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📄 face_tri6.c

📁 一个用来实现偏微分方程中网格的计算库
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// $Id: face_tri6.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007  Benjamin S. Kirk, John W. Peterson  // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.  // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Lesser General Public License for more details.  // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA// C++ includes// Local includes#include "side.h"#include "edge_edge3.h"#include "face_tri6.h"// ------------------------------------------------------------// Tri6 class static member initializationsconst unsigned int Tri6::side_nodes_map[3][3] ={  {0, 1, 3}, // Side 0  {1, 2, 4}, // Side 1  {2, 0, 5}  // Side 2};#ifdef ENABLE_AMRconst float Tri6::_embedding_matrix[4][6][6] ={  // embedding matrix for child 0  {    //  0      1      2    3    4    5    { 1.0,   0.0,   0.0, 0.0, 0.0, 0.0}, // 0    { 0.0,   0.0,   0.0, 1.0, 0.0, 0.0}, // 1    { 0.0,   0.0,   0.0, 0.0, 0.0, 1.0}, // 2    {.375, -.125,   0.0, .75, 0.0, 0.0}, // 3    { 0.0, -.125, -.125, 0.5, .25, 0.5}, // 4    {.375,   0.0, -.125, 0.0, 0.0, .75}  // 5  },  // embedding matrix for child 1  {    //  0      1      2    3    4    5    {  0.0,  0.0,   0.0, 1.0, 0.0, 0.0}, // 0    {  0.0,  1.0,   0.0, 0.0, 0.0, 0.0}, // 1    {  0.0,  0.0,   0.0, 0.0, 1.0, 0.0}, // 2    {-.125, .375,   0.0, .75, 0.0, 0.0}, // 3    {  0.0, .375, -.125, 0.0, .75, 0.0}, // 4    {-.125,  0.0, -.125, 0.5, 0.5, .25}  // 5  },  // embedding matrix for child 2  {    //  0       1     2    3    4    5    {  0.0,   0.0,  0.0, 0.0, 0.0, 1.0}, // 0    {  0.0,   0.0,  0.0, 0.0, 1.0, 0.0}, // 1    {  0.0,   0.0,  1.0, 0.0, 0.0, 0.0}, // 2    {-.125, -.125,  0.0, .25, 0.5, 0.5}, // 3    {  0.0, -.125, .375, 0.0, .75, 0.0}, // 4    {-.125,   0.0, .375, 0.0, 0.0, .75}  // 5  },  // embedding matrix for child 3  {    //  0       1      2    3    4    5    {  0.0,   0.0,   0.0, 1.0, 0.0, 0.0}, // 0    {  0.0,   0.0,   0.0, 0.0, 1.0, 0.0}, // 1    {  0.0,   0.0,   0.0, 0.0, 0.0, 1.0}, // 2    {-.125,   0.0, -.125, 0.5, 0.5, .25}, // 3    {-.125, -.125,   0.0, .25, 0.5, 0.5}, // 4    {  0.0, -.125, -.125, 0.5, .25, 0.5}  // 5  }};#endif// ------------------------------------------------------------// Tri6 class member functionsbool Tri6::is_vertex(const unsigned int i) const{  if (i < 3)    return true;  return false;}bool Tri6::is_edge(const unsigned int i) const{  if (i < 3)    return false;  return true;}bool Tri6::is_face(const unsigned int) const{  return false;}bool Tri6::is_node_on_side(const unsigned int n,			   const unsigned int s) const{  libmesh_assert(s < n_sides());  for (unsigned int i = 0; i != 3; ++i)    if (side_nodes_map[s][i] == n)      return true;  return false;}bool Tri6::has_affine_map() const{  // Make sure edges are straight  if (!this->point(3).relative_fuzzy_equals      ((this->point(0) + this->point(1))/2.))    return false;  if (!this->point(4).relative_fuzzy_equals      ((this->point(1) + this->point(2))/2.))    return false;  if (!this->point(5).relative_fuzzy_equals      ((this->point(2) + this->point(0))/2.))    return false;  return true;}unsigned int Tri6::key (const unsigned int s) const{  libmesh_assert (s < this->n_sides());  switch (s)    {    case 0:      return	this->compute_key (this->node(3));	    case 1:      return	this->compute_key (this->node(4));	    case 2:      return	this->compute_key (this->node(5));    }    // We will never get here...  Look at the code above.  