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📄 cell_inf_prism12.c

📁 一个用来实现偏微分方程中网格的计算库
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{  libmesh_assert (_nodes != NULL);  libmesh_assert (sc < this->n_sub_elem());  libmesh_assert (iop != INVALID_IO_PACKAGE);  switch (iop)    {    case TECPLOT:      {	conn.resize(8);	switch (sc)	  {	  case 0:	    // guess this is a collapsed hex8	    conn[0] = this->node(0)+1;	    conn[1] = this->node(6)+1;	    conn[2] = this->node(8)+1;	    conn[3] = this->node(8)+1;	    conn[4] = this->node(3)+1;	    conn[5] = this->node(9)+1;	    conn[6] = this->node(11)+1;	    conn[7] = this->node(11)+1;	    return;	  case 1:	    conn[0] = this->node(6)+1;	    conn[1] = this->node(7)+1;	    conn[2] = this->node(8)+1;	    conn[3] = this->node(8)+1;	    conn[4] = this->node(9)+1;	    conn[5] = this->node(10)+1;	    conn[6] = this->node(11)+1;	    conn[7] = this->node(11)+1;	    return;	  case 2:	    conn[0] = this->node(6)+1;	    conn[1] = this->node(1)+1;	    conn[2] = this->node(7)+1;	    conn[3] = this->node(7)+1;	    conn[4] = this->node(9)+1;	    conn[5] = this->node(4)+1;	    conn[6] = this->node(10)+1;	    conn[7] = this->node(10)+1;	    return;	  case 3:	    conn[0] = this->node(8)+1;	    conn[1] = this->node(7)+1;	    conn[2] = this->node(2)+1;	    conn[3] = this->node(2)+1;	    conn[4] = this->node(11)+1;	    conn[5] = this->node(10)+1;	    conn[6] = this->node(5)+1;	    conn[7] = this->node(5)+1;	    return;	  default:	    libmesh_error();      	  }      }    default:      libmesh_error();    }  libmesh_error();}unsigned short int InfPrism12::second_order_adjacent_vertex (const unsigned int n,							     const unsigned int v) const{   libmesh_assert (n >= this->n_vertices());  libmesh_assert (n <  this->n_nodes());  libmesh_assert (v <  2);  return _second_order_adjacent_vertices[n-this->n_vertices()][v]; }const unsigned short int InfPrism12::_second_order_adjacent_vertices[6][2] = {  { 0,  1}, // vertices adjacent to node 6   { 1,  2}, // vertices adjacent to node 7   { 0,  2}, // vertices adjacent to node 8   { 3,  4}, // vertices adjacent to node 9   { 4,  5}, // vertices adjacent to node 10   { 3,  5}  // vertices adjacent to node 11};std::pair<unsigned short int, unsigned short int>InfPrism12::second_order_child_vertex (const unsigned int n) const{  libmesh_assert (n >= this->n_vertices());  libmesh_assert (n < this->n_nodes());  return std::pair<unsigned short int, unsigned short int>    (_second_order_vertex_child_number[n],     _second_order_vertex_child_index[n]);}const unsigned short int InfPrism12::_second_order_vertex_child_number[12] ={  99,99,99,99,99,99, // Vertices  0,1,0,             // Edges  0,1,0              // Faces};const unsigned short int InfPrism12::_second_order_vertex_child_index[12] ={  99,99,99,99,99,99, // Vertices  1,2,2,             // Edges  4,5,5              // Faces};#ifdef ENABLE_AMRconst float InfPrism12::_embedding_matrix[4][12][12] ={  // embedding matrix for child 0  {    //          0           1           2           3           4           5           6           7           8           9          10          11 th parent Node    {         1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, // 0th child N.    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0}, // 1    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0}, // 2    {         0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, // 3    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0}, // 4    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0}, // 5    {       0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0}, // 6    {         0.0,     -0.125,     -0.125,        0.0,        0.0,        0.0,        0.5,       0.25,        0.5,        0.0,        0.0,        0.0}, // 7    {       0.375,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0}, // 8    {         0.0,        0.0,        0.0,      0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0}, // 9    {         0.0,        0.0,        0.0,        0.0,     -0.125,     -0.125,        0.0,        0.0,        0.0,        0.5,       0.25,        0.5}, // 10    {         0.0,        0.0,        0.0,      0.375,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75}  // 11  },  // embedding matrix for child 1  {    //          0           1           2           3           4           5           6           7           8           9          10          11 th parent Node    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0}, // 0th child N.    {         0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, // 1    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0}, // 2    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0}, // 3    {         0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, // 4    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0}, // 5    {      -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0,        0.0}, // 6    {         0.0,      0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0}, // 7    {      -0.125,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.5,        0.5,       0.25,        0.0,        0.0,        0.0}, // 8    {         0.0,        0.0,        0.0,     -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0}, // 9    {         0.0,        0.0,        0.0,        0.0,      0.375,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, // 10    {         0.0,        0.0,        0.0,     -0.125,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.5,        0.5,       0.25}  // 11  },  // embedding matrix for child 2  {    //          0           1           2           3           4           5           6           7           8           9          10          11 th parent Node    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0}, // 0th child N.    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0}, // 1    {         0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, // 2    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0}, // 3    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0}, // 4    {         0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0}, // 5    {      -0.125,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.25,        0.5,        0.5,        0.0,        0.0,        0.0}, // 6    {         0.0,     -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0,        0.0}, // 7    {      -0.125,        0.0,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0,        0.0,        0.0}, // 8    {         0.0,        0.0,        0.0,     -0.125,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.25,        0.5,        0.5}, // 9    {         0.0,        0.0,        0.0,        0.0,     -0.125,      0.375,        0.0,        0.0,        0.0,        0.0,       0.75,        0.0}, // 10    {         0.0,        0.0,        0.0,     -0.125,        0.0,      0.375,        0.0,        0.0,        0.0,        0.0,        0.0,       0.75}  // 11  },  // embedding matrix for child 3  {    //          0           1           2           3           4           5           6           7           8           9          10          11 th parent Node    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0,        0.0}, // 0th child N.    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0,        0.0}, // 1    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0,        0.0}, // 2    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0,        0.0}, // 3    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0,        0.0}, // 4    {         0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        0.0,        1.0}, // 5    {      -0.125,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.5,        0.5,       0.25,        0.0,        0.0,        0.0}, // 6    {      -0.125,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.25,        0.5,        0.5,        0.0,        0.0,        0.0}, // 7    {         0.0,     -0.125,     -0.125,        0.0,        0.0,        0.0,        0.5,       0.25,        0.5,        0.0,        0.0,        0.0}, // 8    {         0.0,        0.0,        0.0,     -0.125,        0.0,     -0.125,        0.0,        0.0,        0.0,        0.5,        0.5,       0.25}, // 9    {         0.0,        0.0,        0.0,     -0.125,     -0.125,        0.0,        0.0,        0.0,        0.0,       0.25,        0.5,        0.5}, // 10    {         0.0,        0.0,        0.0,        0.0,     -0.125,     -0.125,        0.0,        0.0,        0.0,        0.5,       0.25,        0.5}  // 11  }};#endif#endif // ifdef ENABLE_INFINITE_ELEMENTS

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