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📄 cell_prism.c

📁 一个用来实现偏微分方程中网格的计算库
💻 C
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// $Id: cell_prism.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA// C++ includes// Local includes#include "cell_prism.h"#include "cell_prism6.h"#include "face_quad4.h"#include "face_tri3.h"// ------------------------------------------------------------// Prism class member functionsunsigned int Prism::key (const unsigned int s) const{  libmesh_assert (s < this->n_sides());  switch (s)    {    case 0:  // the triangular face at z=0      return		this->compute_key (this->node(0),			   this->node(2),			   this->node(1));          case 1:  // the quad face at y=0      return	this->compute_key (this->node(0),			   this->node(1),			   this->node(4),			   this->node(3));	    case 2:  // the other quad face      return	this->compute_key (this->node(1),			   this->node(2),			   this->node(5),			   this->node(4));    case 3: // the quad face at x=0      return	this->compute_key (this->node(2),			   this->node(0),			   this->node(3),			   this->node(5));	    case 4: // the triangular face at z=1      return	this->compute_key (this->node(3),			   this->node(4),			   this->node(5));    }    // We'll never get here.  libmesh_error();  return 0;}AutoPtr<DofObject> Prism::side (const unsigned int i) const{  libmesh_assert (i < this->n_sides());  switch (i)    {    case 0:  // the triangular face at z=0      {        Elem* facet = new Tri3;        AutoPtr<DofObject> ap_facet(facet);  	facet->set_node(0) = this->get_node(0);	facet->set_node(1) = this->get_node(2);	facet->set_node(2) = this->get_node(1);        return ap_facet;      }    case 1:  // the quad face at y=0      {        Elem* faceq = new Quad4;        AutoPtr<DofObject> ap_faceq(faceq);        	faceq->set_node(0) = this->get_node(0);	faceq->set_node(1) = this->get_node(1);	faceq->set_node(2) = this->get_node(4);	faceq->set_node(3) = this->get_node(3);		return ap_faceq;      }    case 2:  // the other quad face      {        Elem* faceq = new Quad4;        AutoPtr<DofObject> ap_faceq(faceq);      	faceq->set_node(0) = this->get_node(1);	faceq->set_node(1) = this->get_node(2);	faceq->set_node(2) = this->get_node(5);	faceq->set_node(3) = this->get_node(4);	return ap_faceq;      }    case 3: // the quad face at x=0      {        Elem* faceq = new Quad4;        AutoPtr<DofObject> ap_faceq(faceq);	faceq->set_node(0) = this->get_node(2);	faceq->set_node(1) = this->get_node(0);	faceq->set_node(2) = this->get_node(3);	faceq->set_node(3) = this->get_node(5);		return ap_faceq;      }    case 4: // the triangular face at z=1      {        Elem* facet = new Tri3;        AutoPtr<DofObject> ap_facet(facet);      	facet->set_node(0) = this->get_node(3);	facet->set_node(1) = this->get_node(4);	facet->set_node(2) = this->get_node(5);                return ap_facet;      }    default:      {	libmesh_error();        Elem* facet = new Tri3;        AutoPtr<DofObject> ap_facet(facet);        return ap_facet;      }    }  // We'll never get here.  libmesh_error();  Elem* facet = new Tri3;  AutoPtr<DofObject> ap_facet(facet);  return ap_facet;}bool Prism::is_child_on_side(const unsigned int c,                             const unsigned int s) const{  libmesh_assert (c < this->n_children());  libmesh_assert (s < this->n_sides());  for (unsigned int i = 0; i != 4; ++i)    if (Prism6::side_nodes_map[s][i] == c)      return true;  return false;}const unsigned short int Prism::_second_order_vertex_child_number[18] ={  99,99,99,99,99,99, // Vertices  0,1,0,0,1,2,3,4,3, // Edges  0,1,0              // Faces};const unsigned short int Prism::_second_order_vertex_child_index[18] ={  99,99,99,99,99,99, // Vertices  1,2,2,3,4,5,4,5,5, // Edges  4,5,5              // Faces};const unsigned short int Prism::_second_order_adjacent_vertices[9][2] = {  { 0,  1}, // vertices adjacent to node 6   { 1,  2}, // vertices adjacent to node 7   { 0,  2}, // vertices adjacent to node 8   { 0,  3}, // vertices adjacent to node 9   { 1,  4}, // vertices adjacent to node 10   { 2,  5}, // vertices adjacent to node 11  { 3,  4}, // vertices adjacent to node 12  { 4,  5}, // vertices adjacent to node 13  { 3,  5}  // vertices adjacent to node 14};

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