libmesh_error();  return 0;}AutoPtr<Elem> Tri6::build_side (const unsigned int i,				bool proxy) const{  libmesh_assert (i < this->n_sides());  if (proxy)    {      AutoPtr<Elem> ap(new Side<Edge3,Tri6>(this,i));      return ap;    }  else    {      Edge3* edge = new Edge3;      switch (i)	{	case 0:	  {	    edge->set_node(0) = this->get_node(0);	    edge->set_node(1) = this->get_node(1);	    edge->set_node(2) = this->get_node(3);		    AutoPtr<Elem> ap(edge);  return ap;	  }	case 1:	  {	    edge->set_node(0) = this->get_node(1);	    edge->set_node(1) = this->get_node(2);	    edge->set_node(2) = this->get_node(4);		    AutoPtr<Elem> ap(edge);  return ap;	  }	case 2:	  {	    edge->set_node(0) = this->get_node(2);	    edge->set_node(1) = this->get_node(0);	    edge->set_node(2) = this->get_node(5);		    AutoPtr<Elem> ap(edge);  return ap;	  }	default:	  {	    libmesh_error();	  }	}    }    // We will never get here...  Look at the code above.  AutoPtr<Elem> ap(NULL);  return ap;}void Tri6::connectivity(const unsigned int sf,			const IOPackage iop,			std::vector<unsigned int>& conn) const{  libmesh_assert (sf < this->n_sub_elem());  libmesh_assert (iop != INVALID_IO_PACKAGE);  switch (iop)    {    case TECPLOT:      {	conn.resize(4);	switch(sf)	  {	  case 0:	    // linear sub-triangle 0	    conn[0] = this->node(0)+1;	    conn[1] = this->node(3)+1;	    conn[2] = this->node(5)+1;	    conn[3] = this->node(5)+1;	    return;	  case 1:	    // linear sub-triangle 1	    conn[0] = this->node(3)+1;	    conn[1] = this->node(1)+1;	    conn[2] = this->node(4)+1;	    conn[3] = this->node(4)+1;	    return;	  case 2:	    // linear sub-triangle 2	    conn[0] = this->node(5)+1;	    conn[1] = this->node(4)+1;	    conn[2] = this->node(2)+1;	    conn[3] = this->node(2)+1;	    return;	  case 3:	    // linear sub-triangle 3	    conn[0] = this->node(3)+1;	    conn[1] = this->node(4)+1;	    conn[2] = this->node(5)+1;	    conn[3] = this->node(5)+1;	    return;	  default:	    libmesh_error();	  }      }    case VTK:      {	conn.resize(3);	switch(sf)	  {	  case 0:	    // linear sub-triangle 0	    conn[0] = this->node(0);	    conn[1] = this->node(3);	    conn[2] = this->node(5);	    return;	  case 1:	    // linear sub-triangle 1	    conn[0] = this->node(3);	    conn[1] = this->node(1);	    conn[2] = this->node(4);	    return;	  case 2:	    // linear sub-triangle 2	    conn[0] = this->node(5);	    conn[1] = this->node(4);	    conn[2] = this->node(2);	    return;	  case 3:	    // linear sub-triangle 3	    conn[0] = this->node(3);	    conn[1] = this->node(4);	    conn[2] = this->node(5);	    return;	  default:	    libmesh_error();	  }      }    default:      libmesh_error();    }    libmesh_error();}unsigned short int Tri6::second_order_adjacent_vertex (const unsigned int n,						       const unsigned int v) const{   libmesh_assert (n >= this->n_vertices());  libmesh_assert (n <  this->n_nodes());  libmesh_assert (v < 2);  return _second_order_adjacent_vertices[n-this->n_vertices()][v]; }const unsigned short int Tri6::_second_order_adjacent_vertices[3][2] = {  {0, 1}, // vertices adjacent to node 3   {1, 2}, // vertices adjacent to node 4   {0, 2}  // vertices adjacent to node 5  };std::pair<unsigned short int, unsigned short int>Tri6::second_order_child_vertex (const unsigned int n) const{  libmesh_assert (n >= this->n_vertices());  libmesh_assert (n < this->n_nodes());  return std::pair<unsigned short int, unsigned short int>    (_second_order_vertex_child_number[n],     _second_order_vertex_child_index[n]);}const unsigned short int Tri6::_second_order_vertex_child_number[6] ={  99,99,99, // Vertices  0,1,0     // Edges};const unsigned short int Tri6::_second_order_vertex_child_index[6] ={  99,99,99, // Vertices  1,2,2     // Edges};

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