📄 nunit-gui.build
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<?xml version="1.0"?>
<project name="NUnit-Gui" default="build">
<!--
Required properties:
* bin.dir - bin directory
* src.dir - source location(build) or target(copy)
* build.debug - (true|false) debug build?
* build.defines.csc - build defines for build config
-->
<target name="build" depends="copy">
<csc target="winexe" output="${bin.dir}/nunit-gui.exe"
win32icon="Logo.ico" debug="${build.debug}"
define="${build.defines.csc}">
<sources basedir="${src.dir}/nunit-gui">
<include name="**/*.cs"/>
</sources>
<resources basedir="${src.dir}/nunit-gui">
<include name="*.resx"/>
</resources>
<references basedir="${bin.dir}">
<include name="nunit.util.dll"/>
<include name="nunit.uikit.dll"/>
<include name="nunit.core.dll"/>
<include name="nunit.framework.dll"/>
</references>
</csc>
<copy file="nunit-gui.exe.config" todir="${bin.dir}"/>
</target>
<target name="copy">
<copy todir="${src.dir}/nunit-gui">
<fileset basedir=".">
<include name="nunit-gui.csproj"/>
<include name="nunit-gui.build"/>
<include name="AboutBox.cs"/>
<include name="AboutBox.resx"/>
<include name="AppEntry.cs"/>
<include name="AssemblyInfo.cs"/>
<include name="DetailResults.cs"/>
<include name="ExceptionDetailsForm.cs"/>
<include name="NUnitForm.cs"/>
<include name="NUnitForm.resx"/>
<include name="OptionsDialog.cs"/>
<include name="OptionsDialog.resx"/>
<include name="ProjectEditor.cs"/>
<include name="ProjectEditor.resx"/>
<include name="App.ico"/>
<include name="Logo.ico"/>
<include name="nunit-gui.exe.config"/>
</fileset>
</copy>
</target>
</project>
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