📄 face_tri6.c
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// $Id: face_tri6.C 2789 2008-04-13 02:24:40Z roystgnr $// The libMesh Finite Element Library.// Copyright (C) 2002-2007 Benjamin S. Kirk, John W. Peterson // This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version. // This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA// C++ includes// Local includes#include "side.h"#include "edge_edge3.h"#include "face_tri6.h"// ------------------------------------------------------------// Tri6 class static member initializationsconst unsigned int Tri6::side_nodes_map[3][3] ={ {0, 1, 3}, // Side 0 {1, 2, 4}, // Side 1 {2, 0, 5} // Side 2};#ifdef ENABLE_AMRconst float Tri6::_embedding_matrix[4][6][6] ={ // embedding matrix for child 0 { // 0 1 2 3 4 5 { 1.0, 0.0, 0.0, 0.0, 0.0, 0.0}, // 0 { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0}, // 1 { 0.0, 0.0, 0.0, 0.0, 0.0, 1.0}, // 2 {.375, -.125, 0.0, .75, 0.0, 0.0}, // 3 { 0.0, -.125, -.125, 0.5, .25, 0.5}, // 4 {.375, 0.0, -.125, 0.0, 0.0, .75} // 5 }, // embedding matrix for child 1 { // 0 1 2 3 4 5 { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0}, // 0 { 0.0, 1.0, 0.0, 0.0, 0.0, 0.0}, // 1 { 0.0, 0.0, 0.0, 0.0, 1.0, 0.0}, // 2 {-.125, .375, 0.0, .75, 0.0, 0.0}, // 3 { 0.0, .375, -.125, 0.0, .75, 0.0}, // 4 {-.125, 0.0, -.125, 0.5, 0.5, .25} // 5 }, // embedding matrix for child 2 { // 0 1 2 3 4 5 { 0.0, 0.0, 0.0, 0.0, 0.0, 1.0}, // 0 { 0.0, 0.0, 0.0, 0.0, 1.0, 0.0}, // 1 { 0.0, 0.0, 1.0, 0.0, 0.0, 0.0}, // 2 {-.125, -.125, 0.0, .25, 0.5, 0.5}, // 3 { 0.0, -.125, .375, 0.0, .75, 0.0}, // 4 {-.125, 0.0, .375, 0.0, 0.0, .75} // 5 }, // embedding matrix for child 3 { // 0 1 2 3 4 5 { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0}, // 0 { 0.0, 0.0, 0.0, 0.0, 1.0, 0.0}, // 1 { 0.0, 0.0, 0.0, 0.0, 0.0, 1.0}, // 2 {-.125, 0.0, -.125, 0.5, 0.5, .25}, // 3 {-.125, -.125, 0.0, .25, 0.5, 0.5}, // 4 { 0.0, -.125, -.125, 0.5, .25, 0.5} // 5 }};#endif// ------------------------------------------------------------// Tri6 class member functionsbool Tri6::is_vertex(const unsigned int i) const{ if (i < 3) return true; return false;}bool Tri6::is_edge(const unsigned int i) const{ if (i < 3) return false; return true;}bool Tri6::is_face(const unsigned int) const{ return false;}bool Tri6::is_node_on_side(const unsigned int n, const unsigned int s) const{ libmesh_assert(s < n_sides()); for (unsigned int i = 0; i != 3; ++i) if (side_nodes_map[s][i] == n) return true; return false;}bool Tri6::has_affine_map() const{ // Make sure edges are straight if (!this->point(3).relative_fuzzy_equals ((this->point(0) + this->point(1))/2.)) return false; if (!this->point(4).relative_fuzzy_equals ((this->point(1) + this->point(2))/2.)) return false; if (!this->point(5).relative_fuzzy_equals ((this->point(2) + this->point(0))/2.)) return false; return true;}unsigned int Tri6::key (const unsigned int s) const{ libmesh_assert (s < this->n_sides()); switch (s) { case 0: return this->compute_key (this->node(3)); case 1: return this->compute_key (this->node(4)); case 2: return this->compute_key (this->node(5)); } // We will never get here... Look at the code above. libmesh_error(); return 0;}AutoPtr<Elem> Tri6::build_side (const unsigned int i, bool proxy) const{ libmesh_assert (i < this->n_sides()); if (proxy) { AutoPtr<Elem> ap(new Side<Edge3,Tri6>(this,i)); return ap; } else { Edge3* edge = new Edge3; switch (i) { case 0: { edge->set_node(0) = this->get_node(0); edge->set_node(1) = this->get_node(1); edge->set_node(2) = this->get_node(3); AutoPtr<Elem> ap(edge); return ap; } case 1: { edge->set_node(0) = this->get_node(1); edge->set_node(1) = this->get_node(2); edge->set_node(2) = this->get_node(4); AutoPtr<Elem> ap(edge); return ap; } case 2: { edge->set_node(0) = this->get_node(2); edge->set_node(1) = this->get_node(0); edge->set_node(2) = this->get_node(5); AutoPtr<Elem> ap(edge); return ap; } default: { libmesh_error(); } } } // We will never get here... Look at the code above. AutoPtr<Elem> ap(NULL); return ap;}void Tri6::connectivity(const unsigned int sf, const IOPackage iop, std::vector<unsigned int>& conn) const{ libmesh_assert (sf < this->n_sub_elem()); libmesh_assert (iop != INVALID_IO_PACKAGE); switch (iop) { case TECPLOT: { conn.resize(4); switch(sf) { case 0: // linear sub-triangle 0 conn[0] = this->node(0)+1; conn[1] = this->node(3)+1; conn[2] = this->node(5)+1; conn[3] = this->node(5)+1; return; case 1: // linear sub-triangle 1 conn[0] = this->node(3)+1; conn[1] = this->node(1)+1; conn[2] = this->node(4)+1; conn[3] = this->node(4)+1; return; case 2: // linear sub-triangle 2 conn[0] = this->node(5)+1; conn[1] = this->node(4)+1; conn[2] = this->node(2)+1; conn[3] = this->node(2)+1; return; case 3: // linear sub-triangle 3 conn[0] = this->node(3)+1; conn[1] = this->node(4)+1; conn[2] = this->node(5)+1; conn[3] = this->node(5)+1; return; default: libmesh_error(); } } case VTK: { conn.resize(3); switch(sf) { case 0: // linear sub-triangle 0 conn[0] = this->node(0); conn[1] = this->node(3); conn[2] = this->node(5); return; case 1: // linear sub-triangle 1 conn[0] = this->node(3); conn[1] = this->node(1); conn[2] = this->node(4); return; case 2: // linear sub-triangle 2 conn[0] = this->node(5); conn[1] = this->node(4); conn[2] = this->node(2); return; case 3: // linear sub-triangle 3 conn[0] = this->node(3); conn[1] = this->node(4); conn[2] = this->node(5); return; default: libmesh_error(); } } default: libmesh_error(); } libmesh_error();}unsigned short int Tri6::second_order_adjacent_vertex (const unsigned int n, const unsigned int v) const{ libmesh_assert (n >= this->n_vertices()); libmesh_assert (n < this->n_nodes()); libmesh_assert (v < 2); return _second_order_adjacent_vertices[n-this->n_vertices()][v]; }const unsigned short int Tri6::_second_order_adjacent_vertices[3][2] = { {0, 1}, // vertices adjacent to node 3 {1, 2}, // vertices adjacent to node 4 {0, 2} // vertices adjacent to node 5 };std::pair<unsigned short int, unsigned short int>Tri6::second_order_child_vertex (const unsigned int n) const{ libmesh_assert (n >= this->n_vertices()); libmesh_assert (n < this->n_nodes()); return std::pair<unsigned short int, unsigned short int> (_second_order_vertex_child_number[n], _second_order_vertex_child_index[n]);}const unsigned short int Tri6::_second_order_vertex_child_number[6] ={ 99,99,99, // Vertices 0,1,0 // Edges};const unsigned short int Tri6::_second_order_vertex_child_index[6] ={ 99,99,99, // Vertices 1,2,2 // Edges};
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