param name="settingName">Name of the setting to load</param>
/// <param name="settingName">Value to return if the setting is missing</param>
/// <returns>Value of the setting or the default value</returns>
public abstract object LoadSetting( string settingName, object defaultValue );
/// <summary>
/// Load an integer setting from the storage or return a default value
/// </summary>
/// <param name="settingName">Name of the setting to load</param>
/// <param name="settingName">Value to return if the setting is missing</param>
/// <returns>Value of the setting or the default value</returns>
public abstract int LoadIntSetting( string settingName, int defaultValue );
/// <summary>
/// Load a string setting from the storage or return a default value
/// </summary>
/// <param name="settingName">Name of the setting to load</param>
/// <param name="settingName">Value to return if the setting is missing</param>
/// <returns>Value of the setting or the default value</returns>
public abstract string LoadStringSetting( string settingName, string defaultValue );
/// <summary>
/// Remove a setting from the storage
/// </summary>
/// <param name="settingName">Name of the setting to remove</param>
public abstract void RemoveSetting( string settingName );
/// <summary>
/// Save a setting in the storage
/// </summary>
/// <param name="settingName">Name of the setting to save</param>
/// <param name="settingValue">Value to be saved</param>
public abstract void SaveSetting( string settingName, object settingValue );
#endregion
}
}
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