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📄 cell_prism18.c

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: cell_prism18.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA// C++ includes// Local includes#include "side.h"#include "cell_prism18.h"#include "edge_edge3.h"#include "face_quad9.h"#include "face_tri6.h"// ------------------------------------------------------------// Prism18 class static member initializationsconst unsigned int Prism18::side_nodes_map[5][9] ={  {0, 2, 1,  8,  7,  6, 99, 99, 99}, // Side 0  {0, 1, 4,  3,  6, 10, 12,  9, 15}, // Side 1  {1, 2, 5,  4,  7, 11, 13, 10, 16}, // Side 2  {2, 0, 3,  5,  8,  9, 14, 11, 17}, // Side 3  {3, 4, 5, 12, 13, 14, 99, 99, 99}  // Side 4};const unsigned int Prism18::edge_nodes_map[9][3] ={  {0, 1, 6},  // Side 0  {1, 2, 7},  // Side 1  {0, 2, 8},  // Side 2  {0, 3, 9},  // Side 3  {1, 4, 10}, // Side 4  {2, 5, 11}, // Side 5  {3, 4, 12}, // Side 6  {4, 5, 13}, // Side 7  {3, 5, 14}  // Side 8};// ------------------------------------------------------------// Prism18 class member functionsbool Prism18::is_vertex(const unsigned int i) const{  if (i < 6)    return true;  return false;}bool Prism18::is_edge(const unsigned int i) const{  if (i < 6)    return false;  if (i > 14)    return false;  return true;}bool Prism18::is_face(const unsigned int i) const{  if (i > 14)    return true;  return false;}bool Prism18::is_node_on_side(const unsigned int n,			      const unsigned int s) const{  libmesh_assert(s < n_sides());  for (unsigned int i = 0; i != 9; ++i)    if (side_nodes_map[s][i] == n)      return true;  return false;}bool Prism18::is_node_on_edge(const unsigned int n,			      const unsigned int e) const{  libmesh_assert(e < n_edges());  for (unsigned int i = 0; i != 3; ++i)    if (edge_nodes_map[e][i] == n)      return true;  return false;}bool Prism18::has_affine_map() const{  // Make sure z edges are affine  Point v = this->point(3) - this->point(0);  if (!v.relative_fuzzy_equals(this->point(4) - this->point(1)) ||      !v.relative_fuzzy_equals(this->point(5) - this->point(2)))    return false;  // Make sure edges are straight  v /= 2;  if (!v.relative_fuzzy_equals(this->point(9) - this->point(0)) ||      !v.relative_fuzzy_equals(this->point(10) - this->point(1)) ||      !v.relative_fuzzy_equals(this->point(11) - this->point(2)) ||      !v.relative_fuzzy_equals(this->point(15) - this->point(6)) ||      !v.relative_fuzzy_equals(this->point(16) - this->point(7)) ||      !v.relative_fuzzy_equals(this->point(17) - this->point(8)))    return false;  v = (this->point(1) - this->point(0))/2;  if (!v.relative_fuzzy_equals(this->point(6) - this->point(0)) ||      !v.relative_fuzzy_equals(this->point(12) - this->point(3)))    return false;  v = (this->point(2) - this->point(0))/2;  if (!v.relative_fuzzy_equals(this->point(8) - this->point(0)) ||      !v.relative_fuzzy_equals(this->point(14) - this->point(3)))    return false;  v = (this->point(2) - this->point(1))/2;  if (!v.relative_fuzzy_equals(this->point(7) - this->point(1)) ||      !v.relative_fuzzy_equals(this->point(13) - this->point(4)))    return false;  return true;}AutoPtr<Elem> Prism18::build_side (const unsigned int i,				   bool proxy) const{  libmesh_assert (i < this->n_sides());  if (proxy)    {      switch(i)	{	case 0:	case 4:	  {	    AutoPtr<Elem> face(new Side<Tri6,Prism18>(this,i));	    return face;	  }	case 1:	case 2:	case 3:	  {	    AutoPtr<Elem> face(new Side<Quad9,Prism18>(this,i));	    return face;	  }	default:	  {	    libmesh_error();	  }	}    }  else    {      switch (i)	{	case 0:  // the triangular face at z=-1	  {	    AutoPtr<Elem> face(new Tri6);	    face->set_node(0) = this->get_node(0);	    face->set_node(1) = this->get_node(2);	    face->set_node(2) = this->get_node(1);	    face->set_node(3) = this->get_node(8);	    face->set_node(4) = this->get_node(7);	    face->set_node(5) = this->get_node(6);	    return face;	  }	case 1:  // the quad face at y=0	  {	    AutoPtr<Elem> face(new Quad9);		    face->set_node(0) = this->get_node(0);	    face->set_node(1) = this->get_node(1);	    face->set_node(2) = this->get_node(4);	    face->set_node(3) = this->get_node(3);	    face->set_node(4) = this->get_node(6);	    face->set_node(5) = this->get_node(10);	    face->set_node(6) = this->get_node(12);	    face->set_node(7) = this->get_node(9);	    face->set_node(8) = this->get_node(15);		    return face;	  }	case 2:  // the other quad face	  {	    AutoPtr<Elem> face(new Quad9);	    face->set_node(0) = this->get_node(1);	    face->set_node(1) = this->get_node(2);	    face->set_node(2) = this->get_node(5);	    face->set_node(3) = this->get_node(4);	    face->set_node(4) = this->get_node(7);	    face->set_node(5) = this->get_node(11);	    face->set_node(6) = this->get_node(13);	    face->set_node(7) = this->get_node(10);	    face->set_node(8) = this->get_node(16);	    return face;	  }	case 3: // the quad face at x=0	  {	    AutoPtr<Elem> face(new Quad9);	    face->set_node(0) = this->get_node(2);	    face->set_node(1) = this->get_node(0);	    face->set_node(2) = this->get_node(3);	    face->set_node(3) = this->get_node(5);	    face->set_node(4) = this->get_node(8);	    face->set_node(5) = this->get_node(9);	    face->set_node(6) = this->get_node(14);	    face->set_node(7) = this->get_node(11);	    face->set_node(8) = this->get_node(17);		    return face;	  }	case 4: // the triangular face at z=1	  {	    AutoPtr<Elem> face(new Tri6);	    face->set_node(0) = this->get_node(3);	    face->set_node(1) = this->get_node(4);	    face->set_node(2) = this->get_node(5);	    face->set_node(3) = this->get_node(12);	    face->set_node(4) = this->get_node(13);	    face->set_node(5) = this->get_node(14);	    return face;	  }	default:	  {	    libmesh_error();	  }	}    }    // We'll never get here.  libmesh_error();  AutoPtr<Elem> ap(NULL);  return ap;}AutoPtr<Elem> Prism18::build_edge (const unsigned int i) const{  libmesh_assert (i < this->n_edges());  return AutoPtr<Elem>(new SideEdge<Edge3,Prism18>(this,i));}void Prism18::connectivity(const unsigned int sc,			   const IOPackage iop,

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