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📄 cell_inf_hex16.c

📁 一个用来实现偏微分方程中网格的计算库
💻 C
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// $Id: cell_inf_hex16.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA// Local includes#include "libmesh_config.h"#ifdef ENABLE_INFINITE_ELEMENTS// C++ includes// Local includes cont'd#include "cell_inf_hex16.h"#include "edge_edge3.h"#include "edge_inf_edge2.h"#include "face_quad8.h"#include "face_inf_quad6.h"#include "side.h"// ------------------------------------------------------------// InfHex16 class static member initializationsconst unsigned int InfHex16::side_nodes_map[5][8] ={  { 0, 1, 2, 3, 8, 9, 10, 11},   // Side 0  { 0, 1, 4, 5, 8, 12, 99, 99},  // Side 1  { 1, 2, 5, 6, 9, 13, 99, 99},  // Side 2  { 2, 3, 6, 7, 10, 14, 99, 99}, // Side 3  { 3, 0, 7, 4, 11, 15, 99, 99}  // Side 4};const unsigned int InfHex16::edge_nodes_map[8][3] ={  { 0, 1, 8},  // Side 0  { 1, 2, 9},  // Side 1  { 2, 3, 10}, // Side 2  { 0, 3, 11}, // Side 3  { 0, 4, 99}, // Side 4  { 1, 5, 99}, // Side 5  { 2, 6, 99}, // Side 6  { 3, 7, 99}  // Side 7};// ------------------------------------------------------------// InfHex16 class member functionsbool InfHex16::is_vertex(const unsigned int i) const{  if (i < 4)    return true;  return false;}bool InfHex16::is_edge(const unsigned int i) const{  if (i < 4)    return false;  if (i > 11)    return false;  return true;}bool InfHex16::is_face(const unsigned int i) const{  if (i > 11)    return true;  return false;}bool InfHex16::is_node_on_side(const unsigned int n,			       const unsigned int s) const{  libmesh_assert(s < n_sides());  for (unsigned int i = 0; i != 8; ++i)    if (side_nodes_map[s][i] == n)      return true;  return false;}bool InfHex16::is_node_on_edge(const unsigned int n,			       const unsigned int e) const{  libmesh_assert(e < n_edges());  for (unsigned int i = 0; i != 3; ++i)    if (edge_nodes_map[e][i] == n)      return true;  return false;}AutoPtr<Elem> InfHex16::build_side (const unsigned int i,				    bool proxy) const{  libmesh_assert (i < this->n_sides());  if (proxy)    {      switch (i)	{	  // base	case 0:	  {	    AutoPtr<Elem> ap(new Side<Quad8,InfHex16>(this,i));	    return ap;	  }	  // ifem sides	case 1:	case 2:	case 3:	case 4:	  {	    AutoPtr<Elem> ap(new Side<InfQuad6,InfHex16>(this,i));	    return ap;	  }	default:	  libmesh_error();	}    }  else    {      // Think of a unit cube: (-1,1) x (-1,1)x (1,1)      switch (i)	{	case 0: // the base face	  {	    AutoPtr<Elem> face(new Quad8);	    // Only here, the face element's normal points inward	    face->set_node(0) = this->get_node(0);	    face->set_node(1) = this->get_node(1);	    face->set_node(2) = this->get_node(2);	    face->set_node(3) = this->get_node(3);	    face->set_node(4) = this->get_node(8);	    face->set_node(5) = this->get_node(9);	    face->set_node(6) = this->get_node(10);	    face->set_node(7) = this->get_node(11);	    return face;	  }	case 1:  // connecting to another infinite element	  {	    AutoPtr<Elem> face(new InfQuad6);	    face->set_node(0) = this->get_node(0);	    face->set_node(1) = this->get_node(1);	    face->set_node(2) = this->get_node(4);	    face->set_node(3) = this->get_node(5);	    face->set_node(4) = this->get_node(8);	    face->set_node(5) = this->get_node(12);	    return face;	  }	case 2:  // connecting to another infinite element	  {	    AutoPtr<Elem> face(new InfQuad6);	    face->set_node(0) = this->get_node(1);	    face->set_node(1) = this->get_node(2);	    face->set_node(2) = this->get_node(5);	    face->set_node(3) = this->get_node(6);	    face->set_node(4) = this->get_node(9);	    face->set_node(5) = this->get_node(13);	    return face;	  }	case 3:  // connecting to another infinite element	  {	    AutoPtr<Elem> face(new InfQuad6);		    face->set_node(0) = this->get_node(2);	    face->set_node(1) = this->get_node(3);	    face->set_node(2) = this->get_node(6);	    face->set_node(3) = this->get_node(7);	    face->set_node(4) = this->get_node(10);	    face->set_node(5) = this->get_node(14);	    return face;	  }	case 4:  // connecting to another infinite element	  {	    AutoPtr<Elem> face(new InfQuad6);	    face->set_node(0) = this->get_node(3);

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