📄 face_inf_quad4.c
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// $Id: face_inf_quad4.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA// Local includes#include "libmesh_config.h"#ifdef ENABLE_INFINITE_ELEMENTS// Local includes cont'd#include "face_inf_quad4.h"#include "fe_interface.h"#include "fe_type.h"#include "side.h"#include "edge_edge2.h"#include "edge_inf_edge2.h"// ------------------------------------------------------------// InfQuad4 class static member initializationsconst unsigned int InfQuad4::side_nodes_map[3][2] ={ {0, 1}, // Side 0 {1, 3}, // Side 1 {0, 2} // Side 2};#ifdef ENABLE_AMRconst float InfQuad4::_embedding_matrix[2][4][4] ={ // embedding matrix for child 0 { // 0 1 2 3rd parent node {1.0, 0.0, 0.0, 0.0}, // 0th child node {0.5, 0.5, 0.0, 0.0}, // 1 {0.0, 0.0, 1.0, 0.0}, // 2 {0.0, 0.0, 0.5, 0.5} // 3 }, // embedding matrix for child 1 { // 0 1 2 3 {0.5, 0.5, 0.0, 0.0}, // 0 {0.0, 1.0, 0.0, 0.0}, // 1 {0.0, 0.0, 0.5, 0.5}, // 2 {0.0, 0.0, 0.0, 1.0} // 3 }};#endif// ------------------------------------------------------------// InfQuad4 class member functionsbool InfQuad4::is_vertex(const unsigned int i) const{ if (i < 2) return true; return false;}bool InfQuad4::is_edge(const unsigned int i) const{ if (i < 2) return false; return true;}bool InfQuad4::is_face(const unsigned int) const{ return false;}bool InfQuad4::is_node_on_side(const unsigned int n, const unsigned int s) const{ libmesh_assert(s < n_sides()); for (unsigned int i = 0; i != 2; ++i) if (side_nodes_map[s][i] == n) return true; return false;}bool InfQuad4::contains_point (const Point& p) const{ /* * make use of the fact that infinite elements do not * live inside the envelope. Use a fast scheme to * check whether point \p p is inside or outside * our relevant part of the envelope. Note that * this is not exclusive: the point may be outside * the envelope, but contained in another infinite element. * Therefore, if the distance is greater, do fall back * to the scheme of using FEInterface::inverse_map(). */ const Point origin (this->origin()); /* * determine the minimal distance of the base from the origin * use size_sq() instead of size(), it is slightly faster */ const Real min_distance_sq = std::min((Point(this->point(0)-origin)).size_sq(), (Point(this->point(1)-origin)).size_sq()); /* * work with 1% allowable deviation. Can still fall * back to the InfFE::inverse_map() */ const Real conservative_p_dist_sq = 1.01 * (Point(p-origin).size_sq()); if (conservative_p_dist_sq < min_distance_sq) { /* * the physical point is definitely not contained * in the element, return false. */ return false; } else { /* * cannot say anything, fall back to the FEInterface::inverse_map() * * Declare a basic FEType. Will use default in the base, * and something else (not important) in radial direction. */ FEType fe_type(default_order()); const Point mapped_point = FEInterface::inverse_map(dim(), fe_type, this, p, 1.e-4, false); return FEInterface::on_reference_element(mapped_point, this->type()); }}AutoPtr<Elem> InfQuad4::build_side (const unsigned int i, bool proxy) const{ // libmesh_assert (i < this->n_sides()); if (proxy) { switch (i) { // base case 0: { AutoPtr<Elem> ap(new Side<Edge2,InfQuad4>(this,i)); return ap; } // ifem edges case 1: case 2: { AutoPtr<Elem> ap(new Side<InfEdge2,InfQuad4>(this,i)); return ap; } default: libmesh_error(); } } else { // FIXME: Find out how to return non-proxy side libmesh_error(); } // How did we get here libmesh_error(); AutoPtr<Elem> ap(NULL); return ap;}void InfQuad4::connectivity(const unsigned int sf, const IOPackage iop, std::vector<unsigned int>& conn) const{ libmesh_assert (sf < this->n_sub_elem()); libmesh_assert (iop != INVALID_IO_PACKAGE); conn.resize(4); switch (iop) { case TECPLOT: { conn[0] = this->node(0)+1; conn[1] = this->node(1)+1; conn[2] = this->node(3)+1; conn[3] = this->node(2)+1; return; } case VTK: { conn[0] = this->node(0); conn[1] = this->node(1); conn[2] = this->node(3); conn[3] = this->node(2); } default: libmesh_error(); } libmesh_error();}#endif // ifdef ENABLE_INFINITE_ELEMENTS
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