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📄 face_inf_quad4.c

📁 一个用来实现偏微分方程中网格的计算库
💻 C
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// $Id: face_inf_quad4.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA// Local includes#include "libmesh_config.h"#ifdef ENABLE_INFINITE_ELEMENTS// Local includes cont'd#include "face_inf_quad4.h"#include "fe_interface.h"#include "fe_type.h"#include "side.h"#include "edge_edge2.h"#include "edge_inf_edge2.h"// ------------------------------------------------------------// InfQuad4 class static member initializationsconst unsigned int InfQuad4::side_nodes_map[3][2] ={  {0, 1}, // Side 0  {1, 3}, // Side 1  {0, 2}  // Side 2};#ifdef ENABLE_AMRconst float InfQuad4::_embedding_matrix[2][4][4] ={  // embedding matrix for child 0  {    // 0    1    2    3rd parent node    {1.0, 0.0, 0.0, 0.0}, // 0th child node    {0.5, 0.5, 0.0, 0.0}, // 1    {0.0, 0.0, 1.0, 0.0}, // 2    {0.0, 0.0, 0.5, 0.5}  // 3  },  // embedding matrix for child 1  {    // 0    1    2    3    {0.5, 0.5, 0.0, 0.0}, // 0    {0.0, 1.0, 0.0, 0.0}, // 1    {0.0, 0.0, 0.5, 0.5}, // 2    {0.0, 0.0, 0.0, 1.0}  // 3  }};#endif// ------------------------------------------------------------// InfQuad4 class member functionsbool InfQuad4::is_vertex(const unsigned int i) const{  if (i < 2)    return true;  return false;}bool InfQuad4::is_edge(const unsigned int i) const{  if (i < 2)    return false;  return true;}bool InfQuad4::is_face(const unsigned int) const{  return false;}bool InfQuad4::is_node_on_side(const unsigned int n,			       const unsigned int s) const{  libmesh_assert(s < n_sides());  for (unsigned int i = 0; i != 2; ++i)    if (side_nodes_map[s][i] == n)      return true;  return false;}bool InfQuad4::contains_point (const Point& p) const{  /*   * make use of the fact that infinite elements do not   * live inside the envelope.  Use a fast scheme to   * check whether point \p p is inside or outside   * our relevant part of the envelope.  Note that   * this is not exclusive: the point may be outside   * the envelope, but contained in another infinite element.   * Therefore, if the distance is greater, do fall back   * to the scheme of using FEInterface::inverse_map().   */  const Point origin (this->origin());  /*   * determine the minimal distance of the base from the origin   * use size_sq() instead of size(), it is slightly faster   */  const Real min_distance_sq = std::min((Point(this->point(0)-origin)).size_sq(),					(Point(this->point(1)-origin)).size_sq());  /*   * work with 1% allowable deviation.  Can still fall   * back to the InfFE::inverse_map()   */  const Real conservative_p_dist_sq = 1.01 * (Point(p-origin).size_sq());  if (conservative_p_dist_sq < min_distance_sq)    {      /*       * the physical point is definitely not contained       * in the element, return false.       */      return false;    }  else    {      /*       * cannot say anything, fall back to the FEInterface::inverse_map()       *       * Declare a basic FEType.  Will use default in the base,       * and something else (not important) in radial direction.       */      FEType fe_type(default_order());        const Point mapped_point = FEInterface::inverse_map(dim(),							  fe_type,							  this,							  p,							  1.e-4,							  false);      return FEInterface::on_reference_element(mapped_point, this->type());    }}AutoPtr<Elem> InfQuad4::build_side (const unsigned int i,				    bool proxy) const{  // libmesh_assert (i < this->n_sides());  if (proxy)    {      switch (i)	{	  // base	case 0:	  {	    AutoPtr<Elem> ap(new Side<Edge2,InfQuad4>(this,i));	    return ap;	  }	  // ifem edges	case 1:	case 2:	  {	    AutoPtr<Elem> ap(new Side<InfEdge2,InfQuad4>(this,i));	    return ap;	  }	default:	  libmesh_error();	}    }  else    {      // FIXME: Find out how to return non-proxy side      libmesh_error();    }      // How did we get here  libmesh_error();  AutoPtr<Elem> ap(NULL);  return ap;}void InfQuad4::connectivity(const unsigned int sf,			    const IOPackage iop,			    std::vector<unsigned int>& conn) const{  libmesh_assert (sf < this->n_sub_elem());  libmesh_assert (iop != INVALID_IO_PACKAGE);  conn.resize(4);    switch (iop)    {    case TECPLOT:      {	conn[0] = this->node(0)+1;	conn[1] = this->node(1)+1;	conn[2] = this->node(3)+1;	conn[3] = this->node(2)+1;	return;      }    case VTK:      {	conn[0] = this->node(0);	conn[1] = this->node(1);	conn[2] = this->node(3);	conn[3] = this->node(2);      }    default:      libmesh_error();    }    libmesh_error();}#endif // ifdef ENABLE_INFINITE_ELEMENTS

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