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📄 patch.c

📁 一个用来实现偏微分方程中网格的计算库
💻 C
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// $Id: patch.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA// C++ includes#include <algorithm> // for std::fill#include <cmath>     // for std::sqrt std::pow std::abs// Local Includes#include "libmesh_common.h"#include "patch.h"#include "elem.h"//-----------------------------------------------------------------// Patch implementationsvoid Patch::find_face_neighbors(std::set<const Elem *> &new_neighbors){  // Loop over all the elements in the patch  std::set<const Elem*>::const_iterator       it  = this->begin();  const std::set<const Elem*>::const_iterator end = this->end();  for (; it != end; ++it)    {      const Elem* elem = *it;      for (unsigned int s=0; s<elem->n_sides(); s++)        if (elem->neighbor(s) != NULL)        // we have a neighbor on this side          {	    const Elem* neighbor = elem->neighbor(s);	#ifdef ENABLE_AMR	    if (!neighbor->active())          // the neighbor is *not* active,	      {                               // so add *all* neighboring                                              // active children to the patch	        std::vector<const Elem*> active_neighbor_children;	        neighbor->active_family_tree_by_neighbor                  (active_neighbor_children, elem);                std::vector<const Elem*>::const_iterator                  child_it  = active_neighbor_children.begin();                const std::vector<const Elem*>::const_iterator                  child_end = active_neighbor_children.end();                for (; child_it != child_end; ++child_it)		  new_neighbors.insert(*child_it);	      }            else#endif // #ifdef ENABLE_AMR	      new_neighbors.insert (neighbor); // add active neighbors          }    }}void Patch::add_face_neighbors(){  std::set<const Elem *> new_neighbors;  this->find_face_neighbors(new_neighbors);      this->insert(new_neighbors.begin(), new_neighbors.end());}void Patch::add_local_face_neighbors(){  std::set<const Elem *> new_neighbors;  this->find_face_neighbors(new_neighbors);      std::set<const Elem*>::const_iterator       it  = new_neighbors.begin();  const std::set<const Elem*>::const_iterator end = new_neighbors.end();  for (; it != end; ++it)    {      const Elem* neighbor = *it;      if (neighbor->processor_id() ==	  libMesh::processor_id()) // ... if the neighbor belongs to this processor	this->insert (neighbor);   // ... then add it to the patch    }  this->insert(new_neighbors.begin(), new_neighbors.end());}    void Patch::find_point_neighbors(std::set<const Elem *> &new_neighbors){  // Loop over all the elements in the patch  std::set<const Elem*>::const_iterator       it  = this->begin();  const std::set<const Elem*>::const_iterator end = this->end();  for (; it != end; ++it)    {      std::set<const Elem*> elem_point_neighbors;      const Elem* elem = *it;      elem->find_point_neighbors(elem_point_neighbors);       new_neighbors.insert(elem_point_neighbors.begin(),                           elem_point_neighbors.end());    }}void Patch::add_point_neighbors(){  std::set<const Elem *> new_neighbors;  this->find_point_neighbors(new_neighbors);      this->insert(new_neighbors.begin(), new_neighbors.end());}  void Patch::add_local_point_neighbors(){  std::set<const Elem *> new_neighbors;  this->find_point_neighbors(new_neighbors);  std::set<const Elem*>::const_iterator       it  = new_neighbors.begin();  const std::set<const Elem*>::const_iterator end = new_neighbors.end();  for (; it != end; ++it)    {      const Elem* neighbor = *it;      if (neighbor->processor_id() ==	  libMesh::processor_id()) // ... if the neighbor belongs to this processor	this->insert (neighbor);   // ... then add it to the patch    }}  void Patch::build_around_element (const Elem* e0,                                  const unsigned int target_patch_size,                                  PMF patchtype){    // Make sure we are building a patch for an active element.  libmesh_assert (e0 != NULL);  libmesh_assert (e0->active());  // Make sure we are either starting with a local element or  // requesting a nonlocal patch  libmesh_assert ((patchtype != &Patch::add_local_face_neighbors &&           patchtype != &Patch::add_local_point_neighbors) ||           e0->processor_id() == libMesh::processor_id());    // First clear the current set, then add the element of interest.  this->clear();  this->insert (e0);  // Repeatedly add the neighbors of the elements in the patch until  // the target patch size is met  while (this->size() < target_patch_size)    {      // It is possible that the target patch size is larger than the number      // of elements that can be added to the patch.  Since we don't      // have access to the Mesh object here, the only way we can      // detect this case is by detecting a "stagnant patch," i.e. a      // patch whose size does not increase after adding face neighbors      const unsigned int old_patch_size = this->size();            // We profile the patch-extending functions separately      (this->*patchtype)();            // Check for a "stagnant" patch      if (this->size() == old_patch_size)	{//	  std::cerr << "WARNING: stagnant patch of "//		    << this->size() << " elements."//		    << std::endl//		    << "Does your target patch size exceed the number of elements in the mesh?"//		    << std::endl;//	  here();	  break;	}    } // end while loop    // make sure all the elements in the patch are active and local  // if we are in debug mode#ifdef DEBUG  {    std::set<const Elem*>::const_iterator       it  = this->begin();    const std::set<const Elem*>::const_iterator end = this->end();        for (; it != end; ++it)      {	// Convenience.  Keep the syntax simple.	const Elem* elem = *it;	libmesh_assert (elem->active());        if ((patchtype == &Patch::add_local_face_neighbors ||             patchtype == &Patch::add_local_point_neighbors))	  libmesh_assert (elem->processor_id() == libMesh::processor_id());      }  }#endif}

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