📄 elem_refinement.c
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// $Id: elem_refinement.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA// C++ includes// Local includes#include "elem.h"#include "mesh_refinement.h"#include "remote_elem.h"//--------------------------------------------------------------------// Elem methods/** * The following functions only apply when * AMR is enabled and thus are not present * otherwise. */ #ifdef ENABLE_AMRvoid Elem::refine (MeshRefinement& mesh_refinement){ libmesh_assert (this->refinement_flag() == Elem::REFINE); libmesh_assert (this->active()); // Create my children if necessary if (!_children) { _children = new Elem*[this->n_children()]; unsigned int parent_p_level = this->p_level(); for (unsigned int c=0; c<this->n_children(); c++) { _children[c] = Elem::build(this->type(), this).release(); _children[c]->set_refinement_flag(Elem::JUST_REFINED); _children[c]->set_p_level(parent_p_level); _children[c]->set_p_refinement_flag(this->p_refinement_flag()); } // Compute new nodal locations // and asssign nodes to children // Make these static. It is unlikely the // sizes will change from call to call, so having these // static should save on reallocations std::vector<std::vector<Point> > p (this->n_children()); std::vector<std::vector<Node*> > nodes(this->n_children()); // compute new nodal locations for (unsigned int c=0; c<this->n_children(); c++) { Elem *child = this->child(c); p[c].resize (child->n_nodes()); nodes[c].resize(child->n_nodes()); for (unsigned int nc=0; nc<child->n_nodes(); nc++) { // zero entries p[c][nc].zero(); nodes[c][nc] = NULL; for (unsigned int n=0; n<this->n_nodes(); n++) { // The value from the embedding matrix const float em_val = this->embedding_matrix(c,nc,n); if (em_val != 0.) { p[c][nc].add_scaled (this->point(n), em_val); // We may have found the node, in which case we // won't need to look it up later. if (em_val == 1.) nodes[c][nc] = this->get_node(n); } } } // assign nodes to children & add them to the mesh const Real pointtol = this->hmin() * TOLERANCE; for (unsigned int nc=0; nc<child->n_nodes(); nc++) { if (nodes[c][nc] != NULL) { child->set_node(nc) = nodes[c][nc]; } else { child->set_node(nc) = mesh_refinement.add_point(p[c][nc], child->processor_id(), pointtol); child->get_node(nc)->set_n_systems (this->n_systems()); } } mesh_refinement.add_elem (child); child->set_n_systems(this->n_systems()); } } else { unsigned int parent_p_level = this->p_level(); for (unsigned int c=0; c<this->n_children(); c++) { Elem *child = this->child(c); libmesh_assert(child->subactive()); child->set_refinement_flag(Elem::JUST_REFINED); child->set_p_level(parent_p_level); child->set_p_refinement_flag(this->p_refinement_flag()); } } // Un-set my refinement flag now this->set_refinement_flag(Elem::INACTIVE); this->set_p_refinement_flag(Elem::INACTIVE); for (unsigned int c=0; c<this->n_children(); c++) { libmesh_assert(this->child(c)->parent() == this); libmesh_assert(this->child(c)->active()); } libmesh_assert (this->ancestor());}unsigned int Elem::_cast_node_address_to_unsigned_int(const unsigned int n){ // An unsigned int associated with the // address of the node n. We can't use the // node number since they can change, so we use the // Node's address. (We also can't use the x,y,z // location of the node since that can change too!)#if SIZEOF_INT == SIZEOF_VOID_P // 32-bit machines const unsigned int n_id = reinterpret_cast<unsigned int>(this->get_node(n));#elif SIZEOF_LONG_INT == SIZEOF_VOID_P // 64-bit machines // Another big prime number less than max_unsigned_int // for key creation on 64-bit machines const unsigned int bp3 = 4294967291; const unsigned int n_id = reinterpret_cast<long unsigned int>(this->get_node(n))%bp3;#else // Huh?#error WHAT KIND OF CRAZY MACHINE IS THIS? CANNOT COMPILE#endif return n_id;}void Elem::coarsen(){ libmesh_assert (this->refinement_flag() == Elem::COARSEN_INACTIVE); libmesh_assert (!this->active()); // We no longer delete children until MeshRefinement::contract() // delete [] _children; // _children = NULL; unsigned int parent_p_level = 0; // re-compute hanging node nodal locations for (unsigned int c=0; c<this->n_children(); c++) { Elem *mychild = this->child(c); if (mychild == remote_elem) continue; for (unsigned int nc=0; nc<mychild->n_nodes(); nc++) { Point new_pos; bool calculated_new_pos = false; for (unsigned int n=0; n<this->n_nodes(); n++) { // The value from the embedding matrix const float em_val = this->embedding_matrix(c,nc,n); // The node location is somewhere between existing vertices if ((em_val != 0.) && (em_val != 1.)) { new_pos.add_scaled (this->point(n), em_val); calculated_new_pos = true; } } if(calculated_new_pos) { //Move the existing node back into it's original location for(unsigned int i=0; i<DIM; i++) { Point & child_node = *(mychild->get_node(nc)); child_node(i)=new_pos(i); } } } } for (unsigned int c=0; c<this->n_children(); c++) { Elem *mychild = this->child(c); if (mychild == remote_elem) continue; libmesh_assert (mychild->refinement_flag() == Elem::COARSEN); mychild->set_refinement_flag(Elem::INACTIVE); if (mychild->p_level() > parent_p_level) parent_p_level = mychild->p_level(); } this->set_refinement_flag(Elem::JUST_COARSENED); this->set_p_level(parent_p_level); libmesh_assert (this->active());}void Elem::contract(){ // Subactive elements get deleted entirely, not contracted libmesh_assert (this->active()); // Active contracted elements no longer can have children if (_children) { delete [] _children; _children = NULL; } if (this->refinement_flag() == Elem::JUST_COARSENED) this->set_refinement_flag(Elem::DO_NOTHING);}#endif // #ifdef ENABLE_AMR
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